Plays audio samples from an array stored in flash. Values are from an audio *.wav file that was automatically converted to a C array data source file.
main.cpp
00001 #include "mbed.h" 00002 AnalogOut speaker(p18); 00003 Ticker sampletick; 00004 DigitalOut myled(LED1); 00005 //Plays Audio Clip using Array in Flash 00006 // 00007 //setup const array in flash with audio values 00008 //from free wav file conversion tool at 00009 //http://ccgi.cjseymour.plus.com/wavtocode/wavtocode.htm 00010 //see https://os.mbed.com/users/4180_1/notebook/using-flash-to-play-audio-clips/ 00011 #include "cylonbyc.h" 00012 00013 #define sample_freq 11025.0 00014 //get and set the frequency from wav conversion tool GUI 00015 int i=0; 00016 00017 //interrupt routine to play next audio sample from array in flash 00018 void audio_sample () 00019 { 00020 speaker.write_u16(sound_data[i]); 00021 i++; 00022 if (i>= NUM_ELEMENTS) { 00023 i = 0; 00024 sampletick.detach(); 00025 myled = 0; 00026 } 00027 } 00028 int main() 00029 { 00030 while(1) { 00031 myled = 1; 00032 //use a ticker to play send next audio sample value to D/A 00033 sampletick.attach(&audio_sample, 1.0 / sample_freq); 00034 //can do other things while audio plays with timer interrupts 00035 wait(10.0); 00036 } 00037 }
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