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Diff: Bitmap.cpp
- Revision:
- 40:c9262294f2e1
- Parent:
- 38:92fad278c2c3
- Child:
- 41:6c046786be6c
--- a/Bitmap.cpp Wed Mar 08 14:20:01 2017 +0000
+++ b/Bitmap.cpp Wed Mar 08 15:48:48 2017 +0000
@@ -2,22 +2,29 @@
#include <iostream>
-Bitmap::Bitmap(std::vector<int> const &contents,
+#include "N5110.h"
+
+Bitmap::Bitmap(int const *contents,
unsigned int const height,
unsigned int const width)
:
- _contents(contents),
+ _contents(std::vector<int>(height*width)),
_height(height),
_width(width)
{
// Perform a quick sanity check of the dimensions
- if (contents.size() != height * height) {
- std::cerr << "Contents of bitmap has size " << contents.size()
+ if (_contents.size() != height * height) {
+ std::cerr << "Contents of bitmap has size " << _contents.size()
<< " pixels, but its dimensions were specified as "
<< width << " * " << height << " = " << width * height;
}
+
+ for(unsigned int i = 0; i < height*width; ++i) _contents[i] = contents[i];
}
+/**
+ * @returns the value of the pixel at the given position
+ */
int Bitmap::get_pixel(unsigned int const row,
unsigned int const column) const
{
@@ -31,4 +38,59 @@
// Now return the pixel value, using row-major indexing
return _contents[row * _width + column];
+}
+
+/**
+ * @brief Prints the contents of the bitmap to the terminal
+ */
+void Bitmap::print() const
+{
+ for (unsigned int row = 0; row < _height; ++row)
+ {
+ // Print each element of the row
+ for (unsigned int column = 0; column < _width; ++column)
+ {
+ int pixel = get_pixel(row, column);
+ std::cout << pixel;
+ }
+
+ // And then terminate with a new-line character
+ std::cout << std::endl;
+ }
+}
+
+/**
+ * @brief Renders the contents of the bitmap onto an N5110 screen
+ *
+ * @param[in] lcd The screen to use for rendering
+ * @param[in] x0 The horizontal position in pixels at which to render the bitmap
+ * @param[in] y0 The vertical position in pixels at which to render the bitmap
+ *
+ * @details Note that x0, y0 gives the location of the top-left of the bitmap on
+ * the screen.
+ * This function only updates the buffer on the screen. You still need
+ * to refresh the screen in order to actually see the bitmap.
+ */
+void Bitmap::render(N5110 &lcd,
+ unsigned int const x0,
+ unsigned int const y0) const
+{
+ // Loop through each row of the bitmap image
+ for (unsigned int bitmap_row = 0; bitmap_row < _height; ++bitmap_row)
+ {
+ // Row index on the screen for rendering the row of pixels
+ unsigned int screen_row = y0 + bitmap_row;
+
+ // Render each pixel in the row
+ for (unsigned int bitmap_col = 0; bitmap_col < _width; ++bitmap_col)
+ {
+ // Column index on the screen for rendering this pixel
+ int screen_col = x0 + bitmap_col;
+
+ int pixel = get_pixel(bitmap_row, bitmap_col);
+
+ if(pixel) lcd.setPixel(screen_col, screen_row);
+ else lcd.clearPixel(screen_col, screen_row);
+ }
+ }
}
\ No newline at end of file