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Similar to the example code.
Cylinder/Cylinder.cpp
- Committer:
- 2016110307
- Date:
- 2019-04-23
- Revision:
- 0:97418ec4c37d
- Child:
- 1:85ab0d979b57
File content as of revision 0:97418ec4c37d:
#include "Cylinder.h" void Cylinder::init() { _x1 = 72; _x2 = 102; _x3 = 132; _height1 = rand()%11+10; _height2 = rand()%11+10; _height3 = rand()%11+10; _gap1 = rand()%11+15; _gap2 = rand()%11+15; _gap3 = rand()%11+15; _score = 0; } void Cylinder::draw(N5110 &lcd) { lcd.drawRect(0,0,84,48,FILL_TRANSPARENT); lcd.drawRect(64,0,20,20,FILL_TRANSPARENT); if(_x1 > 60 ) { _a = 1; _b = _height2; _c = _height3; } else if (_x2 > 60) { _a = _height1; _b = 1; _c = _height3; } else if (_x3 > 60) { _a = _height1; _b = _height2; _c = 1; } else { _a = _height1; _b = _height2; _c = _height3; } lcd.drawRect(_x1,0,4,_a,FILL_BLACK); lcd.drawRect(_x1,_height1+_gap1,4,49-_height1-_gap1,FILL_BLACK); lcd.drawRect(_x2,0,4,_b,FILL_BLACK); lcd.drawRect(_x2, _height2+_gap2,4,49-_height2-_gap2,FILL_BLACK); lcd.drawRect(_x3,0,4,_c,FILL_BLACK); lcd.drawRect(_x3, _height3+_gap3, 4, 49-_height3-_gap3, FILL_BLACK); } void Cylinder::update() { _x1 -= 3; _x2 -= 3; _x3 -= 3; } void Cylinder::check() { if(_x1 < 0) { _x1 = 86; _height1 = rand()%11+10; _gap1 = rand()%11+15; _score += 1; } if(_x2 < 0) { _x2 = 86; _height2 = rand()%11+10; _gap2 = rand()%11+15; _score += 1; } if(_x3 < 0) { _x3 = 86; _height3 = rand()%11+10; _gap3 = rand()%11+15; _score += 1; } } void Cylinder::print_score(N5110 &lcd) { _yourscore = _score; char buffer[1]; int score = _yourscore; sprintf(buffer, "%2d", score); lcd.printString(buffer, 64,1); } void Cylinder::print_yourscore(N5110 &lcd) { char buffer2[14]; int yourscore = _yourscore; sprintf(buffer2,"YourScore = %2d ",yourscore); lcd.printString(buffer2,0,1); } int Cylinder::get_highest_score(int high_score) { if (high_score <= _yourscore) { high_score = _yourscore; } return high_score; } Data Cylinder::get_data() { _data.x1 = _x1; _data.x2 = _x2; _data.x3 = _x3; _data.height1 = _height1; _data.height2 = _height2; _data.height3 = _height3; _data.gap1 = _gap1; _data.gap2 = _gap2; _data.gap3 = _gap3; return _data; }