Snake game snake library

Files at this revision

API Documentation at this revision

Comitter:
1012754868
Date:
Sun Apr 28 05:49:11 2019 +0000
Parent:
9:e023c11f7737
Commit message:
update the death music

Changed in this revision

Snake.cpp Show annotated file Show diff for this revision Revisions of this file
Snake.h Show annotated file Show diff for this revision Revisions of this file
diff -r e023c11f7737 -r f63560a7e7ed Snake.cpp
--- a/Snake.cpp	Sat Apr 27 06:18:17 2019 +0000
+++ b/Snake.cpp	Sun Apr 28 05:49:11 2019 +0000
@@ -50,9 +50,9 @@
     snak._dirc[_length]=1;
 }
 
-void Snake::drawsnake(N5110 &lcd){
-        check_WallCollision(lcd);// if head==wall game over
-        check_TailCollision(lcd);
+void Snake::drawsnake(N5110 &lcd, Gamepad &pad){
+        check_WallCollision(lcd,pad);// if head==wall game over
+        check_TailCollision(lcd,pad);
             if (live!=0){
                 lcd.clear();
                 waitExpect=((float)_length/3)+5;//set wait so the game is speeding up
@@ -163,7 +163,7 @@
         }
 }//end of addPoint
 
-void Snake::dead(N5110 &lcd){
+int Snake::dead(N5110 &lcd, Gamepad &pad){
         
        
         live--; //take a life away
@@ -172,42 +172,470 @@
             lcd.clear();
             lcd.printString("Game Over",0,1);
             lcd.printString("Press Reset",0,2);
-            lcd.printString("To restart",0,3);
-            lcd.refresh(); 
+            lcd.printString("To Back",0,4);
+            lcd.refresh();
+            
+            pad.tone(0.0,0.5); //gap
+            wait(0.5);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                } 
+            pad.tone(523.0,0.25); //1.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                } 
+            pad.tone(587.0,0.25); //2.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                } 
+            pad.tone(659.0,0.25); //3.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                } 
+            pad.tone(523.0,0.25); //1.
+            wait(0.25);
+            pad.tone(784.0,0.75); //5-
+            wait(0.75);
+            pad.tone(659.0,0.25); //3.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                } 
+            pad.tone(587.0,0.5); //2
+            wait(0.5);
+            pad.tone(784.0,0.5); //5
+            wait(0.5);
+            pad.tone(587.0,0.5); //2
+            wait(0.5);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                } 
+            pad.tone(523.0,0.25); //1.
+            wait(0.25);
+            pad.tone(440.0,0.25); //l6.
+            wait(0.25);
+            pad.tone(659.0,0.75); //3-
+            wait(0.75);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                } 
+            pad.tone(523.0,0.25); //1.
+            wait(0.25);
+            pad.tone(494.0,0.5); //l7
+            wait(0.5);
+            pad.tone(0.0,0.5); //gap
+            wait(0.5);
+            pad.tone(494.0,0.5); //l7
+            wait(0.5);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(440.0,0.5); //l6
+            wait(0.5);
+            pad.tone(494.0,0.5); //l7
+            wait(0.5);
+            pad.tone(523.0,0.25); //1.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(587.0,0.25); //2.
+            wait(0.25);
+            pad.tone(392.0,0.5); //l5
+            wait(0.5);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                } 
+            pad.tone(523.0,0.5); //1
+            wait(0.5);
+            pad.tone(587.0,0.25); //2.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }
+            pad.tone(659.0,0.25); //3.
+            wait(0.25);
+            pad.tone(698.0,0.5); //4
+            wait(0.5);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }
+            pad.tone(698.0,0.25); //4.
+            wait(0.25);
+            pad.tone(659.0,0.25); //3.
+            wait(0.25);
+            pad.tone(587.0,0.25); //2.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }
+            pad.tone(523.0,0.25); //1.
+            wait(0.25);
+            pad.tone(587.0,0.5); //2
+            wait(0.5);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }
+            pad.tone(0.0,5); //gap
+            wait(0.5);
+            pad.tone(523.0,0.25); //1.
+            wait(0.25);
+            pad.tone(587.0,0.25); //2.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }
+            pad.tone(659.0,0.25); //3.
+            wait(0.25);
+            pad.tone(523.0,0.25); //1.
+            wait(0.25);
+            pad.tone(784.0,0.75); //5-
+            wait(0.75);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }
+            pad.tone(659.0,0.25); //3.
+            wait(0.25);
+            pad.tone(587.0,0.5); //2
+            wait(0.5);
+            pad.tone(784.0,0.5); //5
+            wait(0.5);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }
+            pad.tone(587.0,0.5); //2
+            wait(0.5);
+            pad.tone(523.0,0.25); //1.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }
+            pad.tone(440.0,0.25); //l6.
+            wait(0.25);
+            pad.tone(440.0,0.5); //l6
+            wait(0.5);
+            pad.tone(494.0,0.25); //l7.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(523.0,0.25); //1.
+            wait(0.25);
+            pad.tone(392.0,0.5); //l5
+            wait(0.5);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(0.0,0.5); //gap
+            wait(0.5);
+            pad.tone(0.0,0.25); //gap.
+            wait(0.25);
+            pad.tone(494.0,0.5); //l7
+            wait(0.5);
+            pad.tone(523.0,0.25); //1.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(587.0,0.25); //2.
+            wait(0.25);
+            pad.tone(392.0,0.5); //l5
+            wait(0.5);
+            pad.tone(523.0,0.5); //1
+            wait(0.5);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(587.0,0.25); //2.
+            wait(0.25);
+            pad.tone(659.0,0.25); //3.
+            wait(0.25);
+            pad.tone(698.0,0.5); //4
+            wait(0.5);
+            pad.tone(698.0,0.25); //4.
+            wait(0.25);
+            pad.tone(659.0,0.25); //3.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(587.0,0.25); //2.
+            wait(0.25);
+            pad.tone(523.0,0.25); //1.
+            wait(0.25);
+            pad.tone(523.0,0.5); //1
+            wait(0.5);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(0.0,0.5); //gap
+            wait(0.5);
+            pad.tone(0.0,0.5); //gap
+            wait(0.5);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(659.0,0.25); //3.
+            wait(0.25);
+            pad.tone(698.0,0.25); //4.
+            wait(0.25);
+            pad.tone(784.0,0.5); //5
+            wait(0.5);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(784.0,0.5); //5
+            wait(0.5);
+            pad.tone(784.0,0.5); //5
+            wait(0.5);
+            pad.tone(784.0,0.5); //5
+            wait(0.5);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(784.0,0.25); //5.
+            wait(0.25);
+            pad.tone(880.0,0.25); //6.
+            wait(0.25);
+            pad.tone(784.0,0.25); //5.
+            wait(0.25);
+            pad.tone(698.0,0.25); //4.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(659.0,0.5); //3
+            wait(0.5);
+            pad.tone(659.0,0.5); //3
+            wait(0.5);
+            pad.tone(659.0,0.5); //3
+            wait(0.5);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(659.0,0.5); //3
+            wait(0.5);
+            pad.tone(659.0,0.25); //3.
+            wait(0.25);
+            pad.tone(698.0,0.25); //4.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(659.0,0.25); //3.
+            wait(0.25);
+            pad.tone(587.0,0.25); //2.
+            wait(0.25);
+            pad.tone(523.0,0.5); //1
+            wait(0.5);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(523.0,0.5); //1
+            wait(0.5);
+            pad.tone(523.0,0.5); //1.
+            wait(0.5);
+            pad.tone(494.0,0.25); //l7.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(440.0,0.5); //l6
+            wait(0.5);
+            pad.tone(494.0,0.5); //l7
+            wait(0.5);
+            pad.tone(494.0,0.25); //l7.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(523.0,0.25); //1.
+            wait(0.25);
+            pad.tone(587.0,0.5); //2
+            wait(0.5);
+            pad.tone(587.0,0.25); //2.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(659.0,0.25); //3.
+            wait(0.25);
+            pad.tone(587.0,0.25); //2.
+            wait(0.25);
+            pad.tone(659.0,0.25); //3.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(587.0,0.5); //2
+            wait(0.5);
+            pad.tone(0.0,0.5); //gap
+            wait(0.5);
+            pad.tone(659.0,0.25); //3.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(698.0,0.25); //4.
+            wait(0.25);
+            pad.tone(784.0,0.5); //5
+            wait(0.5);
+            pad.tone(784.0,0.5); //5
+            wait(0.5);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(784.0,0.5); //5
+            wait(0.5);
+            pad.tone(784.0,0.5); //5
+            wait(0.5);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(784.0,0.25); //5.
+            wait(0.25);
+            pad.tone(880.0,0.25); //6.
+            wait(0.25);
+            pad.tone(784.0,0.25); //5.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(698.0,0.25); //4.
+            wait(0.25);
+            pad.tone(659.0,0.5); //3
+            wait(0.5);
+            pad.tone(659.0,0.5); //3
+            wait(0.5);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(659.0,0.5); //3
+            wait(0.5);
+            pad.tone(659.0,0.25); //3.
+            wait(0.25);
+            pad.tone(698.0,0.25); //4.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(659.0,0.25); //3.
+            wait(0.25);
+            pad.tone(587.0,0.25); //2.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(523.0,0.25); //1.
+            wait(0.25);
+            
+            pad.tone(494.0,0.25); //l7.
+            wait(0.25);
+            pad.tone(440.0,0.5); //l6
+            wait(0.5);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(440.0,0.25); //l6.
+            wait(0.25);
+            pad.tone(494.0,0.25); //l7.
+            wait(0.25);
+            pad.tone(523.0,0.25); //1.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(587.0,0.25); //2.
+            wait(0.25);
+            pad.tone(392.0,0.5); //l5
+            wait(0.5);
+            pad.tone(523.0,0.5); //1
+            wait(0.5);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(587.0,0.25); //2.
+            wait(0.25);
+            pad.tone(659.0,0.25); //3.
+            wait(0.25);
+            pad.tone(587.0,0.75); //2-
+            wait(0.75);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(587.0,0.25); //2.
+            wait(0.25);
+            pad.tone(587.0,0.25); //2.
+            wait(0.25);
+            pad.tone(523.0,0.25); //1.
+            wait(0.25);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+            pad.tone(523.0,0.5); //1
+            wait(0.5);
+            pad.tone(0.0,0.5); //gap
+            wait(0.5);
+            pad.tone(0.0,0.5); //gap
+            wait(0.5);
+            if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+                  return 0;
+                }  
+
+        }
+        if(Highest_score < (_length - 5)){ 
+        Highest_score = _length - 5;
         }
         init(initx,inity,initl,live);
 //end of deadSnake
+                  return 0;
 }
 
 void Snake::Tone_1(Gamepad &pad){
          pad.tone(750.0,0.1);
          }
          
-void Snake::check_WallCollision(N5110 &lcd){
+void Snake::check_WallCollision(N5110 &lcd, Gamepad &pad){
     
     if (snak._x[_length] == 0 || snak._x[_length] == WIDTH)//if snake head hits side walls
-        {    
-            dead(lcd);
+        {   
+            game_music(pad);
+            dead(lcd,pad);
         }
     if (snak._y[_length]== FLOOR ||snak._y[_length]== CEILING )//if snake hits top or bottom walls
-        {     
-            dead(lcd);
+        {   
+            game_music(pad);
+            dead(lcd,pad);
         }
     
 }//end of checkWallCollision
 
-void Snake::check_TailCollision(N5110 &lcd){//if snake eats itself
+void Snake::check_TailCollision(N5110 &lcd, Gamepad &pad){//if snake eats itself
     for (int i=0 ;_length<i ;i++){
                                           
                     if (snak._x[_length-1]==snak._x[i] && snak._y[_length-1]==snak._y[i])
                         {   
-                            dead(lcd);
+                            game_music(pad);
+                            dead(lcd,pad);
                         }
                 }
     
     
 }//end of checkTailCollision
 
+void Snake::game_music(Gamepad &pad){
+    
+    pad.tone(1046.0,0.125); 
+    wait(0.125);
+    pad.tone(1075.0,0.125); 
+    wait(0.125);
+    pad.tone(1318.0,0.125); 
+    wait(0.125);
+    }
+
 void Snake::drawscore(N5110 &lcd){
         char buffer1[14];
         char buffer2[14];
diff -r e023c11f7737 -r f63560a7e7ed Snake.h
--- a/Snake.h	Sat Apr 27 06:18:17 2019 +0000
+++ b/Snake.h	Sun Apr 28 05:49:11 2019 +0000
@@ -24,14 +24,15 @@
         Snake();
         ~Snake();
         void init(int x, int y, int lenght,int _live);
-        void drawsnake(N5110 &lcd);
+        void drawsnake(N5110 &lcd, Gamepad &pad);
         void snakemov(Gamepad &pad);
-        void dead(N5110 &lcd);
+        int dead(N5110 &lcd, Gamepad &pad);
         void eat(Gamepad &pad);
-        void check_WallCollision(N5110 &lcd);
-        void check_TailCollision(N5110 &lcd);
+        void check_WallCollision(N5110 &lcd, Gamepad &pad);
+        void check_TailCollision(N5110 &lcd, Gamepad &pad);
         void drawscore(N5110 &lcd);
         void Tone_1(Gamepad &pad);
+        void game_music(Gamepad &pad);
         int _length;
         int live;
         float waitTime;