Snake game snake library

Revision:
10:f63560a7e7ed
Parent:
9:e023c11f7737
--- a/Snake.h	Sat Apr 27 06:18:17 2019 +0000
+++ b/Snake.h	Sun Apr 28 05:49:11 2019 +0000
@@ -24,14 +24,15 @@
         Snake();
         ~Snake();
         void init(int x, int y, int lenght,int _live);
-        void drawsnake(N5110 &lcd);
+        void drawsnake(N5110 &lcd, Gamepad &pad);
         void snakemov(Gamepad &pad);
-        void dead(N5110 &lcd);
+        int dead(N5110 &lcd, Gamepad &pad);
         void eat(Gamepad &pad);
-        void check_WallCollision(N5110 &lcd);
-        void check_TailCollision(N5110 &lcd);
+        void check_WallCollision(N5110 &lcd, Gamepad &pad);
+        void check_TailCollision(N5110 &lcd, Gamepad &pad);
         void drawscore(N5110 &lcd);
         void Tone_1(Gamepad &pad);
+        void game_music(Gamepad &pad);
         int _length;
         int live;
         float waitTime;