Snake game snake library
Snake.cpp
- Committer:
- Nefos
- Date:
- 2017-05-05
- Revision:
- 7:a2f426a37e60
- Parent:
- 6:cc8d2088f490
- Child:
- 8:721a8dca7a25
File content as of revision 7:a2f426a37e60:
#include "Snake.h" #define WIDTH 84 #define HEIGHT 48 #define CEILING 8 #define FLOOR 48 snakePart snek; Snake::Snake() { } Snake::~Snake() { } /************************Functions************************/ void Snake::init(int x, int y, int lenght, int _live){//initalizing the starting variables startx=x;//saving these variables for later init starty=y; startl=lenght; live=_live; _length = lenght; _food.init();//init food for (int i=0;_length>i;i++)//create start snake { snek._x[i]=x+i; snek._y[i]=y; snek._dir[i]=1; } snek._x[_length]=x+_length; snek._x[_length+1]=x+_length+1; snek._y[_length]=y; snek._dir[_length]=1; printf("xog is %d ", snek._x[_length-1]); //printf("initalized"); }//end of init void Snake::draw(N5110 &lcd){ checkWallCollision(lcd);// if head==wall game over checkTailCollision(lcd); if (live!=0){ lcd.clear(); waitCount=((float)_length/3)+5;//set wait so the game is speeding up waitTime=(1/waitCount); wait(waitTime); _food.draw(lcd);//make first food lcd.drawRect(0,8,84,48-8,FILL_TRANSPARENT);//draw arena drawScore(lcd); for ( int i=0; _length>i;i++){//draw snake if (snek._x!=0) { if (snek._y!=0) { lcd.setPixel(snek._x[i],snek._y[i]); } } lcd.refresh(); //printf("drawn"); } }//live loop }//end of draw void Snake::update(Gamepad &pad){ if (live!=0){ d=pad.get_direction(); printf("x+1 is %d", snek._x[_length+1]); printf("y+1 is %d", snek._y[_length+1]); printf("dir+1 is %d", snek._dir[_length+1]); printf("length is %d", _length); /*if ( pad.check_event(Gamepad::A_PRESSED) == true)//testing the addPoint manually { snek._x[_length+1]=snek._x[_length];//-1 snek._y[_length+1]=snek._y[_length]; snek._dir[_length+1]=snek._dir[_length-1]; _length=_length+1; printf("length+1 is %d", _length); } */ //printf("x is %d ", snek._x[_length-1]); if (snek._dir[_length-1]==1)//set direction according _dir { snek._x[_length]++; } if (snek._dir[_length-1]==2) { snek._y[_length]--; } if (snek._dir[_length-1]==3) { snek._x[_length]--; } if (snek._dir[_length-1]==4) { snek._y[_length]++; } for (int i=0 ;_length<i ;i++) { snek._x[i]=snek._x[i+1]; snek._y[i]=snek._y[i+1]; //printf("done"); } //check dpad which way it is pointing //set direction accordingly, 1 is right, up is 2, 3 is left and 4 is down if (d==N){// if stick points up, go up if (snek._dir[_length-1]!=4) { snek._dir[_length-1] = 2; } } if (d==E){// if stick points right, go right if (snek._dir[_length-1]!=3) { snek._dir[_length-1] = 1; } } if (d==W){// if stick points left, go left if (snek._dir[_length-1]!=1) { snek._dir[_length-1] = 3; } } if (d==S){// if stick points down, go down if (snek._dir[_length-1]!=2) { snek._dir[_length-1] = 4; } } printf("updated "); addPoint(); }//live loop }//end of update void Snake::addPoint(){ posXY foodPos = _food.returnPos(); if(snek._x[_length-1]==foodPos.x && snek._y[_length-1]== foodPos.y) { snek._x[_length+1]=snek._x[_length];//-1 snek._y[_length+1]=snek._y[_length]; snek._dir[_length+1]=snek._dir[_length-1]; _length=_length+1;//if head == food, _length++ _food.respawn();//spawn new food } }//end of addPoint void Snake::deadSnake(N5110 &lcd){ live--; //take a life away while (live==0){//dead reset game lcd.clear(); lcd.printString("Game Over",0,1); lcd.printString("Press Reset",0,2); lcd.printString("To restart",0,3); lcd.refresh(); } //lcd.clear(); //lcd.printString("Game Over",0,1); //lcd.refresh(); init(startx,starty,startl,live); }//end of deadSnake void Snake::checkWallCollision(N5110 &lcd){ if (snek._x[_length]==WIDTH||snek._x[_length]==0)//if snake head hits side walls { deadSnake(lcd); } if (snek._y[_length]==CEILING||snek._y[_length]==FLOOR)//if snake hits top or bottom walls { deadSnake(lcd); } }//end of checkWallCollision void Snake::checkTailCollision(N5110 &lcd){//if snake eats itself for (int i=0 ;_length<i ;i++){ if (snek._x[_length-1]==snek._x[i] && snek._y[_length-1]==snek._y[i]) { deadSnake(lcd); } } }//end of checkTailCollision void Snake::drawScore(N5110 &lcd){ char buffer1[14]; char buffer2[14]; sprintf(buffer1,"%2d",live); sprintf(buffer2,"%2d",_length-5); lcd.printString(buffer1,25,0); lcd.printString(buffer2,70,0); lcd.printString("Life:",0,0); lcd.printString("Pts:",40,0);//display life and points }//end of drawScore