Snake game snake library

Revision:
6:cc8d2088f490
Parent:
5:449858a54971
Child:
7:a2f426a37e60
--- a/Snake.h	Fri May 05 14:51:27 2017 +0000
+++ b/Snake.h	Fri May 05 15:06:54 2017 +0000
@@ -6,18 +6,20 @@
 #include "N5110.h"
 #include "Gamepad.h"
 #include "Food.h"
-#include <deque>
 
+/************************Structs************************/
 struct snakePart{
     char _x[4000];
     char _y[4000];
     char _dir[4000];
     
     };
-
+    
+/************************Class Def************************/
 
-class Snake
-{
+class Snake{
+    
+/************************Public Vars************************/
     public:
     
         Snake();
@@ -26,7 +28,7 @@
         void draw(N5110 &lcd);
         void update(Gamepad &pad);
         void deadSnake(N5110 &lcd);
-        void add_point();
+        void addPoint();
         void checkWallCollision(N5110 &lcd);
         void checkTailCollision(N5110 &lcd);
         int _length;
@@ -37,28 +39,20 @@
         
         
       
-         
+/************************Private Vars************************/        
     private:
-        //deque<snakePart> snek;
+        
         
         int _speed;
         int _direction;
-        
-        
         int startx;
         int starty;
         int startl;
-        
-        //int _snakeX[4000];
-        //int _snakeY[4000];
-        //int _snakeDir[4000];
         int x;
         Direction d;
         Food _food;
-        //Gamepad pad;
-        //GameEngine engine;
         
         
-    };
+};
     
     #endif
\ No newline at end of file