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Dependencies: mbed Gamepad N5110
Revision 10:7cb79dbb351a, committed 2019-05-05
- Comitter:
- 1012754868
- Date:
- Sun May 05 12:40:42 2019 +0000
- Parent:
- 9:5f73221012bf
- Commit message:
- update the doxygen
Changed in this revision
Food/Food.h | Show annotated file Show diff for this revision Revisions of this file |
Snake/Snake.h | Show annotated file Show diff for this revision Revisions of this file |
diff -r 5f73221012bf -r 7cb79dbb351a Food/Food.h --- a/Food/Food.h Sun May 05 12:33:23 2019 +0000 +++ b/Food/Food.h Sun May 05 12:40:42 2019 +0000 @@ -37,7 +37,7 @@ void init(); /** draw Food according to the food coordinate - * @param the subclass of N5110(lcd) + * @param lcd the subclass of N5110 */ void drawfood(N5110 &lcd);
diff -r 5f73221012bf -r 7cb79dbb351a Snake/Snake.h --- a/Snake/Snake.h Sun May 05 12:33:23 2019 +0000 +++ b/Snake/Snake.h Sun May 05 12:40:42 2019 +0000 @@ -32,60 +32,60 @@ ~Snake(); /** initial snake's property - * @param the value of the initial cooridnate_x(int) of snake tail - * @param the value of the initial coordinate_y(int) of snake tail - * @param the value of the initial length(int) of snake - * @param the value of the initial live(int) of snake + * @param value of the initial cooridnate_x(int) of snake tail + * @param value of the initial coordinate_y(int) of snake tail + * @param value of the initial length(int) of snake + * @param value of the initial live(int) of snake */ void init(int x, int y, int length,int _live); /** draw snake on the map - * @param the subclass of N5110(lcd) - * @param the subclass of Gamepad(pad) + * @param lcd the subclass of N5110 + * @param pad the subclass of Gamepad */ void drawsnake(N5110 &lcd, Gamepad &pad); /** Determine the movement direction of snake - * @param the subclass of Gamepad(pad) + * @param pad the subclass of Gamepad */ void snakemov(Gamepad &pad); /** Determine if the snake is dead - * @param the subclass of N5110(lcd) - * @param the subclass of Gamepad(pad) + * @param lcd the subclass of N5110 + * @param pad the subclass of Gamepad * @return return 0 to end loop */ int dead(N5110 &lcd, Gamepad &pad); /** Determine if the snake eats food - * @param the subclass of Gamepad(pad) + * @param pad the subclass of Gamepad */ void eat(Gamepad &pad); /** Determine if the snake collide the wall - * @param the subclass of N5110(lcd) - * @param the subclass of Gamepad(pad) + * @param lcd the subclass of N5110 + * @param pad the subclass of Gamepad */ void check_WallCollision(N5110 &lcd, Gamepad &pad); /** Determine if the snake collide the tail - * @param the subclass of N5110(lcd) - * @param the subclass of Gamepad(pad) + * @param lcd the subclass of N5110 + * @param pad the subclass of Gamepad */ void check_TailCollision(N5110 &lcd, Gamepad &pad); /** Draw the current health points and score - * @param the subclass of N5110(lcd) + * @param lcd the subclass of N5110 */ void drawscore(N5110 &lcd); /** Make a noise when eating food - * @param the subclass of Gamepad(pad) + * @param pad the subclass of Gamepad */ void Tone_1(Gamepad &pad); /** Make a noise when collide wall - * @param the subclass of Gamepad(pad) + * @param pad the subclass of Gamepad */ void game_music(Gamepad &pad);