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Dependencies: mbed Gamepad N5110
Snake/Snake.h@3:7b28047013d2, 2019-05-02 (annotated)
- Committer:
- 1012754868
- Date:
- Thu May 02 06:20:20 2019 +0000
- Revision:
- 3:7b28047013d2
- Child:
- 4:c30fb57e0d42
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Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
1012754868 | 3:7b28047013d2 | 1 | #ifndef SNAKE_H |
1012754868 | 3:7b28047013d2 | 2 | #define SNAKE_H |
1012754868 | 3:7b28047013d2 | 3 | |
1012754868 | 3:7b28047013d2 | 4 | |
1012754868 | 3:7b28047013d2 | 5 | #include "mbed.h" |
1012754868 | 3:7b28047013d2 | 6 | #include "N5110.h" |
1012754868 | 3:7b28047013d2 | 7 | #include "Gamepad.h" |
1012754868 | 3:7b28047013d2 | 8 | #include "Food.h" |
1012754868 | 3:7b28047013d2 | 9 | /************************Structs************************/ |
1012754868 | 3:7b28047013d2 | 10 | struct snakePart{ |
1012754868 | 3:7b28047013d2 | 11 | char _x[4000]; |
1012754868 | 3:7b28047013d2 | 12 | char _y[4000]; |
1012754868 | 3:7b28047013d2 | 13 | char _dirc[4000]; |
1012754868 | 3:7b28047013d2 | 14 | |
1012754868 | 3:7b28047013d2 | 15 | }; |
1012754868 | 3:7b28047013d2 | 16 | |
1012754868 | 3:7b28047013d2 | 17 | /************************Class Def************************/ |
1012754868 | 3:7b28047013d2 | 18 | |
1012754868 | 3:7b28047013d2 | 19 | class Snake{ |
1012754868 | 3:7b28047013d2 | 20 | |
1012754868 | 3:7b28047013d2 | 21 | /************************Public Vars************************/ |
1012754868 | 3:7b28047013d2 | 22 | public: |
1012754868 | 3:7b28047013d2 | 23 | |
1012754868 | 3:7b28047013d2 | 24 | Snake(); |
1012754868 | 3:7b28047013d2 | 25 | ~Snake(); |
1012754868 | 3:7b28047013d2 | 26 | void init(int x, int y, int lenght,int _live); |
1012754868 | 3:7b28047013d2 | 27 | void drawsnake(N5110 &lcd, Gamepad &pad); |
1012754868 | 3:7b28047013d2 | 28 | void snakemov(Gamepad &pad); |
1012754868 | 3:7b28047013d2 | 29 | int dead(N5110 &lcd, Gamepad &pad); |
1012754868 | 3:7b28047013d2 | 30 | void eat(Gamepad &pad); |
1012754868 | 3:7b28047013d2 | 31 | void check_WallCollision(N5110 &lcd, Gamepad &pad); |
1012754868 | 3:7b28047013d2 | 32 | void check_TailCollision(N5110 &lcd, Gamepad &pad); |
1012754868 | 3:7b28047013d2 | 33 | void drawscore(N5110 &lcd); |
1012754868 | 3:7b28047013d2 | 34 | void Tone_1(Gamepad &pad); |
1012754868 | 3:7b28047013d2 | 35 | void game_music(Gamepad &pad); |
1012754868 | 3:7b28047013d2 | 36 | int _length; |
1012754868 | 3:7b28047013d2 | 37 | int live; |
1012754868 | 3:7b28047013d2 | 38 | float waitTime; |
1012754868 | 3:7b28047013d2 | 39 | float waitExpect; |
1012754868 | 3:7b28047013d2 | 40 | int _speed; |
1012754868 | 3:7b28047013d2 | 41 | int Highest_score; |
1012754868 | 3:7b28047013d2 | 42 | |
1012754868 | 3:7b28047013d2 | 43 | |
1012754868 | 3:7b28047013d2 | 44 | |
1012754868 | 3:7b28047013d2 | 45 | /************************Private Vars************************/ |
1012754868 | 3:7b28047013d2 | 46 | private: |
1012754868 | 3:7b28047013d2 | 47 | |
1012754868 | 3:7b28047013d2 | 48 | int _direction; |
1012754868 | 3:7b28047013d2 | 49 | int initx; |
1012754868 | 3:7b28047013d2 | 50 | int inity; |
1012754868 | 3:7b28047013d2 | 51 | int initl; |
1012754868 | 3:7b28047013d2 | 52 | int x; |
1012754868 | 3:7b28047013d2 | 53 | Direction d; |
1012754868 | 3:7b28047013d2 | 54 | Food _food; |
1012754868 | 3:7b28047013d2 | 55 | |
1012754868 | 3:7b28047013d2 | 56 | |
1012754868 | 3:7b28047013d2 | 57 | }; |
1012754868 | 3:7b28047013d2 | 58 | |
1012754868 | 3:7b28047013d2 | 59 | #endif |