1

Dependencies:   mbed Gamepad N5110

Revision:
4:c30fb57e0d42
Parent:
3:7b28047013d2
Child:
5:c5fa3fea1a20
--- a/Snake/Snake.h	Thu May 02 06:20:20 2019 +0000
+++ b/Snake/Snake.h	Thu May 02 07:31:21 2019 +0000
@@ -1,11 +1,16 @@
 #ifndef SNAKE_H
 #define SNAKE_H
 
-
 #include "mbed.h"
 #include "N5110.h"
 #include "Gamepad.h"
 #include "Food.h"
+
+/** My Snake Class
+* @brief Class for defining snake's properties and states
+* @author Li Saiwen
+* @date May, 2019
+*/
 /************************Structs************************/
 struct snakePart{
     char _x[4000];
@@ -15,23 +20,65 @@
     };
     
 /************************Class Def************************/
+class Snake{
 
-class Snake{
-    
-/************************Public Vars************************/
     public:
     
+        /** Constructor */
         Snake();
+        
+        /** Destructor */
         ~Snake();
-        void init(int x, int y, int lenght,int _live);
+        
+        /** initial snake's property
+        * @param the value of the initial cooridnate_x(int), coordinate_y(int), length(int), live(int)
+        */
+        void init(int x, int y, int length,int _live);
+        
+        /** draw snake
+        * @param the subclass of N5110(lcd) and Gamepad(pad)
+        */
         void drawsnake(N5110 &lcd, Gamepad &pad);
+        
+        /** Determine the movement of snake
+        * @param the subclass of Gamepad(pad)
+        */
         void snakemov(Gamepad &pad);
+        
+        /** Determine if the snake is dead
+        * @param the subclass of N5110(lcd) and Gamepad(pad)
+        */
         int dead(N5110 &lcd, Gamepad &pad);
+        
+        /** Determine if the snake eats food
+        * @param the subclass of Gamepad(pad)
+        * @return  return 0
+        */
         void eat(Gamepad &pad);
+        
+        /** Determine if the snake collide the wall
+        * @param the subclass of N5110(lcd) and Gamepad(pad)
+        */
         void check_WallCollision(N5110 &lcd, Gamepad &pad);
+        
+        /** Determine if the snake collide the tail
+        * @param the subclass of N5110(lcd) and Gamepad(pad)
+        */
         void check_TailCollision(N5110 &lcd, Gamepad &pad);
+        
+        /** Draw the current health points and score
+        * @param the subclass of N5110(lcd)
+        */
         void drawscore(N5110 &lcd);
+        
+        /** Make a noise when eating food
+        * @param the subclass of Gamepad(pad)
+        */
         void Tone_1(Gamepad &pad);
+        
+        /** Make a noise when collide wall
+        * @param the subclass of Gamepad(pad)
+        */
         void game_music(Gamepad &pad);
         int _length;
         int live;