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Dependencies: mbed
Fork of PS3_BlueUSB_user by
User.cpp
- Committer:
- yuji8822
- Date:
- 2015-05-27
- Revision:
- 8:1d1b8298f0cd
- Parent:
- 7:4bddbd4549a1
- Child:
- 9:0b1bd6a05321
File content as of revision 8:1d1b8298f0cd:
#include "Utils.h"
#include "USBHost.h"
#include "hci.h"
#include "ps3.h"
#include "User.h"
#include "mbed.h"
//ここに関数外に書く要素を記入する
int RSX,RSY,LSX,LSY,BSU,BSL;
PwmOut led1(LED1);
PwmOut led2(LED2);
DigitalOut led3(LED3);
DigitalOut led4(LED4);
PwmOut wheelR1(p21);
PwmOut wheelR2(p22);
PwmOut wheelL2(p23);
PwmOut wheelL1(p24);
DigitalOut launch1(p25);
DigitalOut launch2(p26);
void motorR(int dir,float dutyR)
{
    if(dir==1)
            {
                wheelR1=dutyR;
                wheelR2=0;
            }
            
    else if(dir==2)
            {
                wheelR2=dutyR;
                wheelR1=0;
            }
            
    else if(dir==0)
            {
                wheelR1=0;
                wheelR2=0;
            }
            
}
void motorL(int dir,float dutyL)
{
    if(dir==1)
            {
                wheelL1=dutyL;
                wheelL2=0;
            }
            
    else if(dir==2)
            {
                wheelL1=0;
                wheelL2=dutyL;
            }
            
    else if(dir==0)
            {
                wheelL1=0;
                wheelL2=0;
            }
        
}
        
    
void UserLoopSetting()
{
    //一度だけ行いたい初期設定をここに書く
    led1.period_ms(20);
}
void UserLoop(char n,const u8* data)
{
    u16 ButtonState;
    if(n==0)
            {//有線Ps3USB.cpp
                RSX = ((ps3report*)data)->RightStickX;
                RSY = ((ps3report*)data)->RightStickY;
                LSX = ((ps3report*)data)->LeftStickX;
                LSY = ((ps3report*)data)->LeftStickY;
                BSU = (u8)(((ps3report*)data)->ButtonState & 0x00ff);
                BSL = (u8)(((ps3report*)data)->ButtonState >> 8);
            //ボタンの処理
                ButtonState =  ((ps3report*)data)->ButtonState;
            }
    else 
            {//無線TestShell.cpp
                RSX = ((ps3report*)(data + 1))->RightStickX;
                RSY = ((ps3report*)(data + 1))->RightStickY;
                LSX = ((ps3report*)(data + 1))->LeftStickX;
                LSY = ((ps3report*)(data + 1))->LeftStickY;
                BSU = (u8)(((ps3report*)(data + 1))->ButtonState & 0x00ff);
                BSL = (u8)(((ps3report*)(data + 1))->ButtonState >> 8);
            //ボタンの処理
                ButtonState =  ((ps3report*)(data + 1))->ButtonState;
            }
    //ここより下にプログラムを書く
    //データ取得例
   
    
    
    if((ButtonState >> BUTTONUP)&1) 
            {
                motorL(1,0.6);
                motorR(1,0.6);       
            }
            
    else if((ButtonState >> BUTTONLEFT)&1)
            {
                motorL(1,0.4);
                motorR(1,0.8);
            }
        
    else if((ButtonState >> BUTTONRIGHT)&1)
            {
                motorL(1,0.8);
                motorR(1,0.4);                
            }
            
    else if((ButtonState >> BUTTONDOWN)&1)
            {
                motorL(2,0.6);
                motorR(2,0.6);
            }
                
    else if((ButtonState >> BUTTONR1)&1)
            {
                motorL(1,0.3);
                motorR(2,0.3);
            }
                    
    else if((ButtonState >> BUTTONL1)&1)
            {
                motorL(2,0.3);
                motorR(1,0.3);
            }
            
    else if((ButtonState >> BUTTONSQUARE) & 1)
            {
                launch1=1;
                launch2=0;
            }
    else if((ButtonState >> BUTTONCROSS) & 1)
            {
                launch1=0;
                launch2=1;
            }
        
        
 //ここより下にANALOGのプログラムを書く  
     //ここより下にANALOGのプログラムを書く  
     
 //left up  , right up        
    else  if(LSX/256.0f>0.3 && LSX/256.0f<0.7 && LSY/256.0f<0.3 &&
             RSX/256.0f>0.3 && RSX/256.0f<0.7 && RSY/256.0f<0.3)
             {
                motorR(1,0.5);
                motorL(1,0.5);
             }
                                            
 //left down, right down
                                            
    else if(LSX/256.0f>0.3 && LSX/256.0f<0.7 && LSY/256.0f>0.7 &&
            RSX/256.0f>0.3 && RSX/256.0f<0.7 && RSY/256.0f>0.7)
            {
                motorR(2,0.5);
                motorL(2,0.5);
            }
                                          
//  left up  , right down 
    else if(LSX/256.0f>0.3 && LSX/256.0f<0.7 && LSY/256.0f<0.3 &&
            RSX/256.0f>0.3 && RSX/256.0f<0.7 && RSY/256.0f>0.7)
            {
                motorL(1,0.5);
                motorR(2,0.5);
            }
                                                    
// left down, right up
                                                    
    else if(LSX/256.0f>0.3 && LSX/256.0f<0.7 && LSY/256.0f>0.7 &&
            RSX/256.0f>0.3 && RSX/256.0f<0.7 && RSY/256.0f<0.3)
            {
                motorL(2,0.5);
                motorR(1,0.5);
            }
                                                        
                                        
                                        
                                        
                                       
    else    { 
                  motorL(0,0);
                  motorR(0,0); 
            }
       
    
                                
                                
                        
                        
        
    led1=LSX/256.0f;
    led2=LSY/256.0f;
    led3=ButtonState & 0x0400;  //L1の状態
    led4=ButtonState & 0x0800;  //R1の状態
    //値の取得はps3.hを参照
}
            
    