Beispiel fuer das Auslesen von RFID Tags mittels RFID Reader

Dependencies:   MFRC522 mbed

ReaderTags
RFID ReaderRFID Tags

RFID (engl. radio-frequency identification - „Identifizierung mit Hilfe elektromagnetischer Wellen“) bezeichnet eine Technologie für Sender-Empfänger-Systeme zum automatischen und berührungslosen Identifizieren und Lokalisieren von Objekten (Produkte - Lebewesen) mit Radiowellen.

Ein RFID-System besteht aus einem Transponder (umgangssprachlich auch Funketikett genannt), der sich am oder im Gegenstand bzw. Lebewesen befindet und einen kennzeichnenden Code enthält, sowie einem Lesegerät zum Auslesen dieser Kennung.

RFID-Transponder können so klein wie ein Reiskorn sein und implantiert werden, etwa bei Menschen oder Haustieren.

Die Kopplung geschieht durch vom Lesegerät erzeugte magnetische Wechselfelder geringer Reichweite oder durch hochfrequente Radiowellen. Damit werden nicht nur Daten übertragen, sondern auch der Transponder mit Energie versorgt.

Der RFID Reader benötigt die MFRC522 Library. Der Reader wir via SPI angesprochen. Auf den Shields ist ein entsprechender Steckplatz vorgesehen.

Anwendungen

  • Fahrzeugidentifikation
  • Banknoten
  • Bezahlkarten
  • Identifizierung von Personen
  • Textilien und Bekleidung
  • Tieridentifikation
  • Waren- und Bestandsmanagement
  • Müllentsorgung
  • Zutrittskontrolle und Zeitkontrolle

Der RFID Reader hat einen eigenen Steckplatz oben auf dem Shield

Adafruit_GFX/Adafruit_GFX.cpp

Committer:
marcel1691
Date:
2016-03-25
Revision:
4:00eaa9fcd3ef
Parent:
3:8725b25bcb6f

File content as of revision 4:00eaa9fcd3ef:

/***********************************
This is a our graphics core library, for all our displays. 
We'll be adapting all the
existing libaries to use this core to make updating, support 
and upgrading easier!

Adafruit invests time and resources providing this open source code, 
please support Adafruit and open-source hardware by purchasing 
products from Adafruit!

Written by Limor Fried/Ladyada  for Adafruit Industries.  
BSD license, check license.txt for more information
All text above must be included in any redistribution
****************************************/

/*
 *  Modified by Neal Horman 7/14/2012 for use in mbed
 */

#include "mbed.h"

#include "Adafruit_GFX.h"
#include "glcdfont.h"

#if defined(GFX_WANT_ABSTRACTS)
// draw a circle outline
void Adafruit_GFX::drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color)
{
    int16_t f = 1 - r;
    int16_t ddF_x = 1;
    int16_t ddF_y = -2 * r;
    int16_t x = 0;
    int16_t y = r;
    
    drawPixel(x0, y0+r, color);
    drawPixel(x0, y0-r, color);
    drawPixel(x0+r, y0, color);
    drawPixel(x0-r, y0, color);
    
    while (x<y)
    {
        if (f >= 0)
        {
            y--;
            ddF_y += 2;
            f += ddF_y;
        }
        x++;
        ddF_x += 2;
        f += ddF_x;
        
        drawPixel(x0 + x, y0 + y, color);
        drawPixel(x0 - x, y0 + y, color);
        drawPixel(x0 + x, y0 - y, color);
        drawPixel(x0 - x, y0 - y, color);
        drawPixel(x0 + y, y0 + x, color);
        drawPixel(x0 - y, y0 + x, color);
        drawPixel(x0 + y, y0 - x, color);
        drawPixel(x0 - y, y0 - x, color);
    }
}

void Adafruit_GFX::drawCircleHelper( int16_t x0, int16_t y0, int16_t r, uint8_t cornername, uint16_t color)
{
    int16_t f     = 1 - r;
    int16_t ddF_x = 1;
    int16_t ddF_y = -2 * r;
    int16_t x     = 0;
    int16_t y     = r;
    
    while (x<y)
    {
        if (f >= 0)
        {
            y--;
            ddF_y += 2;
            f += ddF_y;
        }
        x++;
        ddF_x += 2;
        f += ddF_x;
        
        if (cornername & 0x4)
        {
            drawPixel(x0 + x, y0 + y, color);
            drawPixel(x0 + y, y0 + x, color);
        } 

        if (cornername & 0x2)
        {
            drawPixel(x0 + x, y0 - y, color);
            drawPixel(x0 + y, y0 - x, color);
        }

        if (cornername & 0x8)
        {
            drawPixel(x0 - y, y0 + x, color);
            drawPixel(x0 - x, y0 + y, color);
        }
        
        if (cornername & 0x1)
        {
            drawPixel(x0 - y, y0 - x, color);
            drawPixel(x0 - x, y0 - y, color);
        }
    }
}

void Adafruit_GFX::fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color)
{
    drawFastVLine(x0, y0-r, 2*r+1, color);
    fillCircleHelper(x0, y0, r, 3, 0, color);
}

// used to do circles and roundrects!
void Adafruit_GFX::fillCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t cornername, int16_t delta, uint16_t color)
{
    int16_t f     = 1 - r;
    int16_t ddF_x = 1;
    int16_t ddF_y = -2 * r;
    int16_t x     = 0;
    int16_t y     = r;
    
    while (x<y)
    {
        if (f >= 0)
        {
            y--;
            ddF_y += 2;
            f += ddF_y;
        }
        x++;
        ddF_x += 2;
        f += ddF_x;
        
        if (cornername & 0x1)
        {
            drawFastVLine(x0+x, y0-y, 2*y+1+delta, color);
            drawFastVLine(x0+y, y0-x, 2*x+1+delta, color);
        }

        if (cornername & 0x2)
        {
            drawFastVLine(x0-x, y0-y, 2*y+1+delta, color);
            drawFastVLine(x0-y, y0-x, 2*x+1+delta, color);
        }
    }
}
#endif

#if defined(GFX_WANT_ABSTRACTS) || defined(GFX_SIZEABLE_TEXT)
// bresenham's algorithm - thx wikpedia
void Adafruit_GFX::drawLine(int16_t x0, int16_t y0,  int16_t x1, int16_t y1, uint16_t color)
{
    int16_t steep = abs(y1 - y0) > abs(x1 - x0);
    
    if (steep)
    {
        swap(x0, y0);
        swap(x1, y1);
    }
    
    if (x0 > x1)
    {
        swap(x0, x1);
        swap(y0, y1);
    }
    
    int16_t dx, dy;
    dx = x1 - x0;
    dy = abs(y1 - y0);
    
    int16_t err = dx / 2;
    int16_t ystep;
    
    if (y0 < y1)
        ystep = 1;
    else
        ystep = -1;
    
    for (; x0<=x1; x0++)
    {
        if (steep)
            drawPixel(y0, x0, color);
        else
            drawPixel(x0, y0, color);

        err -= dy;
        if (err < 0)
        {
            y0 += ystep;
            err += dx;
        }
    }
}

void Adafruit_GFX::drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color)
{
    // stupidest version - update in subclasses if desired!
    drawLine(x, y, x, y+h-1, color);
}

void Adafruit_GFX::fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color)
{
    // stupidest version - update in subclasses if desired!
    for (int16_t i=x; i<x+w; i++)
        drawFastVLine(i, y, h, color); 
}
#endif

#if defined(GFX_WANT_ABSTRACTS)
// draw a rectangle
void Adafruit_GFX::drawRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color)
{
    drawFastHLine(x, y, w, color);
    drawFastHLine(x, y+h-1, w, color);
    drawFastVLine(x, y, h, color);
    drawFastVLine(x+w-1, y, h, color);
}

void Adafruit_GFX::drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color)
{
    // stupidest version - update in subclasses if desired!
    drawLine(x, y, x+w-1, y, color);
}

void Adafruit_GFX::fillScreen(uint16_t color)
{
    fillRect(0, 0, _width, _height, color);
}

// draw a rounded rectangle!
void Adafruit_GFX::drawRoundRect(int16_t x, int16_t y, int16_t w, int16_t h, int16_t r, uint16_t color)
{
    // smarter version
    drawFastHLine(x+r  , y    , w-2*r, color); // Top
    drawFastHLine(x+r  , y+h-1, w-2*r, color); // Bottom
    drawFastVLine(  x    , y+r  , h-2*r, color); // Left
    drawFastVLine(  x+w-1, y+r  , h-2*r, color); // Right
    // draw four corners
    drawCircleHelper(x+r    , y+r    , r, 1, color);
    drawCircleHelper(x+w-r-1, y+r    , r, 2, color);
    drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color);
    drawCircleHelper(x+r    , y+h-r-1, r, 8, color);
}

// fill a rounded rectangle!
void Adafruit_GFX::fillRoundRect(int16_t x, int16_t y, int16_t w, int16_t h, int16_t r, uint16_t color)
{
    // smarter version
    fillRect(x+r, y, w-2*r, h, color);
    
    // draw four corners
    fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color);
    fillCircleHelper(x+r    , y+r, r, 2, h-2*r-1, color);
}

// draw a triangle!
void Adafruit_GFX::drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color)
{
    drawLine(x0, y0, x1, y1, color);
    drawLine(x1, y1, x2, y2, color);
    drawLine(x2, y2, x0, y0, color);
}

// fill a triangle!
void Adafruit_GFX::fillTriangle ( int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color)
{
    int16_t a, b, y, last;
    
    // Sort coordinates by Y order (y2 >= y1 >= y0)
    if (y0 > y1)
        swap(y0, y1); swap(x0, x1);

    if (y1 > y2)
        swap(y2, y1); swap(x2, x1);

    if (y0 > y1)
        swap(y0, y1); swap(x0, x1);

    
    if(y0 == y2)
    { // Handle awkward all-on-same-line case as its own thing
        a = b = x0;
        if(x1 < a)
            a = x1;
        else if(x1 > b)
            b = x1;
            
        if(x2 < a)
            a = x2;
        else if(x2 > b) b = x2;
            drawFastHLine(a, y0, b-a+1, color);
        return;
    }

    int16_t
        dx01 = x1 - x0,
        dy01 = y1 - y0,
        dx02 = x2 - x0,
        dy02 = y2 - y0,
        dx12 = x2 - x1,
        dy12 = y2 - y1,
        sa   = 0,
        sb   = 0;

    // For upper part of triangle, find scanline crossings for segments
    // 0-1 and 0-2.  If y1=y2 (flat-bottomed triangle), the scanline y1
    // is included here (and second loop will be skipped, avoiding a /0
    // error there), otherwise scanline y1 is skipped here and handled
    // in the second loop...which also avoids a /0 error here if y0=y1
    // (flat-topped triangle).
    if(y1 == y2)
        last = y1;   // Include y1 scanline
    else
        last = y1-1; // Skip it

    for(y=y0; y<=last; y++)
    {
        a   = x0 + sa / dy01;
        b   = x0 + sb / dy02;
        sa += dx01;
        sb += dx02;
        /* longhand:
        a = x0 + (x1 - x0) * (y - y0) / (y1 - y0);
        b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
        */
        if(a > b)
            swap(a,b);
        drawFastHLine(a, y, b-a+1, color);
    }

    // For lower part of triangle, find scanline crossings for segments
    // 0-2 and 1-2.  This loop is skipped if y1=y2.
    sa = dx12 * (y - y1);
    sb = dx02 * (y - y0);
    for(; y<=y2; y++)
    {
        a   = x1 + sa / dy12;
        b   = x0 + sb / dy02;
        sa += dx12;
        sb += dx02;
        /* longhand:
        a = x1 + (x2 - x1) * (y - y1) / (y2 - y1);
        b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
        */
        if(a > b)
            swap(a,b);
        drawFastHLine(a, y, b-a+1, color);
    }
}

void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color)
{
    for (int16_t j=0; j<h; j++)
    {
        for (int16_t i=0; i<w; i++ )
        {
            if (bitmap[i + (j/8)*w] & _BV(j%8))
                drawPixel(x+i, y+j, color);
        }
    }
}
#endif

size_t Adafruit_GFX::writeChar(uint8_t c)
{
    if (c == '\n')
    {
        cursor_y += textsize*8;
        cursor_x = 0;
    }
    else if (c == '\r')
        cursor_x = 0;
    else
    {
        drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize);
        cursor_x += textsize*6;
        if (wrap && (cursor_x > (_width - textsize*6)))
        {
            cursor_y += textsize*8;
            cursor_x = 0;
        }
    }
    return 1;
}

// draw a character
void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c, uint16_t color, uint16_t bg, uint8_t size)
{
    if(
        (x >= _width) || // Clip right
        (y >= _height) || // Clip bottom
        ((x + 5 * size - 1) < 0) || // Clip left
        ((y + 8 * size - 1) < 0) // Clip top
        )
    return;
    
    for (int8_t i=0; i<6; i++ )
    {
        uint8_t line = 0;

        if (i == 5) 
            line = 0x0;
        else 
            line = font[(c*5)+i];
            
        for (int8_t j = 0; j<8; j++)
        {
            if (line & 0x1)
            {
#if defined(GFX_WANT_ABSTRACTS) || defined(GFX_SIZEABLE_TEXT)
                if (size == 1) // default size
                    drawPixel(x+i, y+j, color);
                else // big size
                    fillRect(x+(i*size), y+(j*size), size, size, color);
#else
                drawPixel(x+i, y+j, color);
#endif
            }
            else if (bg != color)
            {
#if defined(GFX_WANT_ABSTRACTS) || defined(GFX_SIZEABLE_TEXT)
                if (size == 1) // default size
                    drawPixel(x+i, y+j, bg);
                else // big size
                    fillRect(x+i*size, y+j*size, size, size, bg);
#else
                drawPixel(x+i, y+j, bg);
#endif
            }
            line >>= 1;
        }
    }
}

void Adafruit_GFX::setRotation(uint8_t x)
{
    x %= 4;  // cant be higher than 3
    rotation = x;
    switch (x)
    {
        case 0:
        case 2:
            _width = _rawWidth;
            _height = _rawHeight;
            break;
        case 1:
        case 3:
            _width = _rawHeight;
            _height = _rawWidth;
            break;
    }
}