A simple interface to mbed Device Connector, where you just declare variables to push them to the cloud.

Dependents:   Wifi_Get_Test_V1 simple-mbed-client-example simple-client-app-shield simple-sensor-client

Fork of simple-mbed-client by Jan Jongboom

TL;DR? See simple-mbed-client-example to get started immediately.

This library is a simpler interface to mbed Client, making it trivial to expose sensors, actuators and other variables to the cloud. It does not require you to change how you write your code. You can take any local variable, swap it out for a call to Simple Mbed Client, and the variable will automatically be synchronised with mbed Cloud.

For example, here's how you expose the value of a light sensor to the cloud:

SimpleMbedClient client;

SimpleResourceInt light_value = client.define_resource("light/0/value", 0);     // create the var

AnalogIn light(A1);

void read_light_sensor() {
    // light_value behaves just like a normal variable that you can read and write to!
    light_value = light.read_u16();
}

// update every second
Ticker t;
t.attach(&read_light_sensor, 1.0f);

Setting up

First import this library to your project. As Simple Mbed Client also needs a way to talk to the outside world, you'll need a NetworkInterface-object. The easiest way is by using the easy-connect library, so add that to your project as well. See the easy-connect docs on how to specify the connectivity method.

We also need a way of authenticating with mbed Cloud. For this we need a security certificate. Go to mbed Cloud, and select 'GET MY DEVICE SECURITY CREDENTIALS'. Save the certificate as security.h in your project folder.

Now we can initiate Simple Mbed Client and connect it to the internet.

#include "mbed.h"
#include "security.h"
#include "easy-connect.h"
#include "simple-mbed-client.h"

SimpleMbedClient client;

DigitalOut led(LED1, 0);

void registered() {
    led = 1;
}

int main() {
    NetworkInterface* network = connect_to_network(); // if connection failed, network will be NULL
    client.setup(network); // returns a bool, check if it's true

    client.on_registered(&registered);

    while (1) {
        wait_ms(25000);
        client.keep_alive();
    }
}

Defining variables

You can define a new variable by a call to client.define_resource. This function takes five arguments:

  1. path - The URL on which your variable is exposed in mbed Cloud. Needs to be three (3) segments, split by a slash (/) in the form of 'sensor/0/value'. The second segment always needs to be numeric.
  2. defaultValue - The default value of the variable. Needs to be either a string or an integer. Depending on the type that you pass in here the type of the variable is defined.
  3. operation - Some variables might be read-only or write-only (seen from the cloud). Use the operation to define these constraints. It's of type M2MBase::Operation. Default is GET_PUT_ALLOWED.
  4. observable - If set to false, cloud applications cannot subscribe to updates on this variable. Default is true.
  5. callback - Function pointer which is called whenever the value of the variable is changed from the cloud.

The type returned by the function is either SimpleResourceInt or SimpleResourceString. You can assign and read from these variables like any normal local variable.

void name_updated(string new_value) {
    printf("Value is now %s\n", new_value.c_str());
}

SimpleResourceString name = client.define_resource("device/0/name", "jan", M2MBase::GET_PUT_ALLOWED, true, &name_updated);

// we can read and write to this variable, e.g.:
stringstream ss;
ss << name;

// or
name = "pietje";

// are all valid

Defining functions

You can define functions, which do not have a value, but can just be invoked from the cloud, by a call to client.define_function. This function takes two arguments:

  1. path - The URL on which your variable is exposed in mbed Cloud. Needs to be three (3) segments, split by a slash (/) in the form of 'sensor/0/value'. The second segment always needs to be numeric.
  2. callback - Function pointer which is invoked when the function is called. Takes in a pointer, which contains the data being passed in from the cloud.

void play(void* data) {
    if (data) { // data can be NULL!
        // cast it to something useful
    }
}

client.define_function("music/0/play", &play);

Accessing the underlying M2MResource

If you need access to the underlying M2MResource you can do so by calling get_resource on a variable, or by calling client.get_resource if it's a function.

SimpleResourceInt led = client.define_resource("led/0/value", true);

client.define_function("led/0/toggle", &toggleLed);

// now to get the resource
M2MResource* ledResource = led.get_resource();
M2MResource* toggleResource = client.get_resource("led/0/toggle");

Printing variables

Unfortunately printf is kind of dumb, and does not automatically cast the variables. If you want to print any of the Simple Mbed Client variables you'll need to cast yourself.

SimpleResourceInt led = client.define_resource("led/0/value", true);

printf("Value is currently %d\n", static_cast<int>(led));

Event Queue

Simple Mbed Client uses an mbed-events EventQueue - running on a separate RTOS thread - to handle incoming events without blocking the main loop. Both the thread and event queue are created when initializing the library. You can override this behavior by providing your own event queue. In this case no thread is created.

EventQueue myQueue;
SimpleMbedClient client(&myQueue);

You can also use the queue to process your own events, which is very useful when dealing with ISRs. The queue is accessible through the eventQueue() function on the client object and returns a pointer to the queue.

SimpleMbedClient client;

InterruptIn btn(D2);

int main() {
  btn.fall(client.eventQueue()->event(&fall));
}

Revisions of simple-mbed-client.h

Revision Date Message Actions
22:17b4681e3353 2017-02-08 Add SimpleResourceFloat File  Diff  Annotate
21:816251388f55 2017-02-08 -Wreorder in SimpleResourceInt initialization File  Diff  Annotate
20:bfa6cc52d6d7 2017-02-07 Data member initializer is not allowed in ARMCC File  Diff  Annotate
19:cf570422d4dd 2017-02-07 Allow Event's to be passed into define_function, so you can dispatch mDC functions straight on an event loop, rather than manual deferring File  Diff  Annotate
18:7b2882874f87 2017-02-07 Add EventQueue, auto-update registration and make set() calls safe in ISR File  Diff  Annotate
17:200624714d15 2017-02-07 Move mbedtls_mbed_client_config.h into simple-mbed-client, allow overriding of constructor and add ServerAddress macro to simple-mbed-client File  Diff  Annotate
16:cb980bd39e32 2017-02-06 Get rid of stringstream. Save 130K flash and 4K of RAM File  Diff  Annotate
15:b7360c7e0f7f 2017-02-06 Remove the keep_alive ticker from SimpleClient. Add Callback<void()> overloads for on_registered and on_unregistered. File  Diff  Annotate
14:680c2a46cc8a 2016-12-02 Switch to TCP as default socket mode File  Diff  Annotate
12:26810c6b58e1 2016-09-28 Move away from FunctionPointer in favor of Callback File  Diff  Annotate
11:4da431479ce3 2016-08-24 Don't log when creating route File  Diff  Annotate
10:3fecd642d506 2016-08-24 Make it compile in ARMCC File  Diff  Annotate
9:cfd5d2a7d77d 2016-08-15 Ambigious function declaration File  Diff  Annotate
7:8a05fbad93d1 2016-07-21 SimpleMbedClient no known conversion on int, need to not set default value on onUpdate call File  Diff  Annotate
6:a1a766d45957 2016-07-01 Add a way of accessing underlying M2MResource File  Diff  Annotate
4:0f9eae5739dd 2016-06-30 Update to latest mbed-os and fix setting empty values File  Diff  Annotate
3:ce2322965a27 2016-05-24 Move from mbed.bld to mbed-os.lib, and implement updates File  Diff  Annotate
2:0a015df677a4 2016-05-17 Fix getting variables, and add keep_alive function. File  Diff  Annotate
1:75015f627e89 2016-05-15 Add some overloads for update callbacks File  Diff  Annotate
0:9fa3f3028773 2016-05-15 Port of mbed-client-ethernet-c-style to mbed Classic File  Diff  Annotate