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Dependencies: simple-mbed-client
Fork of simple-mbed-client-example by
main.cpp
- Committer:
- janjongboom
- Date:
- 2016-05-15
- Revision:
- 13:d4da5e6aa952
- Parent:
- 12:31e60c8bb7f6
- Child:
- 14:ddc258abaaac
File content as of revision 13:d4da5e6aa952:
/*
* Copyright (c) 2015 ARM Limited. All rights reserved.
* SPDX-License-Identifier: Apache-2.0
* Licensed under the Apache License, Version 2.0 (the License); you may
* not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an AS IS BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "mbed.h"
#include "security.h" // security file from connector.mbed.com
#include "LWIPInterface.h" // using Ethernet for connectivity
#include "simple-mbed-client.h" // simple-mbed-client
// So these lines are unique to connecting etc... but then it's just a normal program
Serial pc(USBTX, USBRX); // talk back to the computer
LWIPInterface lwip; // define the Ethernet interface
SimpleMbedClient client;
// Declare some peripherals here
DigitalOut led(LED_RED);
DigitalOut registeredLed(LED_BLUE, 1);
InterruptIn btn(SW3);
// play function, invoked thru mbed Client
void play(void* args) {
pc.printf("I'm gonna play a song!\n");
}
// patternUpdated is called when the value of led/0/pattern changes
void patternUpdated(string newPattern) {
pc.printf("Got a new pattern... %s\n", newPattern.c_str());
}
// Here we define some mbed Client resources
SimpleResourceInt btn_count = client.define_resource("button/0/clicks", 0, M2MBase::GET_ALLOWED, true);
// need a callback when a PUT request comes in? Just pass in a callback
SimpleResourceString pattern = client.define_resource("led/0/pattern", "500:500:500", &patternUpdated);
// Status callbacks if you're interested in that
void registered() {
pc.printf("registered\n");
registeredLed = 0;
}
void unregistered() {
pc.printf("unregistered\n");
registeredLed = 1;
}
// btn_count now lives in the cloud, so just manipulate it...
void fall() {
btn_count = btn_count + 1;
}
// normal function
void toggleLed() {
led = !led;
}
int main() {
pc.baud(115200);
Ticker t;
t.attach(&toggleLed, 1.0f);
btn.fall(&fall);
// I want C++11 lambdas!
// here we define functions that should live in the cloud
client.define_function("music/0/play", &play);
if (lwip.connect() != 0) { // connect to the internet
pc.printf("Connect to eth failed...\n");
return 1;
}
//lwipv4_socket_init(); // do I need this?
pc.printf("IP address %s\r\n", lwip.getIPAddress());
bool setup = client.setup(&lwip); // start mbed client!
if (!setup) {
printf("Setting up mbed_client failed...\n");
return 1;
}
client.on_registered(®istered);
client.on_unregistered(&unregistered);
while (1) {}
}
