sandbox / LWIPInterface

Dependencies:   lwip-eth lwip-sys lwip

Fork of LWIPInterface by Christopher Haster

Revision:
17:7db2f5d503d4
Parent:
15:0d8d1dafe064
Child:
18:5890b186a607
--- a/LWIPInterface.h	Wed Apr 06 10:45:34 2016 +0000
+++ b/LWIPInterface.h	Tue Apr 19 18:38:13 2016 -0500
@@ -1,193 +1,157 @@
-/* LWIP implementation of NetworkInterfaceAPI
- * Copyright (c) 2015 ARM Limited
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *     http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef LWIP_INTERFACE_H
-#define LWIP_INTERFACE_H
-
-#include "EthernetInterface.h"
-#include "rtos.h"
-#include "lwip/netif.h"
-
-
-/** LWIPInterface class
- *  Implementation of the NetworkInterface for LWIP
- */
-class LWIPInterface : public EthernetInterface
-{
-public:
-    /** Start the interface
-     *  @return     0 on success, negative on failure
-     */
-    virtual int connect();
-
-    /** Stop the interface
-     *  @return     0 on success, negative on failure
-     */
-    virtual int disconnect();
-
-    /** Get the internally stored IP address
-    /return     IP address of the interface or null if not yet connected
-    */
-    virtual const char *get_ip_address();
-
-    /** Get the internally stored MAC address
-    /return     MAC address of the interface
-    */
-    virtual const char *get_mac_address();
-
-protected:
-    /** Create a socket
-    /param proto    The type of socket to open, TCP or UDP
-    /return         The alocated socket or null on failure
-    */
-    virtual void *socket_create(nsapi_protocol_t proto);
-
-    /** Destroy a socket
-    /param socket   Previously allocated socket
-    */
-    virtual void socket_destroy(void *handle);
-
-    /** Set socket options
-    \param handle   Socket handle
-    \param optname  Option ID
-    \param optval   Option value
-    \param optlen   Length of the option value
-    \return         0 on success, negative on failure
-    */    
-    virtual int socket_set_option(void *handle, int optname, const void *optval, unsigned int optlen);
-
-    /** Get socket options
-    \param handle   Socket handle
-    \param optname  Option ID
-    \param optval   Buffer pointer where to write the option value
-    \param optlen   Length of the option value
-    \return         0 on success, negative on failure
-    */
-    virtual int socket_get_option(void *handle, int optname, void *optval, unsigned int *optlen);
-
-    /** Bind a server socket to a specific port
-    \param handle   Socket handle
-    \param port     The port to listen for incoming connections on
-    \return         0 on success, negative on failure.
-    */
-    virtual int socket_bind(void *handle, int port);
-
-    /** Start listening for incoming connections
-    \param handle   Socket handle
-    \param backlog  Number of pending connections that can be queued up at any
-                    one time [Default: 1]
-    \return         0 on success, negative on failure
-    */
-    virtual int socket_listen(void *handle, int backlog);
-
-    /** Connects this TCP socket to the server
-    \param handle   Socket handle
-    \param address  SocketAddress to connect to
-    \return         0 on success, negative on failure
-    */
-    virtual int socket_connect(void *handle, const SocketAddress &address);
-    
-    /** Check if the socket is connected
-    \param handle   Socket handle
-    \return         true if connected, false otherwise
-    */
-    virtual bool socket_is_connected(void *handle);
-
-    /** Accept a new connection.
-    \param handle   Socket handle
-    \param socket   A TCPSocket instance that will handle the incoming connection.
-    \return         0 on success, negative on failure.
-    \note This call is not-blocking, if this call would block, must
-          immediately return NSAPI_ERROR_WOULD_WAIT
-    */
-    virtual int socket_accept(void *handle, void **connection);
-
-    /** Send data to the remote host
-    \param handle   Socket handle
-    \param data     The buffer to send to the host
-    \param size     The length of the buffer to send
-    \return         Number of written bytes on success, negative on failure
-    \note This call is not-blocking, if this call would block, must
-          immediately return NSAPI_ERROR_WOULD_WAIT
-    */
-    virtual int socket_send(void *handle, const void *data, unsigned size);
-
-    /** Receive data from the remote host
-    \param handle   Socket handle
-    \param data     The buffer in which to store the data received from the host
-    \param size     The maximum length of the buffer
-    \return         Number of received bytes on success, negative on failure
-    \note This call is not-blocking, if this call would block, must
-          immediately return NSAPI_ERROR_WOULD_WAIT
-    */
-    virtual int socket_recv(void *handle, void *data, unsigned size);
-
-    /** Send a packet to a remote endpoint
-    \param handle   Socket handle
-    \param address  The remote SocketAddress
-    \param data     The packet to be sent
-    \param size     The length of the packet to be sent
-    \return the number of written bytes on success, negative on failure
-    \note This call is not-blocking, if this call would block, must
-          immediately return NSAPI_ERROR_WOULD_WAIT
-    */
-    virtual int socket_sendto(void *handle, const SocketAddress &address, const void *data, unsigned size);
-
-    /** Receive a packet from a remote endpoint
-    \param handle   Socket handle
-    \param address  Destination for the remote SocketAddress or null
-    \param buffer   The buffer for storing the incoming packet data
-                    If a packet is too long to fit in the supplied buffer,
-                    excess bytes are discarded
-    \param size     The length of the buffer
-    \return the number of received bytes on success, negative on failure
-    \note This call is not-blocking, if this call would block, must
-          immediately return NSAPI_ERROR_WOULD_WAIT
-    */
-    virtual int socket_recvfrom(void *handle, SocketAddress *address, void *buffer, unsigned size);
-
-    /** Close the socket
-    \param handle   Socket handle
-    \param shutdown  free the left-over data in message queues
-    */
-    virtual int socket_close(void *handle, bool shutdown);
-
-    /** Register a callback on when a new connection is ready
-    \param handle   Socket handle
-    \param callback Function to call when accept will succeed, may be called in
-                    interrupt context.
-    \param id       Argument to pass to callback
-    */
-    virtual void socket_attach_accept(void *handle, void (*callback)(void *), void *id);
-
-    /** Register a callback on when send is ready
-    \param handle   Socket handle
-    \param callback Function to call when accept will succeed, may be called in
-                    interrupt context.
-    \param id       Argument to pass to callback
-    */
-    virtual void socket_attach_send(void *handle, void (*callback)(void *), void *id);
-
-    /** Register a callback on when recv is ready
-    \param handle   Socket handle
-    \param callback Function to call when accept will succeed, may be called in
-                    interrupt context.
-    \param id       Argument to pass to callback
-    */
-    virtual void socket_attach_recv(void *handle, void (*callback)(void *), void *id);
-};
-
-#endif
+/* LWIP implementation of NetworkInterfaceAPI
+ * Copyright (c) 2015 ARM Limited
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef LWIP_INTERFACE_H
+#define LWIP_INTERFACE_H
+
+#include "EthernetStack.h"
+#include "rtos.h"
+#include "lwip/netif.h"
+
+
+/** LWIPInterface class
+ *  Implementation of the NetworkStack for LWIP
+ */
+class LWIPInterface : public EthernetStack
+{
+public:
+    /** Start the interface
+     *  @return             0 on success, negative on failure
+     */
+    virtual int connect();
+
+    /** Stop the interface
+     *  @return             0 on success, negative on failure
+     */
+    virtual int disconnect();
+
+    /** Get the internally stored IP address
+     *  @return             IP address of the interface or null if not yet connected
+     */
+    virtual const char *get_ip_address();
+
+    /** Get the internally stored MAC address
+     *  @return             MAC address of the interface
+     */
+    virtual const char *get_mac_address();
+
+protected:
+    /** Open a socket
+     *  @param handle       Handle in which to store new socket
+     *  @param proto        Type of socket to open, NSAPI_TCP or NSAPI_UDP
+     *  @return             0 on success, negative on failure
+     */
+    virtual int socket_open(void **handle, nsapi_protocol_t proto);
+
+    /** Close the socket
+     *  @param handle       Socket handle
+     *  @return             0 on success, negative on failure
+     *  @note On failure, any memory associated with the socket must still 
+     *        be cleaned up
+     */
+    virtual int socket_close(void *handle);
+
+    /** Bind a server socket to a specific port
+     *  @param handle       Socket handle
+     *  @param address      Local address to listen for incoming connections on 
+     *  @return             0 on success, negative on failure.
+     */
+    virtual int socket_bind(void *handle, const SocketAddress &address);
+
+    /** Start listening for incoming connections
+     *  @param handle       Socket handle
+     *  @param backlog      Number of pending connections that can be queued up at any
+     *                      one time [Default: 1]
+     *  @return             0 on success, negative on failure
+     */
+    virtual int socket_listen(void *handle, int backlog);
+
+    /** Connects this TCP socket to the server
+     *  @param handle       Socket handle
+     *  @param address      SocketAddress to connect to
+     *  @return             0 on success, negative on failure
+     */
+    virtual int socket_connect(void *handle, const SocketAddress &address);
+    
+    /** Check if the socket is connected
+     *  @param handle       Socket handle
+     *  @return             true if connected, false otherwise
+     */
+    virtual bool socket_is_connected(void *handle);
+
+    /** Accept a new connection.
+     *  @param handle       Handle in which to store new socket
+     *  @param server       Socket handle to server to accept from
+     *  @return             0 on success, negative on failure
+     *  @note This call is not-blocking, if this call would block, must
+     *        immediately return NSAPI_ERROR_WOULD_WAIT
+     */
+    virtual int socket_accept(void **handle, void *server);
+
+    /** Send data to the remote host
+     *  @param handle       Socket handle
+     *  @param data         The buffer to send to the host
+     *  @param size         The length of the buffer to send
+     *  @return             Number of written bytes on success, negative on failure
+     *  @note This call is not-blocking, if this call would block, must
+     *        immediately return NSAPI_ERROR_WOULD_WAIT
+     */
+    virtual int socket_send(void *handle, const void *data, unsigned size);
+
+    /** Receive data from the remote host
+     *  @param handle       Socket handle
+     *  @param data         The buffer in which to store the data received from the host
+     *  @param size         The maximum length of the buffer
+     *  @return             Number of received bytes on success, negative on failure
+     *  @note This call is not-blocking, if this call would block, must
+     *        immediately return NSAPI_ERROR_WOULD_WAIT
+     */
+    virtual int socket_recv(void *handle, void *data, unsigned size);
+
+    /** Send a packet to a remote endpoint
+     *  @param handle       Socket handle
+     *  @param address      The remote SocketAddress
+     *  @param data         The packet to be sent
+     *  @param size         The length of the packet to be sent
+     *  @return the         number of written bytes on success, negative on failure
+     *  @note This call is not-blocking, if this call would block, must
+     *        immediately return NSAPI_ERROR_WOULD_WAIT
+     */
+    virtual int socket_sendto(void *handle, const SocketAddress &address, const void *data, unsigned size);
+
+    /** Receive a packet from a remote endpoint
+     *  @param handle       Socket handle
+     *  @param address      Destination for the remote SocketAddress or null
+     *  @param buffer       The buffer for storing the incoming packet data
+     *                      If a packet is too long to fit in the supplied buffer,
+     *                      excess bytes are discarded
+     *  @param size         The length of the buffer
+     *  @return the         number of received bytes on success, negative on failure
+     *  @note This call is not-blocking, if this call would block, must
+     *        immediately return NSAPI_ERROR_WOULD_WAIT
+     */
+    virtual int socket_recvfrom(void *handle, SocketAddress *address, void *buffer, unsigned size);
+
+    /** Register a callback on state change of the socket
+     *  @param handle       Socket handle
+     *  @param callback     Function to call on state change
+     *  @param data         Argument to pass to callback
+     *  @note Callback may be called in an interrupt context.
+     */
+    virtual void socket_attach(void *handle, void (*callback)(void *), void *data);
+};
+
+#endif