Timer code
Dependencies: mbed
Diff: main.cpp
- Revision:
- 0:8ac51305f7f7
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Tue Nov 28 15:10:54 2017 +0000 @@ -0,0 +1,57 @@ +#include "mbed.h" +// LEDs used to indicate code activity and reset source +DigitalOut myled1(LED1); //in main loop part 1 +DigitalOut myled2(LED2); //in main loop part 2 (where fault occurs) +DigitalOut myled3(LED3); //The pushbutton or power on caused a reset +DigitalOut myled4(LED4); //The watchdog timer caused a reset + +// Simon's Watchdog code from +// http://mbed.org/forum/mbed/topic/508/ +class Watchdog { +public: +// Load timeout value in watchdog timer and enable + void kick(float s) { + LPC_WDT->WDCLKSEL = 0x1; // Set CLK src to PCLK + uint32_t clk = SystemCoreClock / 16; // WD has a fixed /4 prescaler, PCLK default is /4 + LPC_WDT->WDTC = s * (float)clk; + LPC_WDT->WDMOD = 0x3; // Enabled and Reset + kick(); + } +// "kick" or "feed" the dog - reset the watchdog timer +// by writing this required bit pattern + void kick() { + LPC_WDT->WDFEED = 0xAA; + LPC_WDT->WDFEED = 0x55; + } +}; + +// Setup the watchdog timer +Watchdog wdt; + +int main() { + int count = 0; +// On reset, indicate a watchdog reset or a pushbutton reset on LED 4 or 3 + if ((LPC_WDT->WDMOD >> 2) & 1) + myled4 = 1; else myled3 = 1; + +// setup a 10 second timeout on watchdog timer hardware +// needs to be longer than worst case main loop exection time + wdt.kick(10.0); + +// Main program loop - resets watchdog once each loop iteration +// Would typically have a lot of code in loop with many calls + while (1) { + myled1 = 1; //Flash LEDs 1 & 2 to indicate normal loop activity + wait(.05); + myled1 = 0; + myled2 = 1; + wait(.05); +// Simulate a fault lock up with an infinite while loop, but only after 25 loop iterations + if (count == 25) while (1) {}; +// LED 2 will stay on during the fault + myled2 = 0; + count ++; +// End of main loop so "kick" to reset watchdog timer and avoid a reset + wdt.kick(); + } +} \ No newline at end of file