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Dependencies: mbed
User.cpp
- Committer:
- la00noix
- Date:
- 2019-03-02
- Revision:
- 1:d15f6e5eda54
- Parent:
- 0:798b73e805d9
- Child:
- 2:817bcbc3431e
File content as of revision 1:d15f6e5eda54:
#include "Utils.h"
#include "USBHost.h"
#include "hci.h"
#include "ps3.h"
#include "User.h"
#include "mbed.h"
#include "math.h"
#define PI 3.141592
int RSX,RSY,LSX,LSY,BSU,BSL;
CAN can1(p30,p29);
DigitalOut cansend_led(LED1);
DigitalOut canread_led(LED2);
PwmOut fullcolor_g(p23); //green
PwmOut fullcolor_r(p22); //red
PwmOut fullcolor_b(p21); //blue
DigitalOut checkled1(p16);
DigitalOut checkled2(p14);
DigitalOut checkled3(p12);
DigitalOut checkled4(p10);
DigitalIn in_right(p20);
DigitalIn in_left(p18);
//Ticker can_ticker; //タイマー割り込み
char can_ashidata[3]= {0}; //CAN送信用の配列
char can_armdata[2]= {0};
int can_ashidata0_01,can_ashidata0_2,can_ashidata0_34,can_ashidata0_5,can_ashidata0_6;
int can_armdata0_01=0,can_armdata0_23=0,can_armdata0_4=0,can_armdata0_5=0,can_armdata0_6=0,can_armdata0_7=0;
int can_armdata1_0=0,can_armdata1_12=0,can_armdata1_34=0;
int old_select_state,now_select_state,old_start_state,now_start_state,state_count;
double alpha1,alpha2;
int theta;
int old_button1,now_button1;
int old_button2,now_button2;
int old_button3,now_button3;
int old_button4,now_button4;
int old_button5,now_button5;
int old_button6,now_button6;
int old_button7,now_button7;
int old_button8,now_button8;
int flag1,flag2,flag3,flag4,flag5,flag6,flag7,flag8;
int t1 = 0, t2 = 0, t3 = 0;
char final_t[1] = {0};
void can_sendread() //割込み使ってない
{
if(can1.write(CANMessage(1,can_ashidata,3))) { //IDを1にして3バイト送信
printf("ashi[0],start&select=%d R1=%d RS=%d LS=%d TOGGLE=%d\n\r"
,can_ashidata0_01,can_ashidata0_2,can_ashidata0_34,can_ashidata0_5,can_ashidata0_6);
}
if(can1.write(CANMessage(2,can_armdata,2))) { //IDを2にして2バイト送信
cansend_led = 1;
printf("arm,CIRCLE=%d CROSS=%d SQUARE=%d TRIANGEL=%d RIGHT=%d DOWN=%d UP=%d LEFT=%d\n\r"
,can_armdata0_01,can_armdata0_23,can_armdata0_4,can_armdata0_5,can_armdata0_6,can_armdata0_7,can_armdata1_0,can_armdata1_12);
}
if(can1.write(CANMessage(8,final_t,1))) { //IDを8にして1バイト送信
cansend_led = 1;
} else {
cansend_led = 0;
printf("not send\n\r");
}
CANMessage msg;
if(can1.read(msg)) {
canread_led = 1;
if(msg.id == 7) { //from ashi
checkled1 = (msg.data[0]>>7)%2; //-1<now_angle<1 off/on(0 or 1)
checkled2 = (msg.data[0]>>6)%2; //350<now_angle off/on(0 or 1)
checkled3 = (msg.data[0]>>5)%2; //-1<now_x<1 off/on(0 or 1)
checkled4 = (msg.data[0]>>4)%2; //-1<now_y<1 off/on(0 or 1)
}
if(msg.id == 9) {
t1 = msg.data[0];
}
if(msg.id == 10) {
t2 = msg.data[0];
}
/*if(msg.id == 11){
t3 = msg.data[0];
}*/
else {
canread_led = 0;
}
if(t2 >= t3) {
final_t[0] = t2;
} else if(t2 < t3) {
final_t[0] = t3;
}
}
}
void UserLoopSetting()
{
in_right.mode(PullUp);
in_left.mode(PullUp);
old_select_state=0;
now_select_state=0;
old_start_state=0;
now_start_state=0;
state_count=0;
can1.frequency(1000000);
//can_ticker.attach(&can_send,0.01);
}
void UserLoop(char n,const u8* data)
{
u16 ButtonState;
if(n==0) { //有線Ps3USB.cpp
RSX = ((ps3report*)data)->RightStickX;
RSY = ((ps3report*)data)->RightStickY;
LSX = ((ps3report*)data)->LeftStickX;
LSY = ((ps3report*)data)->LeftStickY;
BSU = (u8)(((ps3report*)data)->ButtonState & 0x00ff);
BSL = (u8)(((ps3report*)data)->ButtonState >> 8);
//ボタンの処理
ButtonState = ((ps3report*)data)->ButtonState;
} else {//無線TestShell.cpp
RSX = ((ps3report*)(data + 1))->RightStickX;
RSY = ((ps3report*)(data + 1))->RightStickY;
LSX = ((ps3report*)(data + 1))->LeftStickX;
LSY = ((ps3report*)(data + 1))->LeftStickY;
BSU = (u8)(((ps3report*)(data + 1))->ButtonState & 0x00ff);
BSL = (u8)(((ps3report*)(data + 1))->ButtonState >> 8);
//ボタンの処理
ButtonState = ((ps3report*)(data + 1))->ButtonState;
}
//ここより下にプログラムを書く
//-----モード切替--------------------------------------------------------------------------------------------------------------//
//selectを押してstate_countを増やす(手動方向)-------------
old_select_state=now_select_state;
if(((ButtonState >> BUTTONSELECT)&1) == 1)now_select_state = 1;
else now_select_state = 0;
if(old_select_state==0&&now_select_state==1&&state_count<1)state_count++;
//-----------------------------------------------------
//startを押してstate_countを減らす(自動方向)--------------
old_start_state=now_start_state;
if(((ButtonState >> BUTTONSTART)&1) == 1)now_start_state = 1;
else now_start_state= 0;
if(old_start_state==0&&now_start_state==1&&state_count>-1)state_count--;
//-----------------------------------------------------
//printf("select:%d start:%d ",now_select_state,now_start_state);
//can通信で送る&------------------------------------------
if(state_count>0) { //manual mode
fullcolor_g = 1; //white
fullcolor_r = 1;
fullcolor_b = 1;
can_ashidata0_01 = 2;
can_armdata1_34 = 2;
} else if(state_count<0) { //auto mode
fullcolor_g = 1; //green
fullcolor_r = 0;
fullcolor_b = 0;
can_ashidata0_01 = 1;
can_armdata1_34 = 1;
} else { //wait mode
fullcolor_g = 0.5; //orange
fullcolor_r = 1;
fullcolor_b = 0;
can_ashidata0_01 = 0;
can_armdata1_34 = 0;
}
//-----ジョイスティック&ボタン入力をCANで送る----------------------------------------------------------------------------------------------//
//ジョイスティックの入力を角度に直す
alpha1 = atan( (127.5-LSX) / (127.5-LSY) );
alpha2 = (alpha1 / PI)*180;
if(LSX >127.5 && LSY >127.5) {
theta = alpha2; //x=127.5 かつ y>127.5 の直線を0°としてθをとる
} else if(LSX <127.5 && LSY >127.5) {
theta = 360 + alpha2;
} else if(LSY <127.5) {
theta = 180 + alpha2;
}
//printf("LSX=%d LSY=%d alpha1=%f alpha2=%f theta=%d\n\r",LSX,LSY,alpha1,alpha2,theta);
can_ashidata[1] = theta>>8;
can_ashidata[2] = theta&255;
if(((ButtonState >> BUTTONR1)&1) == 1) { //buttonR1 on
can_ashidata0_2 = 1;
} else {
can_ashidata0_2 = 0;
}
if(RSX >=100 && RSX <150) {
can_ashidata0_34 = 1; //not rotate
} else if(RSX >=150) {
can_ashidata0_34 = 2; //right rotation
} else if(RSX <100) {
can_ashidata0_34 = 3; //left rotation
}
if(LSX >=100 && LSX <150 && LSY >=100 && LSY <150) { //left joystick neutral position
can_ashidata0_5 = 1;
} else {
can_ashidata0_5 = 0;
}
can_ashidata[0] = (can_ashidata0_01<<6 | can_ashidata0_2<<5 | can_ashidata0_34<<3 | can_ashidata0_5<<2 | can_ashidata0_6<<1);
//-----〇ボタン motorR---------------------------------------------------------
old_button1=now_button1;
if(((ButtonState >> BUTTONCIRCLE)&1) == 1) {
now_button1 = 1;
} else {
now_button1 = 0;
}
if(old_button1==0 &&now_button1==1 &&flag1==0) {
can_armdata0_01 = 1;
flag1 = 1;
} else if(old_button1==0 &&now_button1==1 &&flag1==1) {
can_armdata0_01 = 2;
flag1 = 0;
}
//-----×ボタン motorL---------------------------------------------------------
old_button2=now_button2;
if(((ButtonState >> BUTTONCROSS)&1) == 1) {
now_button2 = 1;
} else {
now_button2 = 0;
}
if(old_button2==0 &&now_button2==1 &&flag2==0) {
can_armdata0_23 = 1;
flag2 = 1;
} else if(old_button2==0 &&now_button2==1 &&flag2==1) {
can_armdata0_23 = 2;
flag2 = 0;
}
//-----□ボタン armR---------------------------------------------------------
old_button3=now_button3;
if(((ButtonState >> BUTTONSQUARE)&1) == 1) {
now_button3 = 1;
} else {
now_button3 = 0;
}
if(old_button3==0 &&now_button3==1 &&flag3==0) {
can_armdata0_4 = 0;
flag3 = 1;
} else if(old_button3==0 &&now_button3==1 &&flag3==1) {
can_armdata0_4 = 1;
flag3 = 0;
}
//-----△ボタン armL---------------------------------------------------------
old_button4=now_button4;
if(((ButtonState >> BUTTONTRIANGEL)&1) == 1) {
now_button4 = 1;
} else {
now_button4 = 0;
}
if(old_button4==0 &&now_button4==1 &&flag4==0) {
can_armdata0_5 = 0;
flag4 = 1;
} else if(old_button4==0 &&now_button4==1 &&flag4==1) {
can_armdata0_5 = 1;
flag4 = 0;
}
//-----RIGHTボタン sanpou---------------------------------------------------------
old_button5=now_button5;
if(((ButtonState >> BUTTONRIGHT)&1) == 1) {
now_button5 = 1;
} else {
now_button5 = 0;
}
if(old_button5==0 &&now_button5==1 &&flag5==0) {
can_armdata0_6 = 0;
flag5 = 1;
} else if(old_button5==0 &&now_button5==1 &&flag5==1) {
can_armdata0_6 = 1;
flag5 = 0;
}
//-----DOWNボタン under_sanpou---------------------------------------------------------
old_button6=now_button6;
if(((ButtonState >> BUTTONDOWN)&1) == 1) {
now_button6 = 1;
} else {
now_button6 = 0;
}
if(old_button6==0 &&now_button6==1 &&flag6==0) {
can_armdata0_7 = 0;
flag6 = 1;
} else if(old_button6==0 &&now_button6==1 &&flag6==1) {
can_armdata0_7 = 1;
flag6 = 0;
}
//-----UPボタン above_sanpou---------------------------------------------------------
old_button7=now_button7;
if(((ButtonState >> BUTTONUP)&1) == 1) {
now_button7 = 1;
} else {
now_button7 = 0;
}
if(old_button7==0 &&now_button7==1 &&flag7==0) {
can_armdata1_0 = 0;
flag7 = 1;
} else if(old_button7==0 &&now_button7==1 &&flag7==1) {
can_armdata1_0 = 1;
flag7 = 0;
}
//-----LEFTボタン motorC---------------------------------------------------------
old_button8=now_button8;
if(((ButtonState >> BUTTONLEFT)&1) == 1) {
now_button8 = 1;
} else {
now_button8 = 0;
}
if(old_button8==0 &&now_button8==1 &&flag8==0) {
can_armdata1_12 = 1;
flag8 = 1;
} else if(old_button8==0 &&now_button8==1 &&flag8==1) {
can_armdata1_12 = 2;
flag8 = 0;
}
//-----TOGGLE SWITCH---------------------------------------------------------
//printf("R=%d L=%d\n\r",in_right.read(),in_left.read());
if(in_right.read() == 1 && in_left.read() == 0) { //right mode
can_ashidata0_6 = 0;
} else { //left mode
can_ashidata0_6 = 1;
}
can_armdata[0] = (can_armdata0_01<<6 | can_armdata0_23<<4 | can_armdata0_4<<3 | can_armdata0_5<<2 | can_armdata0_6<<1 | can_armdata0_7);
can_armdata[1] = (can_armdata1_0<<7 | can_armdata1_12<<5 | can_armdata1_34<<3);
//printf("datasend %d,%d,%d",can_ashidata[0],can_armdata[0],can_armdata[1]);
can_sendread();
}