CMSIS DSP library
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Diff: cmsis_dsp/TransformFunctions/arm_dct4_f32.c
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diff -r 83d0537c7d84 -r fdd22bb7aa52 cmsis_dsp/TransformFunctions/arm_dct4_f32.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/cmsis_dsp/TransformFunctions/arm_dct4_f32.c Wed Nov 28 12:30:09 2012 +0000 @@ -0,0 +1,453 @@ +/* ---------------------------------------------------------------------- +* Copyright (C) 2010 ARM Limited. All rights reserved. +* +* $Date: 15. February 2012 +* $Revision: V1.1.0 +* +* Project: CMSIS DSP Library +* Title: arm_dct4_f32.c +* +* Description: Processing function of DCT4 & IDCT4 F32. +* +* Target Processor: Cortex-M4/Cortex-M3/Cortex-M0 +* +* Version 1.1.0 2012/02/15 +* Updated with more optimizations, bug fixes and minor API changes. +* +* Version 1.0.10 2011/7/15 +* Big Endian support added and Merged M0 and M3/M4 Source code. +* +* Version 1.0.3 2010/11/29 +* Re-organized the CMSIS folders and updated documentation. +* +* Version 1.0.2 2010/11/11 +* Documentation updated. +* +* Version 1.0.1 2010/10/05 +* Production release and review comments incorporated. +* +* Version 1.0.0 2010/09/20 +* Production release and review comments incorporated. +* -------------------------------------------------------------------- */ + +#include "arm_math.h" + +/** + * @ingroup groupTransforms + */ + +/** + * @defgroup DCT4_IDCT4 DCT Type IV Functions + * Representation of signals by minimum number of values is important for storage and transmission. + * The possibility of large discontinuity between the beginning and end of a period of a signal + * in DFT can be avoided by extending the signal so that it is even-symmetric. + * Discrete Cosine Transform (DCT) is constructed such that its energy is heavily concentrated in the lower part of the + * spectrum and is very widely used in signal and image coding applications. + * The family of DCTs (DCT type- 1,2,3,4) is the outcome of different combinations of homogeneous boundary conditions. + * DCT has an excellent energy-packing capability, hence has many applications and in data compression in particular. + * + * DCT is essentially the Discrete Fourier Transform(DFT) of an even-extended real signal. + * Reordering of the input data makes the computation of DCT just a problem of + * computing the DFT of a real signal with a few additional operations. + * This approach provides regular, simple, and very efficient DCT algorithms for practical hardware and software implementations. + * + * DCT type-II can be implemented using Fast fourier transform (FFT) internally, as the transform is applied on real values, Real FFT can be used. + * DCT4 is implemented using DCT2 as their implementations are similar except with some added pre-processing and post-processing. + * DCT2 implementation can be described in the following steps: + * - Re-ordering input + * - Calculating Real FFT + * - Multiplication of weights and Real FFT output and getting real part from the product. + * + * This process is explained by the block diagram below: + * \image html DCT4.gif "Discrete Cosine Transform - type-IV" + * + * \par Algorithm: + * The N-point type-IV DCT is defined as a real, linear transformation by the formula: + * \image html DCT4Equation.gif + * where <code>k = 0,1,2,.....N-1</code> + *\par + * Its inverse is defined as follows: + * \image html IDCT4Equation.gif + * where <code>n = 0,1,2,.....N-1</code> + *\par + * The DCT4 matrices become involutory (i.e. they are self-inverse) by multiplying with an overall scale factor of sqrt(2/N). + * The symmetry of the transform matrix indicates that the fast algorithms for the forward + * and inverse transform computation are identical. + * Note that the implementation of Inverse DCT4 and DCT4 is same, hence same process function can be used for both. + * + * \par Lengths supported by the transform: + * As DCT4 internally uses Real FFT, it supports all the lengths supported by arm_rfft_f32(). + * The library provides separate functions for Q15, Q31, and floating-point data types. + * \par Instance Structure + * The instances for Real FFT and FFT, cosine values table and twiddle factor table are stored in an instance data structure. + * A separate instance structure must be defined for each transform. + * There are separate instance structure declarations for each of the 3 supported data types. + * + * \par Initialization Functions + * There is also an associated initialization function for each data type. + * The initialization function performs the following operations: + * - Sets the values of the internal structure fields. + * - Initializes Real FFT as its process function is used internally in DCT4, by calling arm_rfft_init_f32(). + * \par + * Use of the initialization function is optional. + * However, if the initialization function is used, then the instance structure cannot be placed into a const data section. + * To place an instance structure into a const data section, the instance structure must be manually initialized. + * Manually initialize the instance structure as follows: + * <pre> + *arm_dct4_instance_f32 S = {N, Nby2, normalize, pTwiddle, pCosFactor, pRfft, pCfft}; + *arm_dct4_instance_q31 S = {N, Nby2, normalize, pTwiddle, pCosFactor, pRfft, pCfft}; + *arm_dct4_instance_q15 S = {N, Nby2, normalize, pTwiddle, pCosFactor, pRfft, pCfft}; + * </pre> + * where \c N is the length of the DCT4; \c Nby2 is half of the length of the DCT4; + * \c normalize is normalizing factor used and is equal to <code>sqrt(2/N)</code>; + * \c pTwiddle points to the twiddle factor table; + * \c pCosFactor points to the cosFactor table; + * \c pRfft points to the real FFT instance; + * \c pCfft points to the complex FFT instance; + * The CFFT and RFFT structures also needs to be initialized, refer to arm_cfft_radix4_f32() + * and arm_rfft_f32() respectively for details regarding static initialization. + * + * \par Fixed-Point Behavior + * Care must be taken when using the fixed-point versions of the DCT4 transform functions. + * In particular, the overflow and saturation behavior of the accumulator used in each function must be considered. + * Refer to the function specific documentation below for usage guidelines. + */ + + /** + * @addtogroup DCT4_IDCT4 + * @{ + */ + +/** + * @brief Processing function for the floating-point DCT4/IDCT4. + * @param[in] *S points to an instance of the floating-point DCT4/IDCT4 structure. + * @param[in] *pState points to state buffer. + * @param[in,out] *pInlineBuffer points to the in-place input and output buffer. + * @return none. + */ + +void arm_dct4_f32( + const arm_dct4_instance_f32 * S, + float32_t * pState, + float32_t * pInlineBuffer) +{ + uint32_t i; /* Loop counter */ + float32_t *weights = S->pTwiddle; /* Pointer to the Weights table */ + float32_t *cosFact = S->pCosFactor; /* Pointer to the cos factors table */ + float32_t *pS1, *pS2, *pbuff; /* Temporary pointers for input buffer and pState buffer */ + float32_t in; /* Temporary variable */ + + + /* DCT4 computation involves DCT2 (which is calculated using RFFT) + * along with some pre-processing and post-processing. + * Computational procedure is explained as follows: + * (a) Pre-processing involves multiplying input with cos factor, + * r(n) = 2 * u(n) * cos(pi*(2*n+1)/(4*n)) + * where, + * r(n) -- output of preprocessing + * u(n) -- input to preprocessing(actual Source buffer) + * (b) Calculation of DCT2 using FFT is divided into three steps: + * Step1: Re-ordering of even and odd elements of input. + * Step2: Calculating FFT of the re-ordered input. + * Step3: Taking the real part of the product of FFT output and weights. + * (c) Post-processing - DCT4 can be obtained from DCT2 output using the following equation: + * Y4(k) = Y2(k) - Y4(k-1) and Y4(-1) = Y4(0) + * where, + * Y4 -- DCT4 output, Y2 -- DCT2 output + * (d) Multiplying the output with the normalizing factor sqrt(2/N). + */ + + /*-------- Pre-processing ------------*/ + /* Multiplying input with cos factor i.e. r(n) = 2 * x(n) * cos(pi*(2*n+1)/(4*n)) */ + arm_scale_f32(pInlineBuffer, 2.0f, pInlineBuffer, S->N); + arm_mult_f32(pInlineBuffer, cosFact, pInlineBuffer, S->N); + + /* ---------------------------------------------------------------- + * Step1: Re-ordering of even and odd elements as, + * pState[i] = pInlineBuffer[2*i] and + * pState[N-i-1] = pInlineBuffer[2*i+1] where i = 0 to N/2 + ---------------------------------------------------------------------*/ + + /* pS1 initialized to pState */ + pS1 = pState; + + /* pS2 initialized to pState+N-1, so that it points to the end of the state buffer */ + pS2 = pState + (S->N - 1u); + + /* pbuff initialized to input buffer */ + pbuff = pInlineBuffer; + +#ifndef ARM_MATH_CM0 + + /* Run the below code for Cortex-M4 and Cortex-M3 */ + + /* Initializing the loop counter to N/2 >> 2 for loop unrolling by 4 */ + i = (uint32_t) S->Nby2 >> 2u; + + /* First part of the processing with loop unrolling. Compute 4 outputs at a time. + ** a second loop below computes the remaining 1 to 3 samples. */ + do + { + /* Re-ordering of even and odd elements */ + /* pState[i] = pInlineBuffer[2*i] */ + *pS1++ = *pbuff++; + /* pState[N-i-1] = pInlineBuffer[2*i+1] */ + *pS2-- = *pbuff++; + + *pS1++ = *pbuff++; + *pS2-- = *pbuff++; + + *pS1++ = *pbuff++; + *pS2-- = *pbuff++; + + *pS1++ = *pbuff++; + *pS2-- = *pbuff++; + + /* Decrement the loop counter */ + i--; + } while(i > 0u); + + /* pbuff initialized to input buffer */ + pbuff = pInlineBuffer; + + /* pS1 initialized to pState */ + pS1 = pState; + + /* Initializing the loop counter to N/4 instead of N for loop unrolling */ + i = (uint32_t) S->N >> 2u; + + /* Processing with loop unrolling 4 times as N is always multiple of 4. + * Compute 4 outputs at a time */ + do + { + /* Writing the re-ordered output back to inplace input buffer */ + *pbuff++ = *pS1++; + *pbuff++ = *pS1++; + *pbuff++ = *pS1++; + *pbuff++ = *pS1++; + + /* Decrement the loop counter */ + i--; + } while(i > 0u); + + + /* --------------------------------------------------------- + * Step2: Calculate RFFT for N-point input + * ---------------------------------------------------------- */ + /* pInlineBuffer is real input of length N , pState is the complex output of length 2N */ + arm_rfft_f32(S->pRfft, pInlineBuffer, pState); + + /*---------------------------------------------------------------------- + * Step3: Multiply the FFT output with the weights. + *----------------------------------------------------------------------*/ + arm_cmplx_mult_cmplx_f32(pState, weights, pState, S->N); + + /* ----------- Post-processing ---------- */ + /* DCT-IV can be obtained from DCT-II by the equation, + * Y4(k) = Y2(k) - Y4(k-1) and Y4(-1) = Y4(0) + * Hence, Y4(0) = Y2(0)/2 */ + /* Getting only real part from the output and Converting to DCT-IV */ + + /* Initializing the loop counter to N >> 2 for loop unrolling by 4 */ + i = ((uint32_t) S->N - 1u) >> 2u; + + /* pbuff initialized to input buffer. */ + pbuff = pInlineBuffer; + + /* pS1 initialized to pState */ + pS1 = pState; + + /* Calculating Y4(0) from Y2(0) using Y4(0) = Y2(0)/2 */ + in = *pS1++ * (float32_t) 0.5; + /* input buffer acts as inplace, so output values are stored in the input itself. */ + *pbuff++ = in; + + /* pState pointer is incremented twice as the real values are located alternatively in the array */ + pS1++; + + /* First part of the processing with loop unrolling. Compute 4 outputs at a time. + ** a second loop below computes the remaining 1 to 3 samples. */ + do + { + /* Calculating Y4(1) to Y4(N-1) from Y2 using equation Y4(k) = Y2(k) - Y4(k-1) */ + /* pState pointer (pS1) is incremented twice as the real values are located alternatively in the array */ + in = *pS1++ - in; + *pbuff++ = in; + /* points to the next real value */ + pS1++; + + in = *pS1++ - in; + *pbuff++ = in; + pS1++; + + in = *pS1++ - in; + *pbuff++ = in; + pS1++; + + in = *pS1++ - in; + *pbuff++ = in; + pS1++; + + /* Decrement the loop counter */ + i--; + } while(i > 0u); + + /* If the blockSize is not a multiple of 4, compute any remaining output samples here. + ** No loop unrolling is used. */ + i = ((uint32_t) S->N - 1u) % 0x4u; + + while(i > 0u) + { + /* Calculating Y4(1) to Y4(N-1) from Y2 using equation Y4(k) = Y2(k) - Y4(k-1) */ + /* pState pointer (pS1) is incremented twice as the real values are located alternatively in the array */ + in = *pS1++ - in; + *pbuff++ = in; + /* points to the next real value */ + pS1++; + + /* Decrement the loop counter */ + i--; + } + + + /*------------ Normalizing the output by multiplying with the normalizing factor ----------*/ + + /* Initializing the loop counter to N/4 instead of N for loop unrolling */ + i = (uint32_t) S->N >> 2u; + + /* pbuff initialized to the pInlineBuffer(now contains the output values) */ + pbuff = pInlineBuffer; + + /* Processing with loop unrolling 4 times as N is always multiple of 4. Compute 4 outputs at a time */ + do + { + /* Multiplying pInlineBuffer with the normalizing factor sqrt(2/N) */ + in = *pbuff; + *pbuff++ = in * S->normalize; + + in = *pbuff; + *pbuff++ = in * S->normalize; + + in = *pbuff; + *pbuff++ = in * S->normalize; + + in = *pbuff; + *pbuff++ = in * S->normalize; + + /* Decrement the loop counter */ + i--; + } while(i > 0u); + + +#else + + /* Run the below code for Cortex-M0 */ + + /* Initializing the loop counter to N/2 */ + i = (uint32_t) S->Nby2; + + do + { + /* Re-ordering of even and odd elements */ + /* pState[i] = pInlineBuffer[2*i] */ + *pS1++ = *pbuff++; + /* pState[N-i-1] = pInlineBuffer[2*i+1] */ + *pS2-- = *pbuff++; + + /* Decrement the loop counter */ + i--; + } while(i > 0u); + + /* pbuff initialized to input buffer */ + pbuff = pInlineBuffer; + + /* pS1 initialized to pState */ + pS1 = pState; + + /* Initializing the loop counter */ + i = (uint32_t) S->N; + + do + { + /* Writing the re-ordered output back to inplace input buffer */ + *pbuff++ = *pS1++; + + /* Decrement the loop counter */ + i--; + } while(i > 0u); + + + /* --------------------------------------------------------- + * Step2: Calculate RFFT for N-point input + * ---------------------------------------------------------- */ + /* pInlineBuffer is real input of length N , pState is the complex output of length 2N */ + arm_rfft_f32(S->pRfft, pInlineBuffer, pState); + + /*---------------------------------------------------------------------- + * Step3: Multiply the FFT output with the weights. + *----------------------------------------------------------------------*/ + arm_cmplx_mult_cmplx_f32(pState, weights, pState, S->N); + + /* ----------- Post-processing ---------- */ + /* DCT-IV can be obtained from DCT-II by the equation, + * Y4(k) = Y2(k) - Y4(k-1) and Y4(-1) = Y4(0) + * Hence, Y4(0) = Y2(0)/2 */ + /* Getting only real part from the output and Converting to DCT-IV */ + + /* pbuff initialized to input buffer. */ + pbuff = pInlineBuffer; + + /* pS1 initialized to pState */ + pS1 = pState; + + /* Calculating Y4(0) from Y2(0) using Y4(0) = Y2(0)/2 */ + in = *pS1++ * (float32_t) 0.5; + /* input buffer acts as inplace, so output values are stored in the input itself. */ + *pbuff++ = in; + + /* pState pointer is incremented twice as the real values are located alternatively in the array */ + pS1++; + + /* Initializing the loop counter */ + i = ((uint32_t) S->N - 1u); + + do + { + /* Calculating Y4(1) to Y4(N-1) from Y2 using equation Y4(k) = Y2(k) - Y4(k-1) */ + /* pState pointer (pS1) is incremented twice as the real values are located alternatively in the array */ + in = *pS1++ - in; + *pbuff++ = in; + /* points to the next real value */ + pS1++; + + + /* Decrement the loop counter */ + i--; + } while(i > 0u); + + + /*------------ Normalizing the output by multiplying with the normalizing factor ----------*/ + + /* Initializing the loop counter */ + i = (uint32_t) S->N; + + /* pbuff initialized to the pInlineBuffer(now contains the output values) */ + pbuff = pInlineBuffer; + + do + { + /* Multiplying pInlineBuffer with the normalizing factor sqrt(2/N) */ + in = *pbuff; + *pbuff++ = in * S->normalize; + + /* Decrement the loop counter */ + i--; + } while(i > 0u); + +#endif /* #ifndef ARM_MATH_CM0 */ + +} + +/** + * @} end of DCT4_IDCT4 group + */