CMSIS DSP library
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cmsis_dsp/MatrixFunctions/arm_mat_add_f32.c
- Committer:
- mbed_official
- Date:
- 2013-11-08
- Revision:
- 3:7a284390b0ce
- Parent:
- 2:da51fb522205
File content as of revision 3:7a284390b0ce:
/* ---------------------------------------------------------------------------- * Copyright (C) 2010-2013 ARM Limited. All rights reserved. * * $Date: 17. January 2013 * $Revision: V1.4.1 * * Project: CMSIS DSP Library * Title: arm_mat_add_f32.c * * Description: Floating-point matrix addition * * Target Processor: Cortex-M4/Cortex-M3/Cortex-M0 * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * - Neither the name of ARM LIMITED nor the names of its contributors * may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * -------------------------------------------------------------------------- */ #include "arm_math.h" /** * @ingroup groupMatrix */ /** * @defgroup MatrixAdd Matrix Addition * * Adds two matrices. * \image html MatrixAddition.gif "Addition of two 3 x 3 matrices" * * The functions check to make sure that * <code>pSrcA</code>, <code>pSrcB</code>, and <code>pDst</code> have the same * number of rows and columns. */ /** * @addtogroup MatrixAdd * @{ */ /** * @brief Floating-point matrix addition. * @param[in] *pSrcA points to the first input matrix structure * @param[in] *pSrcB points to the second input matrix structure * @param[out] *pDst points to output matrix structure * @return The function returns either * <code>ARM_MATH_SIZE_MISMATCH</code> or <code>ARM_MATH_SUCCESS</code> based on the outcome of size checking. */ arm_status arm_mat_add_f32( const arm_matrix_instance_f32 * pSrcA, const arm_matrix_instance_f32 * pSrcB, arm_matrix_instance_f32 * pDst) { float32_t *pIn1 = pSrcA->pData; /* input data matrix pointer A */ float32_t *pIn2 = pSrcB->pData; /* input data matrix pointer B */ float32_t *pOut = pDst->pData; /* output data matrix pointer */ #ifndef ARM_MATH_CM0_FAMILY float32_t inA1, inA2, inB1, inB2, out1, out2; /* temporary variables */ #endif // #ifndef ARM_MATH_CM0_FAMILY uint32_t numSamples; /* total number of elements in the matrix */ uint32_t blkCnt; /* loop counters */ arm_status status; /* status of matrix addition */ #ifdef ARM_MATH_MATRIX_CHECK /* Check for matrix mismatch condition */ if((pSrcA->numRows != pSrcB->numRows) || (pSrcA->numCols != pSrcB->numCols) || (pSrcA->numRows != pDst->numRows) || (pSrcA->numCols != pDst->numCols)) { /* Set status as ARM_MATH_SIZE_MISMATCH */ status = ARM_MATH_SIZE_MISMATCH; } else #endif { /* Total number of samples in the input matrix */ numSamples = (uint32_t) pSrcA->numRows * pSrcA->numCols; #ifndef ARM_MATH_CM0_FAMILY /* Loop unrolling */ blkCnt = numSamples >> 2u; /* First part of the processing with loop unrolling. Compute 4 outputs at a time. ** a second loop below computes the remaining 1 to 3 samples. */ while(blkCnt > 0u) { /* C(m,n) = A(m,n) + B(m,n) */ /* Add and then store the results in the destination buffer. */ /* Read values from source A */ inA1 = pIn1[0]; /* Read values from source B */ inB1 = pIn2[0]; /* Read values from source A */ inA2 = pIn1[1]; /* out = sourceA + sourceB */ out1 = inA1 + inB1; /* Read values from source B */ inB2 = pIn2[1]; /* Read values from source A */ inA1 = pIn1[2]; /* out = sourceA + sourceB */ out2 = inA2 + inB2; /* Read values from source B */ inB1 = pIn2[2]; /* Store result in destination */ pOut[0] = out1; pOut[1] = out2; /* Read values from source A */ inA2 = pIn1[3]; /* Read values from source B */ inB2 = pIn2[3]; /* out = sourceA + sourceB */ out1 = inA1 + inB1; /* out = sourceA + sourceB */ out2 = inA2 + inB2; /* Store result in destination */ pOut[2] = out1; /* Store result in destination */ pOut[3] = out2; /* update pointers to process next sampels */ pIn1 += 4u; pIn2 += 4u; pOut += 4u; /* Decrement the loop counter */ blkCnt--; } /* If the numSamples is not a multiple of 4, compute any remaining output samples here. ** No loop unrolling is used. */ blkCnt = numSamples % 0x4u; #else /* Run the below code for Cortex-M0 */ /* Initialize blkCnt with number of samples */ blkCnt = numSamples; #endif /* #ifndef ARM_MATH_CM0_FAMILY */ while(blkCnt > 0u) { /* C(m,n) = A(m,n) + B(m,n) */ /* Add and then store the results in the destination buffer. */ *pOut++ = (*pIn1++) + (*pIn2++); /* Decrement the loop counter */ blkCnt--; } /* set status as ARM_MATH_SUCCESS */ status = ARM_MATH_SUCCESS; } /* Return to application */ return (status); } /** * @} end of MatrixAdd group */