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Diff: main.cpp
- Revision:
- 0:3eea8ad2dbbc
- Child:
- 1:5c21ef62c975
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp Wed Jan 12 19:52:47 2022 +0000
@@ -0,0 +1,64 @@
+#include "mbed.h"
+#include "PinDetect.h"
+//See http://makeatronics.blogspot.com/2013/02/efficiently-reading-quadrature-with.html
+//for a detailed explanation of the RPG encoder counting algorithm
+//uses Sparkfun RPG with RGB led on breakout board (#15141,11722,10597)
+//place RPG PCB across a breadboard power bus strip for easier pin hookup!
+InterruptIn RPG_A(p14,PullUp);//encoder A and B pins/bits use interrupts
+InterruptIn RPG_B(p15,PullUp);
+PinDetect RPG_PB(p16); //encode pushbutton switch "SW" on PCB
+//PWM setup for RGB LED in enocder
+PwmOut red(p21);//"R" pin
+PwmOut blue(p22);//"G" pin
+PwmOut green(p23);//"B" pin
+//Note: also tie RPG PCB "C" pin to ground, "+" pin to 3.3
+//mbed status leds
+DigitalOut ledPB(LED1);
+DigitalOut red_adjust_mode(LED2);
+DigitalOut green_adjust_mode(LED3);
+DigitalOut blue_adjust_mode(LED4);
+//Serial pc(USBTX,USBRX);
+volatile int old_enc = 0;
+volatile int new_enc = 0;
+volatile int enc_count = 0;
+//Instead of a slow 16 case statement use a faster table lookup of truth table
+//index with (previous AB value | current AB value) to find -1,0,1 change in count
+int lookup_table[] = {0,-1,1,0,1,0,0,-1,-1,0,0,1,0,1,-1,0};
+//Encoder bit change interrupt service routine
+void Enc_change_ISR(void)
+{
+ new_enc = RPG_A<<1 | RPG_B;
+ enc_count = enc_count + lookup_table[old_enc<<2 | new_enc];
+ old_enc = new_enc;
+}
+//debounced pushbutton callback
+void PB_callback(void)
+{
+ ledPB= !ledPB;
+}
+int main()
+{
+//turn off built-in RPG encoder RGB led
+ red = 1.0;//1.0 is "off", 0.0 is full "on"
+ green = 1.0;
+ blue = 1.0;
+//current color adjust set to red
+ red_adjust_mode = 1;
+//debounce RPG center pushbutton
+ RPG_PB.mode(PullDown);
+ RPG_PB.attach_deasserted(&PB_callback);
+ RPG_PB.setSampleFrequency();
+// generate an interrupt on any change in either encoder bit (A or B)
+ RPG_A.rise(&Enc_change_ISR);
+ RPG_A.fall(&Enc_change_ISR);
+ RPG_B.rise(&Enc_change_ISR);
+ RPG_B.fall(&Enc_change_ISR);
+ while (true) {
+ // Scale/limit count to 0..100
+ if (enc_count>100) enc_count = 100;
+ if (enc_count<0) enc_count = 0;
+ ledPB = RPG_PB;
+ red = 1.0 - enc_count/100.0;
+// pc.printf("%D\n\r",enc_count);
+ }
+}