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test avoid bulled game
Dependencies: C12832_lcd LCD_fonts mbed mbed-rtos
Revision 63:4c22abbe4727, committed 2016-12-16
- Comitter:
- kaku_jyoko
- Date:
- Fri Dec 16 13:52:36 2016 +0000
- Parent:
- 62:5d3f6c919fbc
- Commit message:
- remove led lump
Changed in this revision
main.cpp | Show annotated file Show diff for this revision Revisions of this file |
--- a/main.cpp Wed Dec 14 14:24:27 2016 +0000 +++ b/main.cpp Fri Dec 16 13:52:36 2016 +0000 @@ -14,7 +14,6 @@ // down: p12, left: p13, center: p14, up: p15, right: p16 InterruptIn button(p14); AnalogIn aIn(p20); -BusOut leds(LED1, LED2, LED3, LED4); Mutex jump_mtx; Mutex update_mtx; @@ -59,6 +58,7 @@ void jump_receive(void const *argument){ while(true){ jump_mtx.lock(); + wait(0.01); button.rise(&call_jump); jump_mtx.unlock(); //Thread::wait(0.1); @@ -81,17 +81,6 @@ t.start(); c = pc.getc(); bullet_mtx.lock(); - if(t.read() > 5.0){ - leds = 0xf; - }else if(t.read() > (5.0 / 4.0 * 3.0)){ - leds = 0x7; - }else if(t.read() > (5.0 / 4.0 * 2.0)){ - leds = 0x3; - }else if(t.read() > (5.0 / 4.0 * 1.0)){ - leds = 0x1; - }else { - leds = 0x0; - } if(c >= '1' && c <= '9' && t.read() > 5.0){ b = NULL; switch(c){