test avoid bulled game
Dependencies: C12832_lcd LCD_fonts mbed mbed-rtos
Person.cpp
- Committer:
- th_mbed
- Date:
- 2016-12-12
- Revision:
- 35:b767ad058a8b
- Parent:
- 18:0f6f2aa2339d
- Child:
- 39:e8d6dd3c75c7
File content as of revision 35:b767ad058a8b:
#include "point.h" #include "models.h" Person::Person(){ p.x = DEFAULT_X; p.y = DEFAULT_Y; jump_count = 0; jump_time = 0; } point Person::update(int h){ int height = LCD_Y - h - 1; if(jump_time > 0){ //while jumpping p.y -= JUMP_SIZE; jump_time--; }else{ //while down or go if(isGround(height)){ //while go jump_count = 0; }else{ //while down p.y += JUMP_SIZE; } } return p; } point Person::jump(){ //start jump if(jump_count < MAX_JUMP_COUNT){ p.y -= JUMP_SIZE; jump_time = MAX_JUMP_TIME; jump_count++; } return p; } bool Person::isGround(int height){ return height == (p.y + PERSON_SIZE - 1); }