test avoid bulled game

Dependencies:   C12832_lcd LCD_fonts mbed mbed-rtos

Revision:
14:5da230069776
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/GraphicBuilder.cpp	Fri Dec 09 12:45:33 2016 +0000
@@ -0,0 +1,22 @@
+#include "integrate_graphics.h"
+#include "point.h"
+#include "graphics.h"
+#include "C12832_lcd.h"
+#include "models.h"
+
+Bitmap GraphicBuilder::integrateBitmap(point pe, point bu, point st[])
+{
+  int cnt;
+  for(int i=0;i<bitmPlayer.ySize;i++)
+    map[pe.x+(pe.y+i)*LCD_X]=Player[i];
+  for(int i=0;i<bitmBullet_graphics.ySize;i++)
+    map[bu.x+(bu.y+i)*LCD_X]=Bullet_graphics[i];
+  
+//    map = lcd.buffer;
+    
+    return bitmap_all;
+}
+void GraphicBuilder::init(){
+    for (int i=0;i<LCD_X*LCD_Y;i++)
+        map[i]=0;
+}