test avoid bulled game
Dependencies: C12832_lcd LCD_fonts mbed mbed-rtos
Diff: main.cpp.orig
- Revision:
- 33:442498e281b1
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp.orig Mon Dec 12 11:50:02 2016 +0000 @@ -0,0 +1,130 @@ +#include "mbed.h" +#include "C12832_lcd.h" +#include "Arial_9.h" +#include "Small_7.h" +#include "graphics.h" +#include "models.h" +#include "rtos.h" +#include "point.h" +#include "stdlib.h" +#include "convert.h" + +C12832_LCD lcd; + +// down: p12, left: p13, center: p14, up: p15, right: p16 +InterruptIn button(p14); +AnalogIn aIn(p20); +DigitalOut led1(LED1); + +Mutex jump_mtx; +Mutex update_mtx; +int jump_flag = 0; +Person h; +Stage stage; +Serial pc(USBTX, USBRX); // tx, rx +Bullet* b = NULL; +Timer t; +int white_board[LCD_Y][LCD_X]; +int* wall_height; + +void reset_white_board() +{ + for(int i = 0; i < LCD_Y; i++){ + for (int j = 0; j < LCD_X; j++){ + white_board[i][j] = 0; + } + } +} + +void make_wall(){ + wall_height = stage.getStage(); + for(int i = 0; i < LCD_Y; i++){ + for(int j = 0; j < LCD_X ; j++){ + if(wall_height[i] > (LCD_Y - 1 - j)){ + white_board[i][j] = white_board[i][j] ^ 1; + } + } + } +} + +void a(){ + h.jump(); +} + +void jump_receive(void const *argument){ + while(true){ + jump_mtx.lock(); + button.rise(&a); + jump_mtx.unlock(); + //Thread::wait(0.1); + } +} + +void bullet_receive(void const *argument){ + point start; + start.x = 127; + start.y = 27; + char c; + while(true){ + t.start(); + c = pc.getc(); + if(c == 'a' && t.read() > 5.0){ + b = NULL; + b = &Bullet(start, 2); + t.reset(); + } + } +} + +int corrision_judge(point p_person, point p_bullet){ + printf("bullet x: %d, y: %d \n", p_bullet.x,p_bullet.y); + printf("person x: %d, y: %d \n", p_person.x,p_person.y); + if((p_person.x + 2 >= p_bullet.x) && (p_person.x + 2 <= p_bullet.x + 5)){ + printf("aaaaa\n"); + if((p_person.y + 2 >= p_bullet.y + 1) && (p_person.y + 2 <= p_bullet.y + 4)){ + printf("gameover\n"); + } + } + return 0; +} + +int main(){ + point p_person, p_bullet; + printf("hello\n"); + Thread jump_th(jump_receive); + Thread bullet_th(bullet_receive); + lcd.setmode(XOR); + int gameOver = 0; + srand((int)(aIn * 100)); + Converter converter(); +// Bitmap picture; + + while(true){ + update_mtx.lock(); + reset_white_board(); + make_wall(); + p_person = h.update(1); + if(b != NULL){ + p_bullet = b->update(); + } + //printf("bullet x: %d, y: %d \n", p_bullet.x,p_bullet.y); +// printf("person x: %d, y: %d \n", p_person.x,p_person.y); + corrision_judge(p_person, p_bullet); + Bitmap picture = converter.convert(white_board); + update_mtx.unlock(); + lcd.cls(); + lcd.print_bm(bitmPlayer,p_person.x,p_person.y); + if(b != NULL){ + lcd.print_bm(bitmBullet_graphics, p_bullet.x, p_bullet.y); + } + lcd.copy_to_lcd(); + wait(0.02); + lcd.cls(); + lcd.print_bm(bitmPlayerB,p_person.x,p_person.y); + if(b != NULL){ + lcd.print_bm(bitmBullet_graphics, p_bullet.x, p_bullet.y); + } + lcd.copy_to_lcd(); + wait(0.02); + } +} \ No newline at end of file