test avoid bulled game

Dependencies:   C12832_lcd LCD_fonts mbed mbed-rtos

Committer:
th_mbed
Date:
Mon Dec 05 12:11:29 2016 +0000
Revision:
13:70e31c1d8205
Parent:
12:c74115744b24
Child:
15:400760117d9d
modify compile error in Stage

Who changed what in which revision?

UserRevisionLine numberNew contents of line
kaku_jyoko 4:0fe59e58def9 1 #include "point.h"
th_mbed 2:50a76ed8bf55 2 #ifndef models_h
th_mbed 2:50a76ed8bf55 3 #define models_h
th_mbed 2:50a76ed8bf55 4
th_mbed 12:c74115744b24 5 //LCD params
th_mbed 12:c74115744b24 6 #define LCD_X 128
th_mbed 12:c74115744b24 7 #define LCD_Y 32
th_mbed 12:c74115744b24 8
th_mbed 12:c74115744b24 9 //Stage params
th_mbed 12:c74115744b24 10 #define ONE_STEP_SIZE 15
th_mbed 13:70e31c1d8205 11 #define STEP_NUM LCD_X/ONE_STEP_SIZE+1
th_mbed 13:70e31c1d8205 12 //#define STEP_NUM 10
th_mbed 12:c74115744b24 13 #define ALL_LENGTH 1000
th_mbed 12:c74115744b24 14 #define STAGE_V 1
th_mbed 12:c74115744b24 15
th_mbed 9:a2195ad200fa 16 //Person params
th_mbed 12:c74115744b24 17 #define PERSON_SIZE 6 //person is 6 * 6 dots
th_mbed 2:50a76ed8bf55 18 #define DEFAULT_X 2
th_mbed 8:2fd3eedcde64 19 #define DEFAULT_Y 25 //31-7+1
kaku_jyoko 7:defdc7cb4e0b 20 #define MAX_JUMP_TIME 7
th_mbed 2:50a76ed8bf55 21 #define MAX_JUMP_COUNT 2
th_mbed 8:2fd3eedcde64 22 #define JUMP_SIZE 2
th_mbed 8:2fd3eedcde64 23 #define GAME_OVER -1
th_mbed 2:50a76ed8bf55 24
th_mbed 9:a2195ad200fa 25 //Bullet params
th_mbed 9:a2195ad200fa 26 #define HIGH_SPEED 5
th_mbed 9:a2195ad200fa 27 #define NOMAL_SOEED 3
th_mbed 9:a2195ad200fa 28 #define LOW_SPEED 1
th_mbed 9:a2195ad200fa 29
th_mbed 2:50a76ed8bf55 30 class Person
th_mbed 2:50a76ed8bf55 31 {
th_mbed 2:50a76ed8bf55 32 private:
th_mbed 2:50a76ed8bf55 33 point p;
th_mbed 2:50a76ed8bf55 34 int jump_count;
th_mbed 2:50a76ed8bf55 35 int jump_time;
th_mbed 8:2fd3eedcde64 36 bool isGround(int height);
th_mbed 2:50a76ed8bf55 37
th_mbed 2:50a76ed8bf55 38 public:
th_mbed 2:50a76ed8bf55 39 Person();
th_mbed 8:2fd3eedcde64 40 point update(int height);
th_mbed 2:50a76ed8bf55 41 point jump();
th_mbed 2:50a76ed8bf55 42 };
th_mbed 2:50a76ed8bf55 43
th_mbed 2:50a76ed8bf55 44 class Bullet
th_mbed 2:50a76ed8bf55 45 {
th_mbed 2:50a76ed8bf55 46 private:
th_mbed 2:50a76ed8bf55 47 point p;
th_mbed 2:50a76ed8bf55 48 int v;
th_mbed 2:50a76ed8bf55 49 public:
th_mbed 2:50a76ed8bf55 50 Bullet(point p, int v);
th_mbed 2:50a76ed8bf55 51 point update();
th_mbed 2:50a76ed8bf55 52 };
th_mbed 2:50a76ed8bf55 53
th_mbed 12:c74115744b24 54 class Stage
th_mbed 12:c74115744b24 55 {
th_mbed 12:c74115744b24 56 private:
th_mbed 12:c74115744b24 57 int v;
th_mbed 12:c74115744b24 58 int length;
th_mbed 13:70e31c1d8205 59 point stage[STEP_NUM];
th_mbed 12:c74115744b24 60 public:
th_mbed 12:c74115744b24 61 Stage(int v);
th_mbed 12:c74115744b24 62 point* getStage(point* stage);
th_mbed 12:c74115744b24 63 };
th_mbed 12:c74115744b24 64
th_mbed 12:c74115744b24 65
th_mbed 2:50a76ed8bf55 66 #endif