今までのジョイスティックの入力を段階分けしていた方式から、アナログ値をできる限りそのまま使用する方式に変更しました。

Dependencies:   mbed-rtos mbed

Fork of ControlMain2017 by albatross

Committer:
YusukeWakuta
Date:
Wed Apr 26 11:57:00 2017 +0000
Branch:
?????
Revision:
42:6cc53727acc2
Parent:
41:d2d123d7a6fa
Child:
43:2d8bffac06cd
?????????????????????

Who changed what in which revision?

UserRevisionLine numberNew contents of line
YusukeWakuta 42:6cc53727acc2 1 #ifndef VALUE_HANDLER
YusukeWakuta 41:d2d123d7a6fa 2 #define VALUE_HANDLER
YusukeWakuta 41:d2d123d7a6fa 3
YusukeWakuta 41:d2d123d7a6fa 4 #include "mbed.h"
YusukeWakuta 41:d2d123d7a6fa 5
YusukeWakuta 42:6cc53727acc2 6 #define PHASE_NUM 15 //奇数にしてください
YusukeWakuta 42:6cc53727acc2 7 #define SUM_UP_NUM 10.0
YusukeWakuta 42:6cc53727acc2 8 #define PITCHPERROLL 1.5
YusukeWakuta 42:6cc53727acc2 9
YusukeWakuta 41:d2d123d7a6fa 10 class ValueProcess
YusukeWakuta 41:d2d123d7a6fa 11 {
YusukeWakuta 41:d2d123d7a6fa 12 public:
YusukeWakuta 42:6cc53727acc2 13 float rollNeutral;
YusukeWakuta 42:6cc53727acc2 14 float rollUpperDiff;
YusukeWakuta 42:6cc53727acc2 15 float rollLowerDiff;
YusukeWakuta 41:d2d123d7a6fa 16
YusukeWakuta 42:6cc53727acc2 17 float pitchNeutral;//1って書いた方
YusukeWakuta 42:6cc53727acc2 18 float pitchUpperDiff;
YusukeWakuta 42:6cc53727acc2 19 float pitchLowerDiff;
YusukeWakuta 41:d2d123d7a6fa 20 float neutralDiff;
YusukeWakuta 41:d2d123d7a6fa 21
YusukeWakuta 42:6cc53727acc2 22 enum InputType {
YusukeWakuta 42:6cc53727acc2 23 enumRoll,
YusukeWakuta 42:6cc53727acc2 24 enumPitch
YusukeWakuta 42:6cc53727acc2 25 };
YusukeWakuta 42:6cc53727acc2 26
YusukeWakuta 42:6cc53727acc2 27 ValueProcess();
YusukeWakuta 41:d2d123d7a6fa 28 void setNeutral(float rollRead,float pitchRead);
YusukeWakuta 41:d2d123d7a6fa 29 void setMaxAndMin(InputType it,float value);
YusukeWakuta 42:6cc53727acc2 30 float MatchUpperAndLower(InputType it, float max,float min,float neutral,float value);
YusukeWakuta 42:6cc53727acc2 31 float Format2Range(float value,float max,float min);
YusukeWakuta 42:6cc53727acc2 32 int PhaseFloat(float value,float max,float min);
YusukeWakuta 42:6cc53727acc2 33 float SetRollPitchRacio(float pitch,float roll);
YusukeWakuta 42:6cc53727acc2 34 void ValueProcess::Processing(float rollRead,float pitchRead,int* input_R,int* input_L);
YusukeWakuta 41:d2d123d7a6fa 35 };
YusukeWakuta 41:d2d123d7a6fa 36
YusukeWakuta 41:d2d123d7a6fa 37 #endif