Yang Zhenye 201199680

Dependencies:   mbed

Revision:
9:a5a82b3d1102
Parent:
8:c02c278320c0
diff -r c02c278320c0 -r a5a82b3d1102 RooneyEngine/RooneyEngine.h
--- a/RooneyEngine/RooneyEngine.h	Thu May 14 18:30:55 2020 +0000
+++ b/RooneyEngine/RooneyEngine.h	Fri May 15 07:27:23 2020 +0000
@@ -1,3 +1,4 @@
+
 #ifndef ROONEYENGINE_H
 #define ROONEYENGIN_H
 
@@ -6,6 +7,28 @@
 #include "Gamepad.h"
 #include "Rooney.h"
 #include "Ball.h"
+/** control struct */
+struct control {
+  Vector2D c; /**< Vector 2D for joystick x */ 
+  };
+  /** RooneyEngine class
+  * @1 make the whole game run and set the score the reset process
+  * @2 cheak the collision and the reset or fall flag
+  * @3 draw on the lcd screen and load the gamepad controll
+  * @date May 14th 2020
+  * @author Yang Zhenye
+
+@ code
+
+#include "mbed.h"
+#include "N5110.h"
+#include "Gamepad.h"
+#include "RooneyEngine.h"
+@endcode
+*/
+
+
+
 
 class RooneyEngine{
     public:
@@ -18,19 +41,74 @@
     * @brief Destructor @details Non user specified.
     */
     ~RooneyEngine();
+ // Mutators.
+      /**
+  * @brief Initalises the RooneyEngine
+  */
     void init();
+  /**
+  * @brief reset the RooneyEngine.
+  */ 
     void reset();
+  /**
+  * @brief get the coordinate and the button_flag.
+  * @param &gamepad @details The gamepad object from Gamepad class.
+  */ 
+    void read_input(Gamepad &pad);
+  /**
+  * @brief check and flesh the reset flag.
+  * @param &gamepad @details The gamepad object from Gamepad class.
+  * @param &lcd @details The lcd object from the N5110 class
+  */ 
     void check_reset(N5110 &lcd, Gamepad &gamepad);
+  /**
+  * @brief check and flesh the start flag.
+  * @param &gamepad @details The gamepad object from Gamepad class.
+  * @param &lcd @details The lcd object from the N5110 class
+  */ 
     void check_start(N5110 &lcd, Gamepad &gamepad);
+  /**
+  * @brief check and flesh the collision flag.
+  * @param &gamepad @details The gamepad object from Gamepad class.
+  */
     void check_collision(Gamepad &gamepad);
-    void get_score();
-  //  void get_sprite();
+  /**
+  * @brief get the player score.
+  */
+    int get_score();
+  /**
+  * @brief get the player speed.
+  */
+    int get_speed();
+  /**
+  * @brief get the sprite.
+  */ 
+    void get_sprite(N5110 &lcd);
+  /**
+  * @brief Updates the LCD display.
+  * @param &lcd @details The lcd object from the N5110 class.
+  */
     void update_lcd(N5110 &lcd);
+  /**
+  * @brief run the game.
+  */
     void run_engine(N5110 &lcd, Gamepad &gamepad);
+  /**
+  * @brief get the reset flag.
+  */ 
     bool get_reset_flag();
+  /**
+  * @brief get the start flag.
+  */ 
     bool get_start_flag();
-    void get_rooney_x(Gamepad &gamepad);
+  /**
+  * @brief get player's x
+  */
+    void get_rooney_x(Gamepad &gamepad,int speed,float joy_x);
     private:
+    control _control;
+    player _player;
+    rooneybody body;
     int _player_x;
     int _player_y;
     int _x;