Yang Zhenye 201199680
Dependencies: mbed
Ball/Ball.cpp
- Committer:
- yangzhenye
- Date:
- 2020-04-30
- Revision:
- 2:baca89f466bc
- Parent:
- 1:74f525027af6
- Child:
- 5:fcad75e9b9e1
File content as of revision 2:baca89f466bc:
#include "Ball.h" Ball::Ball() { } Ball::~Ball() { for(i = 20; i >0; i--) { _x = 40 - _speed _y = 40 - 0.5*_speed if (_x < 0); _x =0; for (i = 20; i >0; i--) { _x = 0 + _speed } void shoot() { void Ball::init(int size,int speed) { _size = size; _x = WIDTH/2 - _size/2; _y = HEIGHT/2 - _size/2; srand(time(NULL)); int direction = rand() % 4; // randomise initial direction. // 4 possibilities. Get random modulo and set velocities accordingly if (direction == 0) { _velocity.x = speed; _velocity.y = speed; } else if (direction == 1) { _velocity.x = speed; _velocity.y = -speed; } else if (direction == 2) { _velocity.x = speed; _velocity.y = speed; } else { _velocity.x = -speed; _velocity.y = -speed; } } void Ball::draw(N5110 &lcd) { lcd.drawRect(_x,_y,_size,_size,FILL_BLACK); } void Ball::update() { _x += _velocity.x; _y += _velocity.y; } void Ball::set_velocity(Vector2D v) { _velocity.x = v.x; _velocity.y = v.y; } Vector2D Ball::get_velocity() { Vector2D v = {_velocity.x,_velocity.y}; return v; } Vector2D Ball::get_pos() { Vector2D p = {_x,_y}; return p; } void Ball::set_pos(Vector2D p) { _x = p.x; _y = p.y; }