Yang Zhenye 201199680
Dependencies: mbed
Menu/Menu.h
- Committer:
- yangzhenye
- Date:
- 2020-05-15
- Revision:
- 9:a5a82b3d1102
- Parent:
- 5:fcad75e9b9e1
File content as of revision 9:a5a82b3d1102:
#ifndef MENU_H #define MENU_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "RooneyEngine.h" struct State { int output; int next_state[4]; }; class Menu { public: // Constructor and destructor. /** * @brief Constructor @details Non user specified. */ Menu(); /** * @brief Destructor @details Non user specified. */ ~Menu(); // Mutators /** * @brief Initialises the Menu. */ void init(); /** * @brief Runs the menu and a state machine. * @param &lcd @details The lcd object from the N5110 class * @param &gamepad @details The gamepad object from Gamepad class */ void run_engine(N5110 &lcd, Gamepad &gamepad); /** * @brief Runs the game. * @param &lcd @details The lcd object from the N5110 class * @param &gamepad @details The gamepad object from Gamepad class */ void run_game(N5110 &lcd, Gamepad &gamepad); private: void display_page1(N5110 &lcd, Gamepad &gamepad); // void display_page2(N5110 &lcd, Gamepad &gamepad); void display_page3(N5110 &lcd, Gamepad &gamepad); void get_output(N5110 &lcd, Gamepad &gamepad); void get_input(bool start, bool back, bool x); int _output; int _state; int _input; RooneyEngine _engine; }; #endif