Yunting Zou 201199716

Dependencies:   mbed MotionSensor

Revision:
0:047e14f53977
Child:
1:9a8033d80067
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/story/story.h	Thu May 14 16:17:30 2020 +0000
@@ -0,0 +1,124 @@
+#include <stdio.h>
+#include <time.h>
+#include "mbed.h"
+#include "Gamepad.h"
+#include "N5110.h"
+/**
+this file is used to set the sounds and appearance of the game
+**/
+
+void firststory(); //@instructions
+void graph();     //@A picture of snake
+void music();     //@the opening music
+void lose();      //@losing music
+
+
+
+
+void firststory(){
+    lcd.clear(); 
+    lcd.printString("instructions",3,0);
+    lcd.printString("Hold joystick",0,1);
+    lcd.printString("to control",3,2);
+    lcd.printString("the snake",3,3);
+    lcd.printString("press X button",0,5);
+
+    lcd.refresh();
+    while ( pad.check_event(Gamepad::X_PRESSED) == false) {
+       lcd.refresh();
+    }
+}
+
+
+void graph(){ 
+
+lcd.clear();
+lcd.printString("press Y button",3,0);
+lcd.printString("to continue",3,1);
+     int gra[20][32] = {
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,0,1,0,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,1,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,1,0},
+{0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1},
+{0,0,1,0,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+{0,1,0,0,1,1,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
+{1,0,0,1,1,0,0,0,1,1,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0},
+{0,0,1,1,0,0,1,0,0,1,1,0,0,0,0,0,1,1,1,1,0,1,0,0,0,0,0,0,1,1,0,0},
+{0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,1,0,0,0,1,0,1,0,0,0,0,1,1,0,0,0},
+{0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,1,1,0,0,0,0},
+{0,0,0,0,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
+
+    };
+    
+    lcd.drawSprite(20,25,20,32,(int*)gra);
+    while ( pad.check_event(Gamepad::Y_PRESSED) == false) {
+       lcd.refresh();
+    }
+}
+    
+    
+void music(){
+     pad.tone(523.25,0.25);
+       wait(0.15);
+       pad.tone(783.99,0.25);
+        wait(0.15);
+       pad.tone(659.26,0.25);
+       wait(0.15);
+       pad.tone(783.99,0.25);
+       wait(0.15);
+       pad.tone(698.46,0.25);
+       wait(0.15);
+       pad.tone(783.99,0.25);
+       wait(0.15);
+       pad.tone(698.46,0.25);
+       wait(0.15);
+       pad.tone(659.26,0.25);
+       wait(0.15);
+       pad.tone(587.33,0.25);
+       wait(0.15);
+       pad.tone(659.26,0.25);
+       wait(0.15);
+       pad.tone(698.46,0.25);
+       wait(0.15);
+       pad.tone(587.33,0.25);
+       wait(0.15);
+       pad.tone(523.25,0.25);
+       wait(0.15);
+    }
+    
+void lose(){
+    pad.tone(1045.50,0.25);
+       wait(0.15);
+       pad.tone(987.77,0.25);
+       wait(0.15);
+       pad.tone(880.00,0.25);
+       wait(0.15);
+       pad.tone(783.99,0.25);
+       wait(0.15);
+       pad.tone(698.46,0.25);
+       wait(0.15);
+       pad.tone(1045.50,0.25);
+       wait(0.15);
+       pad.tone(987.77,0.25);
+       wait(0.15);
+       pad.tone(880.00,0.25);
+       wait(0.15);
+       pad.tone(783.99,0.25);
+       wait(0.15);
+       pad.tone(698.46,0.25);
+       wait(0.15);
+       
+       }
+       
+    
+    
+