Li Ruofan 201199450
Dependencies: mbed
main.cpp@1:bd7c99a5bd10, 2020-05-24 (annotated)
- Committer:
- DannyLee
- Date:
- Sun May 24 08:16:35 2020 +0000
- Revision:
- 1:bd7c99a5bd10
- Parent:
- 0:80a59a49d504
Li Ruofan 201199450
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
DannyLee | 0:80a59a49d504 | 1 | /* |
DannyLee | 0:80a59a49d504 | 2 | ELEC2645 Embedded Systems Project |
DannyLee | 0:80a59a49d504 | 3 | School of Electronic & Electrical Engineering |
DannyLee | 0:80a59a49d504 | 4 | University of Leeds |
DannyLee | 0:80a59a49d504 | 5 | Name: Ruofan Li |
DannyLee | 0:80a59a49d504 | 6 | Username: el17rl |
DannyLee | 0:80a59a49d504 | 7 | Student ID Number: 201199450 |
DannyLee | 0:80a59a49d504 | 8 | Date: May, 2020 |
DannyLee | 0:80a59a49d504 | 9 | */ |
DannyLee | 0:80a59a49d504 | 10 | |
DannyLee | 0:80a59a49d504 | 11 | #include "mbed.h" |
DannyLee | 0:80a59a49d504 | 12 | #include "N5110.h" |
DannyLee | 0:80a59a49d504 | 13 | #include "Gamepad.h" |
DannyLee | 0:80a59a49d504 | 14 | #include "Snake.h" |
DannyLee | 0:80a59a49d504 | 15 | |
DannyLee | 0:80a59a49d504 | 16 | struct UserInput { |
DannyLee | 0:80a59a49d504 | 17 | Direction d; |
DannyLee | 0:80a59a49d504 | 18 | }; |
DannyLee | 0:80a59a49d504 | 19 | |
DannyLee | 0:80a59a49d504 | 20 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);//set LCD pins |
DannyLee | 0:80a59a49d504 | 21 | Gamepad pad; |
DannyLee | 0:80a59a49d504 | 22 | Snake snake; |
DannyLee | 0:80a59a49d504 | 23 | |
DannyLee | 0:80a59a49d504 | 24 | int sound_(); |
DannyLee | 0:80a59a49d504 | 25 | void begin(); |
DannyLee | 0:80a59a49d504 | 26 | void init(Gamepad &pad); |
DannyLee | 1:bd7c99a5bd10 | 27 | void game_rules(); |
DannyLee | 0:80a59a49d504 | 28 | |
DannyLee | 0:80a59a49d504 | 29 | int main() |
DannyLee | 0:80a59a49d504 | 30 | { |
DannyLee | 0:80a59a49d504 | 31 | init(pad); |
DannyLee | 0:80a59a49d504 | 32 | while (1) { |
DannyLee | 0:80a59a49d504 | 33 | snake.draw(lcd); |
DannyLee | 0:80a59a49d504 | 34 | snake.update(pad); |
DannyLee | 0:80a59a49d504 | 35 | } |
DannyLee | 0:80a59a49d504 | 36 | } |
DannyLee | 0:80a59a49d504 | 37 | |
DannyLee | 0:80a59a49d504 | 38 | void init(Gamepad &pad) |
DannyLee | 0:80a59a49d504 | 39 | { |
DannyLee | 0:80a59a49d504 | 40 | // initialise LCD and Gamepad |
DannyLee | 0:80a59a49d504 | 41 | lcd.init(); |
DannyLee | 0:80a59a49d504 | 42 | pad.init(); |
DannyLee | 0:80a59a49d504 | 43 | begin(); |
DannyLee | 0:80a59a49d504 | 44 | snake.init(25,25,6,1); |
DannyLee | 0:80a59a49d504 | 45 | // initialise parameters of the project |
DannyLee | 1:bd7c99a5bd10 | 46 | // display rules |
DannyLee | 1:bd7c99a5bd10 | 47 | game_rules(); |
DannyLee | 0:80a59a49d504 | 48 | } |
DannyLee | 0:80a59a49d504 | 49 | |
DannyLee | 0:80a59a49d504 | 50 | void begin(){ |
DannyLee | 0:80a59a49d504 | 51 | lcd.printString(" Greedy Snake ",0,1); |
DannyLee | 0:80a59a49d504 | 52 | lcd.printString(" Li Ruofan ",0,2); |
DannyLee | 0:80a59a49d504 | 53 | lcd.printString(" 201199450 ",0,3); |
DannyLee | 0:80a59a49d504 | 54 | lcd.printString(" Quickly ",0,4); |
DannyLee | 0:80a59a49d504 | 55 | lcd.printString(" Push X twice ",0,5); |
DannyLee | 0:80a59a49d504 | 56 | lcd.refresh(); |
DannyLee | 0:80a59a49d504 | 57 | |
DannyLee | 0:80a59a49d504 | 58 | while (pad.check_event(Gamepad::X_PRESSED) == false){ |
DannyLee | 0:80a59a49d504 | 59 | pad.leds_on(); |
DannyLee | 0:80a59a49d504 | 60 | sound_(); |
DannyLee | 0:80a59a49d504 | 61 | wait(0.3); |
DannyLee | 0:80a59a49d504 | 62 | pad.leds_off(); |
DannyLee | 0:80a59a49d504 | 63 | wait(0.3); |
DannyLee | 0:80a59a49d504 | 64 | } |
DannyLee | 0:80a59a49d504 | 65 | |
DannyLee | 0:80a59a49d504 | 66 | lcd.clear(); |
DannyLee | 0:80a59a49d504 | 67 | |
DannyLee | 0:80a59a49d504 | 68 | } |
DannyLee | 0:80a59a49d504 | 69 | |
DannyLee | 1:bd7c99a5bd10 | 70 | void game_rules(){ |
DannyLee | 0:80a59a49d504 | 71 | lcd.clear(); |
DannyLee | 0:80a59a49d504 | 72 | lcd.printString(" Greedy Snake! ",0,0); |
DannyLee | 0:80a59a49d504 | 73 | lcd.printString(" Move the snake ",0,1); |
DannyLee | 0:80a59a49d504 | 74 | lcd.printString(" To eat apples ",0,2); |
DannyLee | 0:80a59a49d504 | 75 | lcd.printString(" Far from wall ",0,3); |
DannyLee | 0:80a59a49d504 | 76 | lcd.printString(" Press start! ",0,5); |
DannyLee | 0:80a59a49d504 | 77 | lcd.refresh(); |
DannyLee | 0:80a59a49d504 | 78 | |
DannyLee | 0:80a59a49d504 | 79 | while (pad.check_event(Gamepad::START_PRESSED) == false) { |
DannyLee | 0:80a59a49d504 | 80 | pad.leds_on(); |
DannyLee | 0:80a59a49d504 | 81 | wait(0.2); |
DannyLee | 1:bd7c99a5bd10 | 82 | } |
DannyLee | 1:bd7c99a5bd10 | 83 | |
DannyLee | 1:bd7c99a5bd10 | 84 | lcd.clear(); |
DannyLee | 0:80a59a49d504 | 85 | } |
DannyLee | 0:80a59a49d504 | 86 | |
DannyLee | 0:80a59a49d504 | 87 | int sound_(){ |
DannyLee | 0:80a59a49d504 | 88 | pad.tone(784.0,0.3); |
DannyLee | 0:80a59a49d504 | 89 | wait(0.3); |
DannyLee | 0:80a59a49d504 | 90 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 0:80a59a49d504 | 91 | return 0; |
DannyLee | 0:80a59a49d504 | 92 | } |
DannyLee | 0:80a59a49d504 | 93 | pad.tone(784.0,0.3); |
DannyLee | 0:80a59a49d504 | 94 | wait(0.3); |
DannyLee | 0:80a59a49d504 | 95 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 0:80a59a49d504 | 96 | return 0; |
DannyLee | 0:80a59a49d504 | 97 | } |
DannyLee | 0:80a59a49d504 | 98 | pad.tone(880.0,0.3); |
DannyLee | 0:80a59a49d504 | 99 | wait(0.3); |
DannyLee | 0:80a59a49d504 | 100 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 0:80a59a49d504 | 101 | return 0; |
DannyLee | 0:80a59a49d504 | 102 | } |
DannyLee | 0:80a59a49d504 | 103 | pad.tone(587.0,0.6); |
DannyLee | 0:80a59a49d504 | 104 | wait(0.5); |
DannyLee | 0:80a59a49d504 | 105 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 0:80a59a49d504 | 106 | return 0; |
DannyLee | 0:80a59a49d504 | 107 | } |
DannyLee | 0:80a59a49d504 | 108 | pad.tone(523.0,0.3); |
DannyLee | 0:80a59a49d504 | 109 | wait(0.3); |
DannyLee | 0:80a59a49d504 | 110 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 0:80a59a49d504 | 111 | return 0; |
DannyLee | 0:80a59a49d504 | 112 | } |
DannyLee | 0:80a59a49d504 | 113 | pad.tone(523.0,0.3); |
DannyLee | 0:80a59a49d504 | 114 | wait(0.3); |
DannyLee | 0:80a59a49d504 | 115 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 0:80a59a49d504 | 116 | return 0; |
DannyLee | 0:80a59a49d504 | 117 | } |
DannyLee | 0:80a59a49d504 | 118 | pad.tone(440.0,0.3); |
DannyLee | 0:80a59a49d504 | 119 | wait(0.3); |
DannyLee | 0:80a59a49d504 | 120 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 0:80a59a49d504 | 121 | return 0; |
DannyLee | 0:80a59a49d504 | 122 | } |
DannyLee | 0:80a59a49d504 | 123 | pad.tone(587.0,0.6); |
DannyLee | 0:80a59a49d504 | 124 | wait(0.4); |
DannyLee | 0:80a59a49d504 | 125 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 0:80a59a49d504 | 126 | return 0; |
DannyLee | 0:80a59a49d504 | 127 | } |
DannyLee | 0:80a59a49d504 | 128 | pad.tone(784.0,0.4); |
DannyLee | 0:80a59a49d504 | 129 | wait(0.4); |
DannyLee | 0:80a59a49d504 | 130 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 0:80a59a49d504 | 131 | return 0; |
DannyLee | 0:80a59a49d504 | 132 | } |
DannyLee | 0:80a59a49d504 | 133 | pad.tone(784.0,0.4); |
DannyLee | 0:80a59a49d504 | 134 | wait(0.4); |
DannyLee | 0:80a59a49d504 | 135 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 0:80a59a49d504 | 136 | return 0; |
DannyLee | 0:80a59a49d504 | 137 | } |
DannyLee | 0:80a59a49d504 | 138 | pad.tone(880.0,0.3); |
DannyLee | 0:80a59a49d504 | 139 | wait(0.3); |
DannyLee | 0:80a59a49d504 | 140 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 0:80a59a49d504 | 141 | return 0; |
DannyLee | 0:80a59a49d504 | 142 | } |
DannyLee | 0:80a59a49d504 | 143 | pad.tone(1046.0,0.3); |
DannyLee | 0:80a59a49d504 | 144 | wait(0.3); |
DannyLee | 0:80a59a49d504 | 145 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 0:80a59a49d504 | 146 | return 0; |
DannyLee | 0:80a59a49d504 | 147 | } |
DannyLee | 0:80a59a49d504 | 148 | pad.tone(880.0,0.3); |
DannyLee | 0:80a59a49d504 | 149 | wait(0.3); |
DannyLee | 0:80a59a49d504 | 150 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 0:80a59a49d504 | 151 | return 0; |
DannyLee | 0:80a59a49d504 | 152 | } |
DannyLee | 0:80a59a49d504 | 153 | pad.tone(784.0,0.3); |
DannyLee | 0:80a59a49d504 | 154 | wait(0.3); |
DannyLee | 0:80a59a49d504 | 155 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 0:80a59a49d504 | 156 | return 0; |
DannyLee | 0:80a59a49d504 | 157 | } |
DannyLee | 0:80a59a49d504 | 158 | pad.tone(523.0,0.4); |
DannyLee | 0:80a59a49d504 | 159 | wait(0.4); |
DannyLee | 0:80a59a49d504 | 160 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 0:80a59a49d504 | 161 | return 0; |
DannyLee | 0:80a59a49d504 | 162 | } |
DannyLee | 0:80a59a49d504 | 163 | pad.tone(523.0,0.4); |
DannyLee | 0:80a59a49d504 | 164 | wait(0.3); |
DannyLee | 0:80a59a49d504 | 165 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 0:80a59a49d504 | 166 | return 0; |
DannyLee | 0:80a59a49d504 | 167 | } |
DannyLee | 0:80a59a49d504 | 168 | pad.tone(440.0,0.3); |
DannyLee | 0:80a59a49d504 | 169 | wait(0.3); |
DannyLee | 0:80a59a49d504 | 170 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 0:80a59a49d504 | 171 | return 0; |
DannyLee | 0:80a59a49d504 | 172 | } |
DannyLee | 0:80a59a49d504 | 173 | pad.tone(587.0,0.6); |
DannyLee | 0:80a59a49d504 | 174 | wait(0.6); |
DannyLee | 0:80a59a49d504 | 175 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 0:80a59a49d504 | 176 | return 0; |
DannyLee | 0:80a59a49d504 | 177 | } |
DannyLee | 1:bd7c99a5bd10 | 178 | pad.tone(659.0f,0.3f); |
DannyLee | 1:bd7c99a5bd10 | 179 | wait(0.3f); |
DannyLee | 1:bd7c99a5bd10 | 180 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 0:80a59a49d504 | 181 | return 0; |
DannyLee | 1:bd7c99a5bd10 | 182 | } |
DannyLee | 1:bd7c99a5bd10 | 183 | pad.tone(659.0f,0.2f); |
DannyLee | 1:bd7c99a5bd10 | 184 | wait(0.2f); |
DannyLee | 1:bd7c99a5bd10 | 185 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 1:bd7c99a5bd10 | 186 | return 0; |
DannyLee | 1:bd7c99a5bd10 | 187 | } |
DannyLee | 1:bd7c99a5bd10 | 188 | pad.tone(587.0f,0.3f); |
DannyLee | 1:bd7c99a5bd10 | 189 | wait(0.3f); |
DannyLee | 1:bd7c99a5bd10 | 190 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 1:bd7c99a5bd10 | 191 | return 0; |
DannyLee | 1:bd7c99a5bd10 | 192 | } |
DannyLee | 1:bd7c99a5bd10 | 193 | pad.tone(523.0f,0.2f); |
DannyLee | 1:bd7c99a5bd10 | 194 | wait(0.2f); |
DannyLee | 1:bd7c99a5bd10 | 195 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 1:bd7c99a5bd10 | 196 | return 0; |
DannyLee | 1:bd7c99a5bd10 | 197 | } |
DannyLee | 1:bd7c99a5bd10 | 198 | pad.tone(523.0f,0.3f); |
DannyLee | 1:bd7c99a5bd10 | 199 | wait(0.3f); |
DannyLee | 1:bd7c99a5bd10 | 200 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 1:bd7c99a5bd10 | 201 | return 0; |
DannyLee | 1:bd7c99a5bd10 | 202 | } |
DannyLee | 1:bd7c99a5bd10 | 203 | pad.tone(659.0f,0.2f); |
DannyLee | 1:bd7c99a5bd10 | 204 | wait(0.2f); |
DannyLee | 1:bd7c99a5bd10 | 205 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 1:bd7c99a5bd10 | 206 | return 0; |
DannyLee | 1:bd7c99a5bd10 | 207 | } |
DannyLee | 1:bd7c99a5bd10 | 208 | pad.tone(784.0f,0.3f); |
DannyLee | 1:bd7c99a5bd10 | 209 | wait(0.3f); |
DannyLee | 1:bd7c99a5bd10 | 210 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 1:bd7c99a5bd10 | 211 | return 0; |
DannyLee | 1:bd7c99a5bd10 | 212 | } |
DannyLee | 1:bd7c99a5bd10 | 213 | pad.tone(1046.0f,0.3f); |
DannyLee | 1:bd7c99a5bd10 | 214 | wait(0.3f); |
DannyLee | 1:bd7c99a5bd10 | 215 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 1:bd7c99a5bd10 | 216 | return 0; |
DannyLee | 1:bd7c99a5bd10 | 217 | } |
DannyLee | 1:bd7c99a5bd10 | 218 | pad.tone(1046.0f,0.2f); |
DannyLee | 1:bd7c99a5bd10 | 219 | wait(0.2f); |
DannyLee | 1:bd7c99a5bd10 | 220 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 1:bd7c99a5bd10 | 221 | return 0; |
DannyLee | 1:bd7c99a5bd10 | 222 | } |
DannyLee | 1:bd7c99a5bd10 | 223 | pad.tone(1046.0f,0.2f); |
DannyLee | 1:bd7c99a5bd10 | 224 | wait(0.2f); |
DannyLee | 1:bd7c99a5bd10 | 225 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 1:bd7c99a5bd10 | 226 | return 0; |
DannyLee | 1:bd7c99a5bd10 | 227 | } |
DannyLee | 1:bd7c99a5bd10 | 228 | pad.tone(880.0f,0.5f); |
DannyLee | 1:bd7c99a5bd10 | 229 | wait(0.5f); |
DannyLee | 1:bd7c99a5bd10 | 230 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 1:bd7c99a5bd10 | 231 | return 0; |
DannyLee | 1:bd7c99a5bd10 | 232 | } |
DannyLee | 1:bd7c99a5bd10 | 233 | pad.tone(784.0f,0.3f); |
DannyLee | 1:bd7c99a5bd10 | 234 | wait(0.3f); |
DannyLee | 1:bd7c99a5bd10 | 235 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 1:bd7c99a5bd10 | 236 | return 0; |
DannyLee | 1:bd7c99a5bd10 | 237 | } |
DannyLee | 1:bd7c99a5bd10 | 238 | pad.tone(784.0f,0.2f); |
DannyLee | 1:bd7c99a5bd10 | 239 | wait(0.2f); |
DannyLee | 1:bd7c99a5bd10 | 240 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 1:bd7c99a5bd10 | 241 | return 0; |
DannyLee | 1:bd7c99a5bd10 | 242 | } |
DannyLee | 1:bd7c99a5bd10 | 243 | pad.tone(880.0f,0.3f); |
DannyLee | 1:bd7c99a5bd10 | 244 | wait(0.3f); |
DannyLee | 1:bd7c99a5bd10 | 245 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 1:bd7c99a5bd10 | 246 | return 0; |
DannyLee | 1:bd7c99a5bd10 | 247 | } |
DannyLee | 1:bd7c99a5bd10 | 248 | pad.tone(784.0f,0.3f); |
DannyLee | 1:bd7c99a5bd10 | 249 | wait(0.3f); |
DannyLee | 1:bd7c99a5bd10 | 250 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 1:bd7c99a5bd10 | 251 | return 0; |
DannyLee | 1:bd7c99a5bd10 | 252 | } |
DannyLee | 1:bd7c99a5bd10 | 253 | pad.tone(659.0f,0.2f); |
DannyLee | 1:bd7c99a5bd10 | 254 | wait(0.2f); |
DannyLee | 1:bd7c99a5bd10 | 255 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 1:bd7c99a5bd10 | 256 | return 0; |
DannyLee | 1:bd7c99a5bd10 | 257 | } |
DannyLee | 1:bd7c99a5bd10 | 258 | pad.tone(523.0f,0.3f); |
DannyLee | 1:bd7c99a5bd10 | 259 | wait(0.3f); |
DannyLee | 1:bd7c99a5bd10 | 260 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 1:bd7c99a5bd10 | 261 | return 0; |
DannyLee | 1:bd7c99a5bd10 | 262 | } |
DannyLee | 1:bd7c99a5bd10 | 263 | pad.tone(587.0f,0.3f); |
DannyLee | 1:bd7c99a5bd10 | 264 | wait(0.3f); |
DannyLee | 1:bd7c99a5bd10 | 265 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 1:bd7c99a5bd10 | 266 | return 0; |
DannyLee | 1:bd7c99a5bd10 | 267 | } |
DannyLee | 1:bd7c99a5bd10 | 268 | pad.tone(587.0f,0.2f); |
DannyLee | 1:bd7c99a5bd10 | 269 | wait(0.2f); |
DannyLee | 1:bd7c99a5bd10 | 270 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 1:bd7c99a5bd10 | 271 | return 0; |
DannyLee | 1:bd7c99a5bd10 | 272 | } |
DannyLee | 1:bd7c99a5bd10 | 273 | pad.tone(659.0f,0.3f); |
DannyLee | 1:bd7c99a5bd10 | 274 | wait(0.3f); |
DannyLee | 1:bd7c99a5bd10 | 275 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 1:bd7c99a5bd10 | 276 | return 0; |
DannyLee | 1:bd7c99a5bd10 | 277 | } |
DannyLee | 1:bd7c99a5bd10 | 278 | pad.tone(587.0f,0.2f); |
DannyLee | 1:bd7c99a5bd10 | 279 | wait(0.2f); |
DannyLee | 1:bd7c99a5bd10 | 280 | if(pad.check_event(Gamepad::X_PRESSED) == true){ |
DannyLee | 1:bd7c99a5bd10 | 281 | return 0; |
DannyLee | 1:bd7c99a5bd10 | 282 | } |
DannyLee | 1:bd7c99a5bd10 | 283 | return 0; |
DannyLee | 1:bd7c99a5bd10 | 284 | }//play Chinese song "East is Red" and Australian song "Sheep clippling" |