Mochu Yao explorer game
Dependencies: mbed
Diff: explorer/explorer.cpp
- Revision:
- 33:ea83f08fa466
- Parent:
- 31:8e92b65e0779
- Child:
- 34:66e37a0d59c3
diff -r 47d98959b4ef -r ea83f08fa466 explorer/explorer.cpp --- a/explorer/explorer.cpp Wed Apr 29 12:19:12 2020 +0000 +++ b/explorer/explorer.cpp Wed Apr 29 13:28:41 2020 +0000 @@ -105,29 +105,30 @@ return _explorer_sprite; } -void Explorer::set_y_coordinate(bool ifjump, int jump_height) { +void Explorer::set_y_coordinate(bool ifjump, int jump_height, int ) { _jump_height = jump_height; - // jump need to have this function - // when you jump makesure the module will not be offscreen also if you fall from the surface you can not jump back again - if (ifjump == 1) { - _jump_height = 40; } //the player can jump up to 30 height and then fall down - if (_jump_height !=0) { - _jump_height--; - _y = 20 + _jump_height; - if ((_line_4.left <= _x) && (_line_4.right >= _x) && (_y >= 40)) { - _y = 40; _jump_height = 0;} - else if ((_line_5.left <= _x) && (_line_5.right >= _x) && (_y >= 40)) { - _y = 40; _jump_height = 0;} - else if ((_line_6.left <= _x) && (_line_6.right >= _x) && (_y >= 40)) { - _y = 40; _jump_height = 0;} - else if ((_line_1.left <= _x) && (_line_1.right >= _x) && (_y < 40)) { - _y = 20; _jump_height = 0;} - else if ((_line_2.left <= _x) && (_line_2.right >= _x) && (_y < 40)) { - _y = 20; _jump_height = 0;} - else if ((_line_3.left <= _x) && (_line_3.right >= _x) && (_y < 40)) { - _y = 20; _jump_height = 0;} - else { _f_flag = true; } + if (ifjump && _jump_height < 35) { + _jump_height = 40; } + if (_jump_height !=0) _speed--; // Keep falling until not jumping. + if ((_line_4.left <= _x - 5) && (_line_4.right >= _x)){ + _y_flag = 1;} + else if ((_line_5.left <= _x - 5) && (_line_5.right >= _x)) { + _y_flag = 1;} + else if ((_line_6.left <= _x - 5) && (_line_6.right >= _x)) { + _y_flag = 1;} + else if ((_line_1.left <= _x) && (_line_1.right >= _x)){ + _y_flag = 0; } + else if ((_line_2.left <= _x) && (_line_2.right >= _x)){ + _y_flag = 0;} + else if ((_line_3.left <= _x) && (_line_3.right >= _x)){ + _y_flag = 0;} + } + if (_y_flag == 1 && ifjump) { + _platform = 5; + } else if (_y_flag == 0) { + _platform = 23; } + _y = _platform - 0.5*_jump_height; } int Explorer::get_y() { @@ -156,10 +157,10 @@ void Explorer::fall(bool f_flag, Gamepad &gamepad) { - _f_flag = f_flag; - gamepad.tone(int(1500+0.5*_y), 0.05); // decending equation - _y++; - if(_y == 80) { // Stop falling function + _f_flag = f_flag; // decending equation + if (_f_flag == true) { + _y++; } + else if(_y == 80) { // Stop falling function _f_flag = false; _r_flag = true; gamepad.tone(1000, 0.05);