Mochu Yao explorer game
Dependencies: mbed
item/item-enginee.cpp
- Committer:
- el17my
- Date:
- 2020-04-27
- Revision:
- 8:201ef0618b7d
- Parent:
- 3:672d4bd8225d
- Child:
- 9:e11bb7cef050
File content as of revision 8:201ef0618b7d:
@code #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "item.h" #include <cstdlib> //the standard library by which we need the rand() and srand() function #include <ctime> //in order to generate random number we need <ctime> N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad gamepad; item _item; //the position of the player is essential //the player's position at first can not be same with the item, so I init the player's position and the item's position together int _player_x; int _player_y; int _player_score; bool _collision_flag;// to see if the player can get a score int main() { _item.init();// use this to generate the item srand(time(NULL));// generate random values _player_score = 0;// set player score to 0; _player_x = 30; _player_y = 20;//make sure they are not in the same position at first,but player on the underlevel while(1) { // becasue the module of the player is big so it has to be make sure that //the item will be collected when the edge of the module collide with the item if (((_player_x - _item.get_item_x())< 7) && ((_player_y - _item.get_item_y()) < 7)) { _collision_flag = true; _player_score++; _item.set_item(((rand()%80)+ 5) , ((rand()%80)+ 5)); // use the rand()%m function to generate a number from 80 to 1 // on a constrained random position. gamepad.tone(1000, 0.1);//cause a noise to makesure the coin has collected } // Print the item. lcd.drawSprite(_item.get_item_x(),_item.get_item_y(),6,5,(int*)_item.get_item_form()); } } @endcode