Mochu Yao explorer game
Dependencies: mbed
Diff: explorer/explorer.h
- Revision:
- 30:65e639ace415
- Parent:
- 27:354d91d59b6d
- Child:
- 33:ea83f08fa466
--- a/explorer/explorer.h Tue Apr 28 18:26:20 2020 +0000 +++ b/explorer/explorer.h Wed Apr 29 03:18:13 2020 +0000 @@ -76,34 +76,86 @@ class Explorer { public: + // Constructor and destructor. + /** + * @brief Constructor @details Non user specified. + */ Explorer(); - //Constructor + /** + * @brief Destructor @details Non user specified. + */ ~Explorer(); - //Destructor void init(); + + // Mutators. + /** + * @brief Sets the X coordinate of the Explorer. + * @param joy_x @details The horizontal value of the joystick x. + * @param speed @details The player's speed to move. + * @param Player_direction direction @details The current direction the skater is facing from the enum class + */ void set_x_coordinate(float joy_x, int speed, Player_direction direction); + /** + * @brief Sets the Y coordinate of the Explorer. + * @param ifjump @details B boolean flag that is true only if the B button is pressed + * @param jump_height @details the height when player jumps and which level to stay + */ void set_y_coordinate(bool ifjump, int jump_height); + /** + * @brief get y coordinate. + * @returns The y coordinate of the explorer + */ int get_y(); - + /** + * @brief get x coordinate. + * @returns The x coordinate of the explorer + */ int get_x(); - + /** + * @brief get speed. + * @returns The moving speed of the explorer + */ int get_speed(); - + /** + * @brief get jump height. + * @returns the increasing height of the explorer. + */ int get_jump_height(); - + /** + * @brief get player's direction. + * @returns direction of the player. + */ Player_direction get_direction(); - + /** + * @brief get sprite. + * @returns four different sprites. + */ Explorer_sprite get_explorer_sprite(); - + /** + * @brief get the players form and print on the screen (same as the item file) + * @returns the sprite of the explorer + */ int * get_form(Explorer_sprite sprite); -//this function is used to get the players form and print on the screen (same as the item file) - + /** + * @brief get the fall flag + * @param &gamepad @details The gamepad object from Gamepad class. + * @param f_flag @details the fall flag. + */ void fall(bool f_flag, Gamepad &gamepad); -//the fall flag need to add music to hint the player that the game is over + /** + * @brief get the reset flag + * @param flag @details the reset flag. + */ void reset_flag(bool flag); -//the reset flag also need to add music to hint the player that the game has been reseted +/** + * @brief Gets the fall flag. + * @returns The fall flag of the explorer. + */ bool get_fall_flag(); - +/** + * @brief Gets the reset flag. + * @returns The reset flag of the explorer. + */ bool get_reset_flag(); private: