Mochu Yao explorer game
Dependencies: mbed
Diff: explorer/explorer.h
- Revision:
- 14:5e73a6e34c17
- Parent:
- 13:30330d61f09c
- Child:
- 17:1b4ecc01b79f
--- a/explorer/explorer.h Tue Apr 28 11:51:39 2020 +0000 +++ b/explorer/explorer.h Tue Apr 28 11:55:05 2020 +0000 @@ -1,3 +1,17 @@ +#ifndef EXPLORER_H +#define EXPLORER_H + + +#include "mbed.h" +#include "Gamepad.h" +#include "surface.h" +//use the enum to define the value we need for the explorer +enum Explorer_sprite {Move_right,Move_left,Stand_left, Stand_right}; +//we have four sprite form so we can define the sprite on the screen by using these enum +//the explorer's direction +enum Player_direction {right,left}; + +/** Explorer Class /** explorer * @the explorer file has three functions 1 the movement of a explorer to jump and move in left or right direction @@ -5,11 +19,7 @@ 3 reset the game * @date April 15th 2020 * @author Yaomochu -*/ -#ifndef EXPLORER_H -#define EXPLORER_H -/** Explorer Class @code #include "mbed.h" @@ -66,15 +76,6 @@ @endcode */ -#include "mbed.h" -#include "Gamepad.h" -#include "surface.h" -//use the enum to define the value we need for the explorer -enum Explorer_sprite {Move_right,Move_left,Stand_left, Stand_right}; -//we have four sprite form so we can define the sprite on the screen by using these enum -//the explorer's direction -enum Player_direction {right,left}; - class Explorer { public: Explorer();