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Dependencies: mbed
Diff: item/item.h
- Revision:
- 19:14c5427b30d1
- Parent:
- 17:1b4ecc01b79f
- Child:
- 23:7be9701fc1b8
--- a/item/item.h Tue Apr 28 12:52:16 2020 +0000 +++ b/item/item.h Tue Apr 28 13:37:26 2020 +0000 @@ -41,8 +41,8 @@ // becasue the module of the player is big so it has to be make sure that //the item will be collected when the edge of the module collide with the item - if ((_player_x == _item.get_item_x()() - && (_player_y == _item.get_item_y() - 8))) { + if ((_player_x == _item.get_item_x() + && (_player_y == _item.get_item_y() - 8)) { _collision_flag = true; _player_score++; _item.set_item(((rand()%80)+ 5) , ((rand()%80)+ 5)); // use the rand()%m function to generate a number from 80 to 1