Mochu Yao explorer game

Dependencies:   mbed

Committer:
el17my
Date:
Tue Apr 28 17:19:55 2020 +0000
Revision:
23:7be9701fc1b8
Parent:
20:20e6ba54e15c
Child:
26:4d193529b447
4.29

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17my 14:5e73a6e34c17 1 #ifndef EXPLORER_H
el17my 14:5e73a6e34c17 2 #define EXPLORER_H
el17my 14:5e73a6e34c17 3
el17my 14:5e73a6e34c17 4
el17my 14:5e73a6e34c17 5 #include "mbed.h"
el17my 14:5e73a6e34c17 6 #include "Gamepad.h"
el17my 14:5e73a6e34c17 7 #include "surface.h"
el17my 14:5e73a6e34c17 8 //use the enum to define the value we need for the explorer
el17my 14:5e73a6e34c17 9 enum Explorer_sprite {Move_right,Move_left,Stand_left, Stand_right};
el17my 14:5e73a6e34c17 10 //we have four sprite form so we can define the sprite on the screen by using these enum
el17my 14:5e73a6e34c17 11 //the explorer's direction
el17my 14:5e73a6e34c17 12 enum Player_direction {right,left};
el17my 14:5e73a6e34c17 13
el17my 14:5e73a6e34c17 14 /** Explorer Class
el17my 7:88c4ba6bb37b 15 * @the explorer file has three functions
el17my 23:7be9701fc1b8 16 * @ 1 the movement of a explorer to jump and move in left or right direction
el17my 23:7be9701fc1b8 17 * @ 2 check fallen and collision
el17my 23:7be9701fc1b8 18 * @ 3 reset the game
el17my 23:7be9701fc1b8 19 * @ date April 15th 2020
el17my 23:7be9701fc1b8 20 * @ author Yaomochu
el17my 10:559487aac60e 21
el17my 23:7be9701fc1b8 22 * @code
el17my 10:559487aac60e 23
el17my 7:88c4ba6bb37b 24 #include "mbed.h"
el17my 10:559487aac60e 25 #include "N5110.h"
el17my 10:559487aac60e 26 #include "Gamepad.h"
el17my 10:559487aac60e 27 #include "explorer.h"
el17my 10:559487aac60e 28 #include <cstdlib>
el17my 10:559487aac60e 29 #include <ctime>
el17my 10:559487aac60e 30
el17my 10:559487aac60e 31 Gamepad gamepad;
el17my 10:559487aac60e 32 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
el17my 10:559487aac60e 33 Explorer _player;
el17my 10:559487aac60e 34
el17my 10:559487aac60e 35 int _player_x;
el17my 10:559487aac60e 36 int _player_y;
el17my 10:559487aac60e 37 bool _f_flag;
el17my 10:559487aac60e 38 bool _r_flag;
el17my 10:559487aac60e 39 bool _start_flag;
el17my 10:559487aac60e 40 int _speed;
el17my 10:559487aac60e 41 int _jump_height;
el17my 10:559487aac60e 42 Player_direction _player_direction;
el17my 10:559487aac60e 43 Explorer_sprite _explorer_sprite;
el17my 10:559487aac60e 44
el17my 10:559487aac60e 45 int main() {
el17my 10:559487aac60e 46 _player.init();
el17my 10:559487aac60e 47 _start_flag = true;
el17my 10:559487aac60e 48 while(1) {
el17my 10:559487aac60e 49
el17my 10:559487aac60e 50 // Y coordinate
el17my 10:559487aac60e 51 if (_f_flag == true)
el17my 10:559487aac60e 52 {
el17my 10:559487aac60e 53 _player.fall(_f_flag, gamepad);
el17my 10:559487aac60e 54 } else {
el17my 10:559487aac60e 55 _player.set_y_coordinate(false, _jump_height); }
el17my 10:559487aac60e 56 _f_flag = _player.get_fall_flag();
el17my 10:559487aac60e 57 _player_y = _player.get_y();
el17my 10:559487aac60e 58 _jump_height = _player.get_jump_height();
el17my 10:559487aac60e 59
el17my 10:559487aac60e 60 // X coordinate
el17my 10:559487aac60e 61 _player_x = _player.get_x();
el17my 10:559487aac60e 62 _speed = _player.get_speed();
el17my 10:559487aac60e 63 _player.set_x_coordinate(1, _speed, _player_direction);
el17my 10:559487aac60e 64
el17my 10:559487aac60e 65
el17my 10:559487aac60e 66 //change in to a new direction.
el17my 10:559487aac60e 67 _player_direction = _player.get_direction();
el17my 10:559487aac60e 68
el17my 10:559487aac60e 69 _r_flag = _player.get_reset_flag();
el17my 10:559487aac60e 70
el17my 10:559487aac60e 71 lcd.drawSprite(_player_x,_player_y,10,10,(int *)_player.get_form(_explorer_sprite));//draw the player
el17my 10:559487aac60e 72 }
el17my 10:559487aac60e 73 }
el17my 13:30330d61f09c 74
el17my 23:7be9701fc1b8 75 * @endcode
el17my 10:559487aac60e 76 */
el17my 13:30330d61f09c 77
el17my 7:88c4ba6bb37b 78 class Explorer {
el17my 7:88c4ba6bb37b 79 public:
el17my 7:88c4ba6bb37b 80 Explorer();
el17my 7:88c4ba6bb37b 81 //Constructor
el17my 7:88c4ba6bb37b 82 ~Explorer();
el17my 7:88c4ba6bb37b 83 //Destructor
el17my 8:201ef0618b7d 84 void init();
el17my 7:88c4ba6bb37b 85 void set_x_coordinate(float joy_x, int speed, Player_direction direction);
el17my 8:201ef0618b7d 86 void set_y_coordinate(bool ifjump, int jump_height);
el17my 7:88c4ba6bb37b 87 int get_y();
el17my 7:88c4ba6bb37b 88
el17my 7:88c4ba6bb37b 89 int get_x();
el17my 7:88c4ba6bb37b 90
el17my 7:88c4ba6bb37b 91 int get_speed();
el17my 7:88c4ba6bb37b 92
el17my 7:88c4ba6bb37b 93 int get_jump_height();
el17my 7:88c4ba6bb37b 94
el17my 7:88c4ba6bb37b 95 Player_direction get_direction();
el17my 7:88c4ba6bb37b 96
el17my 8:201ef0618b7d 97 Explorer_sprite get_explorer_sprite();
el17my 7:88c4ba6bb37b 98
el17my 8:201ef0618b7d 99 int * get_form(Explorer_sprite sprite);
el17my 7:88c4ba6bb37b 100 //this function is used to get the players form and print on the screen (same as the item file)
el17my 7:88c4ba6bb37b 101
el17my 7:88c4ba6bb37b 102 void fall(bool f_flag, Gamepad &gamepad);
el17my 7:88c4ba6bb37b 103 //the fall flag need to add music to hint the player that the game is over
el17my 20:20e6ba54e15c 104 void reset_flag(bool flag);
el17my 7:88c4ba6bb37b 105 //the reset flag also need to add music to hint the player that the game has been reseted
el17my 7:88c4ba6bb37b 106 bool get_fall_flag();
el17my 7:88c4ba6bb37b 107
el17my 7:88c4ba6bb37b 108 bool get_reset_flag();
el17my 7:88c4ba6bb37b 109
el17my 7:88c4ba6bb37b 110 private:
el17my 7:88c4ba6bb37b 111
el17my 23:7be9701fc1b8 112 int _x;
el17my 23:7be9701fc1b8 113 int _y;
el17my 23:7be9701fc1b8 114 int _speed;
el17my 23:7be9701fc1b8 115 int _jump_height;
el17my 23:7be9701fc1b8 116 bool _f_flag;
el17my 23:7be9701fc1b8 117 bool _r_flag;
el17my 12:bb89733cc51a 118 Line _line_1;
el17my 12:bb89733cc51a 119 Line _line_2;
el17my 12:bb89733cc51a 120 Line _line_3;
el17my 12:bb89733cc51a 121 Line _line_4;
el17my 12:bb89733cc51a 122 Line _line_5;
el17my 12:bb89733cc51a 123 Line _line_6;
el17my 12:bb89733cc51a 124 Player_direction _player_direction;
el17my 12:bb89733cc51a 125 Explorer_sprite _explorer_sprite;
el17my 7:88c4ba6bb37b 126 };
el17my 7:88c4ba6bb37b 127 #endif