Yang Hongxiao 201199678
Dependencies: mbed
Bullet.cpp
- Committer:
- YHX
- Date:
- 2020-05-14
- Revision:
- 1:a6ead8050c23
File content as of revision 1:a6ead8050c23:
#include "Bullet.h" Bullet::Bullet() { } Bullet::~Bullet() { } void Bullet::init(int r,int vv) { _r = r; srand(time(NULL)); _x = rand()%(84-_r); //the inintial ball fall from the top _y = 0; srand(time(NULL)); int direction = rand()%4; //the direction of the ball has four possibility // 4 possibilities. Get random modulo and set velocities accordingly if (direction == 0) { _velocity.x = vv; _velocity.y = vv; } else if (direction == 1) { _velocity.x = vv; _velocity.y = -vv; } else if (direction == 2) { _velocity.x = vv; _velocity.y = vv; } else { _velocity.x = -vv; _velocity.y = -vv; } } void Bullet::draw(N5110 &lcd) { lcd.drawRect(_x,_y,_r,_r,FILL_BLACK); //draw the ball } void Bullet::update() { _x += _velocity.x; _y += _velocity.y; } void Bullet::set_velocity(Vector2D v) { _velocity.x = v.x; _velocity.y = v.y; } Vector2D Bullet::get_velocity() { Vector2D v = {_velocity.x,_velocity.y}; return v; } Vector2D Bullet::get_pos() { Vector2D p = {_x,_y}; return p; } void Bullet::set_pos(Vector2D p) { _x = p.x; _y = p.y; }