Yang Hongxiao 201199678

Dependencies:   mbed

Revision:
1:a6ead8050c23
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Control.h	Thu May 14 17:00:34 2020 +0000
@@ -0,0 +1,67 @@
+#ifndef CONTROL_H
+#define CONTROL_H
+
+#include "mbed.h"
+#include "N5110.h"
+#include "Gamepad.h"
+#include "Bullet.h"
+#include "Platform.h"
+#include "Obstacle.h"
+/** The control Class
+* @brief This program define the control system
+* @author Yang Hongxiao
+* @date 15/5/2020
+*/
+
+class Control
+{
+
+public:
+/** Constructor */
+    Control();
+/** Destructor */
+    ~Control();
+/** Set the inital value
+ * @param the value of the platform width (nt platform_w),the value of the platform height (int platform),
+ * the value of bullet size(int r),the value of bullet spped(int vv),
+ */
+    void init(int platform_w,int platform_h,int r,int vv);
+ /** Get the direction and magnitude
+ * @return the direction and magnitud
+ */   
+    void read_input(Gamepad &pad);
+/** Set the update value
+ * @param none
+ */
+    void update(Gamepad &pad);
+/** draw the bullet,platform,obstacle,the screen edge
+ * @param the screen(N5110 &lcd)
+ */
+    void draw(N5110 &lcd);
+    
+    
+private:
+
+    void check_wall_collision(Gamepad &pad);
+    void check_platform_collisions(Gamepad &pad);
+    void check_goal(Gamepad &pad);
+    void print_scores(N5110 &lcd);
+    void check__obstacle_collisios(Gamepad &pad);
+    
+    Platform _p;
+    Obstacle  _o;
+    Bullet _bullet;
+
+    int _platform_w;
+    int _platform_h;
+    int _r;
+    int _vv;
+    int _length;
+
+ 
+    Direction _d;
+    float _mag;
+
+};
+
+#endif
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