Yang Hongxiao 201199678

Dependencies:   mbed

Revision:
1:a6ead8050c23
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Bullet.h	Thu May 14 17:00:34 2020 +0000
@@ -0,0 +1,58 @@
+#ifndef BULLET_H
+#define BULLET_H
+
+#include "mbed.h"
+#include "N5110.h"
+#include "Gamepad.h"
+#include "Platform.h"
+/** The bullet Class
+* @brief This program define the bullets
+* @author Yang Hongxiao
+* @date 15/5/2020
+*/
+
+class Bullet
+{
+
+public:
+/** Constructor */
+Bullet();
+/** Destructor */
+~Bullet();
+/** Set the inital value
+ * @param the value of the bullet size (int r),the value of the bullet speed (int vv),
+ */
+    void init(int r,int vv);
+/** draw the bullet
+ * @param the screen(N5110 &lcd)
+ */
+    void draw(N5110 &lcd);
+/** Set the update value
+ * @param none
+ */
+    void update();
+/** Set the velocity value
+ * @param the velocity(Vector2D v)
+ */    
+    void set_velocity(Vector2D v);
+/** Get the velocity
+ * @return the current velocity
+ */    
+    Vector2D get_velocity();
+ /** Get the position
+ * @return the current position
+ */    
+    Vector2D get_pos();
+/** Set the position value
+ * @param the position(Vector2D p)
+ */      
+    void set_pos(Vector2D p);
+    
+private:
+
+    Vector2D _velocity;
+    int _r;
+    int _x;
+    int _y;
+};
+#endif
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