Mochu Yao explorer game
Dependencies: mbed
Diff: explorer/explorer.cpp
- Revision:
- 7:88c4ba6bb37b
- Parent:
- 3:672d4bd8225d
- Child:
- 8:201ef0618b7d
diff -r 8d3c09108024 -r 88c4ba6bb37b explorer/explorer.cpp --- a/explorer/explorer.cpp Wed Apr 22 04:04:08 2020 +0000 +++ b/explorer/explorer.cpp Thu Apr 23 07:49:39 2020 +0000 @@ -61,19 +61,19 @@ //this process is to set x and make sure the player can move _player_direction = direction; _speed = speed; - if (joystick_x < float(-0.5)) { + if (joy_x < float(-0.5)) { _speed = _speed--;// _player_direction = left; - _sprite = Move_left;//makesure the value is the Move_left value in the enum + _explorer_sprite = Move_left;//makesure the value is the Move_left value in the enum //now x is moving to the right than add to the X position - } else if (joystick_x > float(0.5)) { + } else if (joy_x > float(0.5)) { _speed = _speed++; _player_direction = right; - _sprite = Move_right;//makesure the value is the Move_right value in the enum + _explorer_sprite = Move_right;//makesure the value is the Move_right value in the enum } else if (_player_direction == right) { - _sprite = Stand_right;// not moving so equals to enum Stand_right. + _explorer_sprite = Stand_right;// not moving so equals to enum Stand_right. } else { - _sprite = Stand_left;//the least situation is equals to enum Stand_right. + _explorer_sprite = Stand_left;//the least situation is equals to enum Stand_right. } _x = 0.5*_speed + 30;//this equation decides how fast the player move later I will update differnet modes to choose different speed } @@ -94,8 +94,8 @@ return _player_direction; } -explorer_sprite get_explorer_sprite(); { - return _sprite; +explorer_sprite get_explorer_sprite() { + return _explorer_sprite; } void Explorer::set_y_coordinate(bool ifjump, int jump_height, int level) { @@ -144,7 +144,7 @@ void Explorer::fall(bool f_flag, Gamepad &gamepad) { _f_flag = f_flag; if (f_flag == true) { - gamepad.tone(int(1500-0.5*_y), 0.05); // decending equation + gamepad.tone(int(1500+0.5*_y), 0.05); // decending equation _y--; else if(_y == -80) { // Stop falling function _f_flag = false;