Mochu Yao explorer game

Dependencies:   mbed

Revision:
3:672d4bd8225d
Parent:
2:89f04cd3bf45
Child:
7:88c4ba6bb37b
diff -r 89f04cd3bf45 -r 672d4bd8225d explorer/explorer.cpp
--- a/explorer/explorer.cpp	Mon Apr 20 08:31:02 2020 +0000
+++ b/explorer/explorer.cpp	Tue Apr 21 12:31:27 2020 +0000
@@ -1,6 +1,6 @@
 #include "explorer.h"
 //the explorer.cpp need to defined the module and movement of the explorer including the restarted point 
-int move_right[10][10] =   { 
+int move_right_sprite[10][10] =   { 
   { 0,0,0,1,1,1,0,0,0,0 },
   { 0,0,0,1,0,1,0,0,0,0 },
   { 0,0,0,1,1,1,0,0,0,0 },
@@ -11,10 +11,9 @@
   { 0,0,0,0,1,1,1,0,0,0 },
   { 0,0,0,1,0,0,0,1,0,0 },
   { 1,0,1,0,0,0,0,0,1,0 },
-  { 0,1,0,0,0,0,0,0,0,1 },
 };
 
-int move_left[10][10] =   { 
+int move_left_sprite[10][10] =   { 
   { 0,0,0,1,1,1,0,0,0,0 },
   { 0,0,0,1,0,1,0,0,0,0 },
   { 0,0,0,1,1,1,0,0,0,0 },
@@ -24,11 +23,10 @@
   { 0,0,0,0,1,0,0,0,0,0 },
   { 0,0,0,1,1,0,0,0,0,0 },
   { 0,0,1,0,0,1,0,0,0,0 },
-  { 0,1,0,0,0,0,1,0,1,0 },
-  { 1,0,0,0,0,0,0,1,0,0 },
+  { 0,1,0,0,0,0,1,0,0,0 },
 };
 
-int stand_right[10][10] =   { 
+int stand_right_sprite[10][10] =   { 
   { 0,0,0,1,1,1,0,0,0,0 },
   { 0,0,0,1,0,1,0,0,0,0 },
   { 0,0,0,1,1,1,0,0,0,0 },
@@ -39,10 +37,9 @@
   { 0,0,0,0,1,0,0,0,0,0 },
   { 0,0,0,1,0,1,0,0,0,0 },
   { 0,0,0,1,0,1,0,0,0,0 },
-  { 0,0,0,1,0,1,0,0,0,0 },
 };
 
-int stand_left[10][10] =   { 
+int stand_left_sprite[10][10] =   { 
   { 0,0,0,1,1,1,0,0,0,0 },
   { 0,0,0,1,0,1,0,0,0,0 },
   { 0,0,0,1,1,1,0,0,0,0 },
@@ -53,66 +50,72 @@
   { 0,0,0,0,1,0,0,0,0,0 },
   { 0,0,0,1,0,1,0,0,0,0 },
   { 0,0,0,1,0,1,0,0,0,0 },
-  { 0,0,0,1,0,1,0,0,0,0 },
 };
 
-Explorer::explorer() {} 
+Explorer::Explorer() {} 
 
-Explorer::~explorer() {}
+Explorer::~Explorer() {}
 
-void Explorer::set_x_coordinate((float joystick_x, int move, Player_direction direction, float joystick_y)
+void Explorer::set_x_coordinate(float joy_x, int speed, Player_direction direction)
 {
   //this process is to set x and make sure the player can move          
   _player_direction = direction;
-  _move_counter = move;
-  change_x(joystick_x);      
-  _x = 0.3*_move_counter + 30;
+  _speed = speed;
+  if (joystick_x < float(-0.5)) {
+    _speed = _speed--;//
+    _player_direction = left;
+    _sprite = Move_left;//makesure the value is the Move_left value in the enum 
+  //now x is moving to the right than add to the X position
+  } else if (joystick_x > float(0.5)) {
+    _speed = _speed++;
+    _player_direction = right; 
+    _sprite = Move_right;//makesure the value is the Move_right value in the enum  
+  } else if (_player_direction == right) {  
+    _sprite = Stand_right;// not moving so equals to enum Stand_right.
+  } else { 
+    _sprite = Stand_left;//the least situation is equals to enum Stand_right.
+  }      
+  _x = 0.5*_speed + 30;//this equation decides how fast the player move later I will update differnet modes to choose different speed
+}
+//this function is easy to understand because this is just choosing different sprite according to the direction
+int * Explorer::get_form(explorer_sprite sprite){
+  if (sprite == Move_right) {
+    return *move_right_sprite;
+  } else if (sprite == Move_left) {
+    return *move_left_sprite;
+  } else if (sprite == Stand_left) {
+    return *stand_right_sprite;
+  } else {
+    return *stand_left_sprite;
+  }
 }
 
+Player_direction Explorer::get_direction() {
+  return _player_direction;
+}    
 
-void Explorer::change_x(float joystick_x) { 
-  //now x is moving to the left than add to the X position
-  else if (joystick_x < float(-0.1)) {
-    _move_counter = _move_counter--;
-    _player_direction = left;
-    _respond_value = move_left; 
-  //now x is moving to the right than add to the X position
-  } else if (joystick_x > float(0.1)) {
-    _move_counter = _move_counter++;
-    _player_direction = right; 
-    _respond_value = move_right; 
-  } else if (_player_direction == right) {  // not moving.
-    _respond_value = stand_right;
-  } else { 
-    _respond_value = stand_left;
-  } 
-}
-
-void Explorer::reset_flag(bool flag) {
-  if (flag) {
-    _r_flag = true;
-  } else {
-    _r_flag = false;
-  }
+explorer_sprite get_explorer_sprite(); {
+  return _sprite;
 }
     
-void explorer::set_y_coordinate(bool ifjump, int jump_counter, int level, Gamepad &gamepad);
+void Explorer::set_y_coordinate(bool ifjump, int jump_height, int level) {
   _level = level; 
-  _jump_counter = jump_counter;
+  _jump_height = jump_height;
   // jump need to have this function
   // when you jump makesure the module will not be offscreen also if you fall from the surface you can not jump back again
-  if (ifjump && _jump_counter < ) {  
-    _jump_counter = ;  // 
-  }
+  if (ifjump == 1) {  
+    _jump_height = 30;  //the player can jump up to 30 height and then fall down 
+  else if (_jumpheight !=0) { 
+  _jumpheight-- }
+  };
   //not offscreen and back to the surface        
   if (_level == 1 && ifjump){
     _level = ;
   } else if (_level == 0) {
     _level = ;
   }
-  if (_jump_counter !=) _jump_counter--;
-  _y = _level - *_jump_counter;
-  
+  _y = _level - 0.5*_jumpheight;
+}  
 int Explorer::get_y() {
   return _y;
 }
@@ -121,40 +124,41 @@
   return _x;
 }
   
-int Explorer::get_m_counter();() {
-  return _moving_counter;
+int Explorer::get_speed() {
+  return _speed;
+}
   
-int Explorer::get_j_counter() {
-  return _jump_counter;
-}
-
-bool Explorer::get_f_flag() {
-  return _f_flag;
+int Explorer::get_jumptime() {
+  return _jumptime;
 }
 
-bool Skateboarder::get_reset_flag() {
-  return _r_flag;
-}
-
-int * Explorer::* get_respond(Respond_value respond){
-  if (respond == Move_right) {
-    return *skate_right;
-  } else if (respond == Move_left) {
-    return *skate_left;
-  } else if (respond == Stand_left) {
-    return *skate_stand_left;
-  } else if (respond == Stand_right) {
-    return *skate_stand_left;
+void Explorer::reset_flag(bool flag) {
+  _r_flag = flag
+  if (flag) {
+    _r_flag = true;
+  } else {
+    _r_flag = false;
   }
 }
  
 void Explorer::fall(bool f_flag, Gamepad &gamepad) { 
   _f_flag = f_flag;
-  gamepad.tone(int(-15.8*_y + 1363), 0.05);  // decending equation 
-  _y++;
-  wait(0.01);  // Control fall time and fall sound speed.
-  if (_y == ) {  // Stop falling when y = 80. 
+  if (f_flag == true) {
+    gamepad.tone(int(1500-0.5*_y), 0.05);  // decending equation 
+    _y--;
+  else if(_y == -80) {  // Stop falling function 
     _f_flag = false;
     _r_flag = true;
+    game.tone(1000, 0.05);
+    wait(0.01);
+    }
   }
+}
+
+bool Explorer::get_fall_flag() {
+  return _f_flag;
+}
+
+bool Explorer::get_reset_flag() {
+  return _r_flag;
 }    
\ No newline at end of file