Mochu Yao explorer game

Dependencies:   mbed

Committer:
el17my
Date:
Wed Apr 29 13:28:41 2020 +0000
Revision:
33:ea83f08fa466
Parent:
32:47d98959b4ef
4.29

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17my 7:88c4ba6bb37b 1 #include "surface.h"
el17my 7:88c4ba6bb37b 2
el17my 7:88c4ba6bb37b 3 // Constructor and destructor.
el17my 7:88c4ba6bb37b 4 Surface::Surface() {}
el17my 7:88c4ba6bb37b 5 Surface::~Surface() {}
el17my 7:88c4ba6bb37b 6
el17my 8:201ef0618b7d 7 void Surface::init(int y1, int y2) {
el17my 7:88c4ba6bb37b 8 //makesure that each line can not be constant or it will be too easy
el17my 7:88c4ba6bb37b 9 _line_1.left = 0;
el17my 7:88c4ba6bb37b 10 _line_1.right = 25;
el17my 7:88c4ba6bb37b 11 _line_1.y = y1;
el17my 7:88c4ba6bb37b 12 _line_1.length = 25;
el17my 7:88c4ba6bb37b 13 _line_2.left = 30;
el17my 7:88c4ba6bb37b 14 _line_2.right = 50;
el17my 7:88c4ba6bb37b 15 _line_2.y = y1;
el17my 7:88c4ba6bb37b 16 _line_2.length = 20;
el17my 7:88c4ba6bb37b 17 _line_3.left = 65;
el17my 7:88c4ba6bb37b 18 _line_3.right = 80;
el17my 7:88c4ba6bb37b 19 _line_3.y = y1;
el17my 7:88c4ba6bb37b 20 _line_3.length = 15;
el17my 7:88c4ba6bb37b 21 //the line 1 to line 3 is on the lower level and than the line 4 to line 5 is on the upper level
el17my 7:88c4ba6bb37b 22 // ---line 4--- ---line 5--- ---line 6---
el17my 7:88c4ba6bb37b 23 // ---line 3--- ---line 2--- ---line 1---
el17my 7:88c4ba6bb37b 24 _line_4.left = 0;
el17my 7:88c4ba6bb37b 25 _line_4.right = 20;
el17my 7:88c4ba6bb37b 26 _line_4.y = y2;
el17my 7:88c4ba6bb37b 27 _line_4.length = 20;
el17my 7:88c4ba6bb37b 28 _line_5.left = 25;
el17my 7:88c4ba6bb37b 29 _line_5.right = 50;
el17my 7:88c4ba6bb37b 30 _line_5.y = y2;
el17my 7:88c4ba6bb37b 31 _line_5.length = 25;
el17my 7:88c4ba6bb37b 32 _line_6.left = 60;
el17my 7:88c4ba6bb37b 33 _line_6.right = 80;
el17my 7:88c4ba6bb37b 34 _line_6.y = y2;
el17my 7:88c4ba6bb37b 35 _line_6.length = 20;
el17my 7:88c4ba6bb37b 36 };
el17my 7:88c4ba6bb37b 37 //the line need to move form right to left so the line_1 function should have these functions
el17my 7:88c4ba6bb37b 38 //1 the leftside of the line move toward right then the rightside should also move to the right to keep the length
el17my 7:88c4ba6bb37b 39 //2 the line will be random length but must be suitable
el17my 7:88c4ba6bb37b 40 //3 makesure there are two surface for player to stay
el17my 8:201ef0618b7d 41 void Surface::line_1() {
el17my 7:88c4ba6bb37b 42 if(_line_1.left > 0) {
el17my 33:ea83f08fa466 43 _line_1.left-- ;}
el17my 7:88c4ba6bb37b 44 //the left side will keep moving until it disappear on the screen which also means equal to zero
el17my 7:88c4ba6bb37b 45 if (_line_1.left + _line_1.length < 80) {
el17my 33:ea83f08fa466 46 _line_1.right-- ;}
el17my 7:88c4ba6bb37b 47 //this line is mainly for regeneration of the line because I want the line to first disapper and then appear on the another edge
el17my 33:ea83f08fa466 48 if (_line_1.left <= 0) {
el17my 7:88c4ba6bb37b 49 _line_1.left = 0; }
el17my 7:88c4ba6bb37b 50 //if the left edge of the line is zero it will keep zero until the right edge equals to zero
el17my 7:88c4ba6bb37b 51 if (_line_1.right <= 0) {
el17my 7:88c4ba6bb37b 52 _line_1.left = 80;
el17my 7:88c4ba6bb37b 53 _line_1.right = 80;}
el17my 33:ea83f08fa466 54 _line_1.length = (rand() %10) + 10; }
el17my 7:88c4ba6bb37b 55
el17my 8:201ef0618b7d 56 void Surface::line_2() {
el17my 7:88c4ba6bb37b 57 if(_line_2.left > 0) {
el17my 33:ea83f08fa466 58 _line_2.left-- ;}
el17my 7:88c4ba6bb37b 59 //the left side will keep moving until it disappear on the screen which also means equal to zero
el17my 7:88c4ba6bb37b 60 if (_line_2.left + _line_1.length < 80) {
el17my 33:ea83f08fa466 61 _line_2.right-- ;}
el17my 7:88c4ba6bb37b 62 //this line is mainly for regeneration of the line because I want the line to first disapper and then appear on the another edge
el17my 33:ea83f08fa466 63 if (_line_2.left <= 0) {
el17my 33:ea83f08fa466 64 _line_2.left = 0;}
el17my 7:88c4ba6bb37b 65 //if the left edge of the line is zero it will keep zero until the right edge equals to zero
el17my 7:88c4ba6bb37b 66 if (_line_2.right <= 0) {
el17my 7:88c4ba6bb37b 67 _line_2.left = 80;
el17my 7:88c4ba6bb37b 68 _line_2.right = 80;}
el17my 33:ea83f08fa466 69 _line_2.length = (rand() %10) + 10; }
el17my 7:88c4ba6bb37b 70
el17my 8:201ef0618b7d 71 void Surface::line_3() {
el17my 7:88c4ba6bb37b 72 if(_line_3.left > 0) {
el17my 33:ea83f08fa466 73 _line_3.left-- ;}
el17my 7:88c4ba6bb37b 74 //the left side will keep moving until it disappear on the screen which also means equal to zero
el17my 7:88c4ba6bb37b 75 if (_line_3.left + _line_1.length < 80) {
el17my 33:ea83f08fa466 76 _line_3.right-- ;}
el17my 7:88c4ba6bb37b 77 //this line is mainly for regeneration of the line because I want the line to first disapper and then appear on the another edge
el17my 33:ea83f08fa466 78 if (_line_3.left <= 0) {
el17my 33:ea83f08fa466 79 _line_3.left = 0;}
el17my 7:88c4ba6bb37b 80 //if the left edge of the line is zero it will keep zero until the right edge equals to zero
el17my 7:88c4ba6bb37b 81 if (_line_3.right <= 0) {
el17my 7:88c4ba6bb37b 82 _line_3.left = 80;
el17my 7:88c4ba6bb37b 83 _line_3.right = 80;}
el17my 32:47d98959b4ef 84 _line_3.length = (rand() %10) + 10; }
el17my 7:88c4ba6bb37b 85
el17my 8:201ef0618b7d 86 void Surface::line_4() {
el17my 7:88c4ba6bb37b 87 if(_line_4.left > 0) {
el17my 33:ea83f08fa466 88 _line_4.left-- ;}
el17my 7:88c4ba6bb37b 89 //the left side will keep moving until it disappear on the screen which also means equal to zero
el17my 7:88c4ba6bb37b 90 if (_line_4.left + _line_1.length < 80) {
el17my 33:ea83f08fa466 91 _line_4.right-- ;}
el17my 7:88c4ba6bb37b 92 //this line is mainly for regeneration of the line because I want the line to first disapper and then appear on the another edge
el17my 33:ea83f08fa466 93 if (_line_4.left <= 0) {
el17my 33:ea83f08fa466 94 _line_4.left = 0;}
el17my 7:88c4ba6bb37b 95 //if the left edge of the line is zero it will keep zero until the right edge equals to zero
el17my 7:88c4ba6bb37b 96 if (_line_4.right <= 0) {
el17my 7:88c4ba6bb37b 97 _line_4.left = 80;
el17my 7:88c4ba6bb37b 98 _line_4.right = 80;}
el17my 32:47d98959b4ef 99 _line_4.length = (rand() %10) + 10; }
el17my 7:88c4ba6bb37b 100
el17my 8:201ef0618b7d 101 void Surface::line_5() {
el17my 7:88c4ba6bb37b 102 if(_line_5.left > 0) {
el17my 7:88c4ba6bb37b 103 _line_5.left-- ;}
el17my 7:88c4ba6bb37b 104 //the left side will keep moving until it disappear on the screen which also means equal to zero
el17my 7:88c4ba6bb37b 105 if (_line_5.left + _line_1.length < 80) {
el17my 33:ea83f08fa466 106 _line_5.right-- ;}
el17my 7:88c4ba6bb37b 107 //this line is mainly for regeneration of the line because I want the line to first disapper and then appear on the another edge
el17my 33:ea83f08fa466 108 if (_line_5.left <= 0) {
el17my 33:ea83f08fa466 109 _line_5.left = 0;}
el17my 7:88c4ba6bb37b 110 //if the left edge of the line is zero it will keep zero until the right edge equals to zero
el17my 7:88c4ba6bb37b 111 if (_line_5.right <= 0) {
el17my 7:88c4ba6bb37b 112 _line_5.left = 80;
el17my 7:88c4ba6bb37b 113 _line_5.right = 80;}
el17my 33:ea83f08fa466 114 _line_5.length = (rand() %10) + 10; }
el17my 7:88c4ba6bb37b 115
el17my 8:201ef0618b7d 116 void Surface::line_6() {
el17my 7:88c4ba6bb37b 117 if(_line_6.left > 0) {
el17my 33:ea83f08fa466 118 _line_6.left-- ;}
el17my 7:88c4ba6bb37b 119 //the left side will keep moving until it disappear on the screen which also means equal to zero
el17my 7:88c4ba6bb37b 120 if (_line_6.left + _line_1.length < 80) {
el17my 33:ea83f08fa466 121 _line_6.right-- ;}
el17my 7:88c4ba6bb37b 122 //this line is mainly for regeneration of the line because I want the line to first disapper and then appear on the another edge
el17my 33:ea83f08fa466 123 if (_line_6.left <= 0) {
el17my 33:ea83f08fa466 124 _line_6.left = 0;}
el17my 7:88c4ba6bb37b 125 //if the left edge of the line is zero it will keep zero until the right edge equals to zero
el17my 7:88c4ba6bb37b 126 if (_line_6.right <= 0) {
el17my 7:88c4ba6bb37b 127 _line_6.left = 80;
el17my 7:88c4ba6bb37b 128 _line_6.right = 80;}
el17my 32:47d98959b4ef 129 _line_6.length = (rand() %10) + 10; }
el17my 7:88c4ba6bb37b 130
el17my 7:88c4ba6bb37b 131 Line Surface::getline_1(){return _line_1;}
el17my 7:88c4ba6bb37b 132 Line Surface::getline_2(){return _line_2;}
el17my 7:88c4ba6bb37b 133 Line Surface::getline_3(){return _line_3;}
el17my 7:88c4ba6bb37b 134 Line Surface::getline_4(){return _line_4;}
el17my 7:88c4ba6bb37b 135 Line Surface::getline_5(){return _line_5;}
el17my 7:88c4ba6bb37b 136 Line Surface::getline_6(){return _line_6;}
el17my 7:88c4ba6bb37b 137
el17my 7:88c4ba6bb37b 138
el17my 7:88c4ba6bb37b 139
el17my 7:88c4ba6bb37b 140
el17my 7:88c4ba6bb37b 141