Mochu Yao explorer game
Dependencies: mbed
Gameengine/Gameengine.h@33:ea83f08fa466, 2020-04-29 (annotated)
- Committer:
- el17my
- Date:
- Wed Apr 29 13:28:41 2020 +0000
- Revision:
- 33:ea83f08fa466
- Parent:
- 28:4a1260ad0346
- Child:
- 36:cdfba51a0a44
4.29
Who changed what in which revision?
User | Revision | Line number | New contents of line |
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el17my | 9:e11bb7cef050 | 1 | #ifndef GAMEENGINE_H |
el17my | 9:e11bb7cef050 | 2 | #define GAMEENGINE_H |
el17my | 9:e11bb7cef050 | 3 | |
el17my | 14:5e73a6e34c17 | 4 | |
el17my | 14:5e73a6e34c17 | 5 | #include "N5110.h" |
el17my | 14:5e73a6e34c17 | 6 | #include "mbed.h" |
el17my | 14:5e73a6e34c17 | 7 | #include "Gamepad.h" |
el17my | 14:5e73a6e34c17 | 8 | #include "item.h" |
el17my | 14:5e73a6e34c17 | 9 | #include "explorer.h" |
el17my | 14:5e73a6e34c17 | 10 | #include "surface.h" |
el17my | 14:5e73a6e34c17 | 11 | #include <cstdlib> |
el17my | 14:5e73a6e34c17 | 12 | #include <ctime> |
el17my | 14:5e73a6e34c17 | 13 | |
el17my | 28:4a1260ad0346 | 14 | /** Coordinate struct */ |
el17my | 14:5e73a6e34c17 | 15 | struct Coordinate { |
el17my | 14:5e73a6e34c17 | 16 | Vector2D coord; /**< Vector 2D for joystick coords */ |
el17my | 14:5e73a6e34c17 | 17 | }; |
el17my | 10:559487aac60e | 18 | |
el17my | 27:354d91d59b6d | 19 | /** Gameengine Class |
el17my | 27:354d91d59b6d | 20 | * @1 make the whole explorer game run and set the score the reset process |
el17my | 27:354d91d59b6d | 21 | * @2 cheak the collision and the reset or fall flag |
el17my | 27:354d91d59b6d | 22 | * @3 draw on the lcd screen and load the gamepad controll |
el17my | 27:354d91d59b6d | 23 | * @date April 24th 2020 |
el17my | 27:354d91d59b6d | 24 | * @author Yaomochu |
el17my | 28:4a1260ad0346 | 25 | |
el17my | 28:4a1260ad0346 | 26 | @code |
el17my | 27:354d91d59b6d | 27 | |
el17my | 27:354d91d59b6d | 28 | #include "mbed.h" |
el17my | 27:354d91d59b6d | 29 | #include "N5110.h" |
el17my | 27:354d91d59b6d | 30 | #include "Gamepad.h" |
el17my | 27:354d91d59b6d | 31 | #include "Gameengine.h" |
el17my | 27:354d91d59b6d | 32 | |
el17my | 27:354d91d59b6d | 33 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
el17my | 27:354d91d59b6d | 34 | Gamepad gamepad; |
el17my | 27:354d91d59b6d | 35 | Gameengine _game_engine; |
el17my | 27:354d91d59b6d | 36 | |
el17my | 27:354d91d59b6d | 37 | bool _start_flag; |
el17my | 27:354d91d59b6d | 38 | int _player_score; |
el17my | 27:354d91d59b6d | 39 | |
el17my | 27:354d91d59b6d | 40 | int main() { |
el17my | 27:354d91d59b6d | 41 | _game_engine.init(); |
el17my | 27:354d91d59b6d | 42 | while(1) { |
el17my | 27:354d91d59b6d | 43 | _game_engine.check_reset(lcd, gamepad); |
el17my | 27:354d91d59b6d | 44 | _start_flag = _game_engine.get_start_flag(); |
el17my | 27:354d91d59b6d | 45 | _game_engine.read_input(gamepad); |
el17my | 27:354d91d59b6d | 46 | _game_engine.get_sprite(); |
el17my | 27:354d91d59b6d | 47 | _game_engine.get_explorer_direction(); |
el17my | 27:354d91d59b6d | 48 | _game_engine.get_explorer_y(gamepad); |
el17my | 27:354d91d59b6d | 49 | _game_engine.get_explorer_x(); |
el17my | 27:354d91d59b6d | 50 | _game_engine.generate_lines(); |
el17my | 27:354d91d59b6d | 51 | _game_engine.check_collision(gamepad); |
el17my | 27:354d91d59b6d | 52 | _game_engine.update_lcd(lcd); |
el17my | 27:354d91d59b6d | 53 | _player_score = _game_engine.get_score(); |
el17my | 27:354d91d59b6d | 54 | _game_engine.run_engine(lcd, gamepad); |
el17my | 27:354d91d59b6d | 55 | } |
el17my | 27:354d91d59b6d | 56 | } |
el17my | 27:354d91d59b6d | 57 | |
el17my | 28:4a1260ad0346 | 58 | @endcode |
el17my | 27:354d91d59b6d | 59 | */ |
el17my | 27:354d91d59b6d | 60 | |
el17my | 9:e11bb7cef050 | 61 | class Gameengine { |
el17my | 9:e11bb7cef050 | 62 | // Constructor and destructor. |
el17my | 9:e11bb7cef050 | 63 | public: |
el17my | 28:4a1260ad0346 | 64 | // Constructor and destructor. |
el17my | 28:4a1260ad0346 | 65 | /** |
el17my | 28:4a1260ad0346 | 66 | * @brief Constructor |
el17my | 28:4a1260ad0346 | 67 | * @details Non user specified. |
el17my | 28:4a1260ad0346 | 68 | */ |
el17my | 9:e11bb7cef050 | 69 | Gameengine(); |
el17my | 28:4a1260ad0346 | 70 | /** |
el17my | 28:4a1260ad0346 | 71 | * @brief Destructor |
el17my | 28:4a1260ad0346 | 72 | * @details Non user specified. |
el17my | 28:4a1260ad0346 | 73 | */ |
el17my | 9:e11bb7cef050 | 74 | ~Gameengine(); |
el17my | 28:4a1260ad0346 | 75 | // Mutators. |
el17my | 28:4a1260ad0346 | 76 | /** |
el17my | 28:4a1260ad0346 | 77 | * @brief Initalises the Gameengine. |
el17my | 28:4a1260ad0346 | 78 | */ |
el17my | 9:e11bb7cef050 | 79 | void init(); |
el17my | 28:4a1260ad0346 | 80 | /** |
el17my | 28:4a1260ad0346 | 81 | * @brief reset the gameengine. |
el17my | 28:4a1260ad0346 | 82 | */ |
el17my | 9:e11bb7cef050 | 83 | void reset_game_engine(); |
el17my | 28:4a1260ad0346 | 84 | /** |
el17my | 28:4a1260ad0346 | 85 | * @brief get the coordinate and the button_flag. |
el17my | 28:4a1260ad0346 | 86 | * @param &gamepad @details The gamepad object from Gamepad class. |
el17my | 28:4a1260ad0346 | 87 | */ |
el17my | 9:e11bb7cef050 | 88 | void read_input(Gamepad &pad); |
el17my | 28:4a1260ad0346 | 89 | /** |
el17my | 28:4a1260ad0346 | 90 | * @brief check and flesh the reset flag. |
el17my | 28:4a1260ad0346 | 91 | * @param &gamepad @details The gamepad object from Gamepad class. |
el17my | 28:4a1260ad0346 | 92 | * @param &lcd @details The lcd object from the N5110 class |
el17my | 28:4a1260ad0346 | 93 | */ |
el17my | 9:e11bb7cef050 | 94 | void check_reset(N5110 &lcd, Gamepad &gamepad); |
el17my | 28:4a1260ad0346 | 95 | /** |
el17my | 28:4a1260ad0346 | 96 | * @brief check and flesh the collision flag. |
el17my | 28:4a1260ad0346 | 97 | * @param &gamepad @details The gamepad object from Gamepad class. |
el17my | 28:4a1260ad0346 | 98 | */ |
el17my | 9:e11bb7cef050 | 99 | void check_collision(Gamepad &gamepad); |
el17my | 28:4a1260ad0346 | 100 | /** |
el17my | 28:4a1260ad0346 | 101 | * @brief check and flesh the start flag. |
el17my | 28:4a1260ad0346 | 102 | * @param &gamepad @details The gamepad object from Gamepad class. |
el17my | 28:4a1260ad0346 | 103 | * @param &lcd @details The lcd object from the N5110 class |
el17my | 28:4a1260ad0346 | 104 | */ |
el17my | 9:e11bb7cef050 | 105 | void check_start(N5110 &lcd, Gamepad &gamepad); |
el17my | 28:4a1260ad0346 | 106 | /** |
el17my | 28:4a1260ad0346 | 107 | * @brief set the fall flag for engine. |
el17my | 28:4a1260ad0346 | 108 | */ |
el17my | 9:e11bb7cef050 | 109 | void set_fall_flag(); |
el17my | 28:4a1260ad0346 | 110 | /** |
el17my | 28:4a1260ad0346 | 111 | * @brief get the start flag. |
el17my | 28:4a1260ad0346 | 112 | */ |
el17my | 9:e11bb7cef050 | 113 | bool get_start_flag(); |
el17my | 28:4a1260ad0346 | 114 | /** |
el17my | 28:4a1260ad0346 | 115 | * @brief generate the upper and lower lines. |
el17my | 28:4a1260ad0346 | 116 | */ |
el17my | 9:e11bb7cef050 | 117 | void generate_lines(); |
el17my | 28:4a1260ad0346 | 118 | /** |
el17my | 28:4a1260ad0346 | 119 | * @brief get the player score. |
el17my | 28:4a1260ad0346 | 120 | */ |
el17my | 9:e11bb7cef050 | 121 | int get_score(); |
el17my | 28:4a1260ad0346 | 122 | /** |
el17my | 28:4a1260ad0346 | 123 | * @brief get the player's direction. |
el17my | 28:4a1260ad0346 | 124 | */ |
el17my | 9:e11bb7cef050 | 125 | void get_explorer_direction(); |
el17my | 28:4a1260ad0346 | 126 | /** |
el17my | 28:4a1260ad0346 | 127 | * @brief get the item and explorer sprite. |
el17my | 28:4a1260ad0346 | 128 | */ |
el17my | 9:e11bb7cef050 | 129 | void get_sprite(); |
el17my | 28:4a1260ad0346 | 130 | /** |
el17my | 28:4a1260ad0346 | 131 | * @brief get player's y. |
el17my | 28:4a1260ad0346 | 132 | * @param &gamepad @details The gamepad object from Gamepad class. |
el17my | 28:4a1260ad0346 | 133 | */ |
el17my | 9:e11bb7cef050 | 134 | void get_explorer_y(Gamepad &gamepad); |
el17my | 28:4a1260ad0346 | 135 | /** |
el17my | 28:4a1260ad0346 | 136 | * @brief get player's y. |
el17my | 28:4a1260ad0346 | 137 | */ |
el17my | 9:e11bb7cef050 | 138 | void get_explorer_x(); |
el17my | 28:4a1260ad0346 | 139 | /** |
el17my | 28:4a1260ad0346 | 140 | * @brief Updates the LCD display. |
el17my | 28:4a1260ad0346 | 141 | * @param &lcd @details The lcd object from the N5110 class. |
el17my | 28:4a1260ad0346 | 142 | */ |
el17my | 9:e11bb7cef050 | 143 | void update_lcd(N5110 &lcd); |
el17my | 28:4a1260ad0346 | 144 | /** |
el17my | 28:4a1260ad0346 | 145 | * @brief run the game. |
el17my | 28:4a1260ad0346 | 146 | */ |
el17my | 9:e11bb7cef050 | 147 | void run_engine(N5110 &lcd, Gamepad &gamepad); |
el17my | 9:e11bb7cef050 | 148 | |
el17my | 9:e11bb7cef050 | 149 | |
el17my | 9:e11bb7cef050 | 150 | private: |
el17my | 9:e11bb7cef050 | 151 | Coordinate _coordinate; |
el17my | 9:e11bb7cef050 | 152 | item _item; |
el17my | 9:e11bb7cef050 | 153 | Explorer _player; |
el17my | 9:e11bb7cef050 | 154 | Surface _surface; |
el17my | 23:7be9701fc1b8 | 155 | bool X_flag; |
el17my | 23:7be9701fc1b8 | 156 | int _player_x; |
el17my | 23:7be9701fc1b8 | 157 | int _player_y; |
el17my | 23:7be9701fc1b8 | 158 | bool _collision_flag; |
el17my | 23:7be9701fc1b8 | 159 | bool _f_flag; |
el17my | 23:7be9701fc1b8 | 160 | bool _r_flag; |
el17my | 23:7be9701fc1b8 | 161 | bool _start_flag; |
el17my | 23:7be9701fc1b8 | 162 | int _speed; |
el17my | 23:7be9701fc1b8 | 163 | int _jump_height; |
el17my | 23:7be9701fc1b8 | 164 | int _player_score; |
el17my | 33:ea83f08fa466 | 165 | int _y_flag; |
el17my | 9:e11bb7cef050 | 166 | Line set_line_1; |
el17my | 9:e11bb7cef050 | 167 | Line set_line_2; |
el17my | 9:e11bb7cef050 | 168 | Line set_line_3; |
el17my | 9:e11bb7cef050 | 169 | Line line_1_value; |
el17my | 9:e11bb7cef050 | 170 | Line line_2_value; |
el17my | 9:e11bb7cef050 | 171 | Line line_3_value; |
el17my | 9:e11bb7cef050 | 172 | Line line_4_value; |
el17my | 9:e11bb7cef050 | 173 | Line line_5_value; |
el17my | 9:e11bb7cef050 | 174 | Line line_6_value; |
el17my | 9:e11bb7cef050 | 175 | Player_direction _player_direction; |
el17my | 9:e11bb7cef050 | 176 | Explorer_sprite _explorer_sprite; |
el17my | 9:e11bb7cef050 | 177 | }; |
el17my | 9:e11bb7cef050 | 178 | #endif |
el17my | 9:e11bb7cef050 | 179 | |
el17my | 9:e11bb7cef050 | 180 |