Mochu Yao explorer game
Dependencies: mbed
menu/Menu.h
- Committer:
- el17my
- Date:
- 2020-04-29
- Revision:
- 32:47d98959b4ef
- Parent:
- 31:8e92b65e0779
File content as of revision 32:47d98959b4ef:
#ifndef MENU_H #define MENU_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Gameengine.h" /** State for finite state machine struct */ struct State { int output;/**< the output state. */ int next_state[4];/**< the 4 state to change. */ }; /** Menu Class * @1 build three page to choose * @2 build a good welcome_page * @3 connect with the gamepad and makesure the game is working * @date April 27th 2020 * @author Yaomochu * @code #include "N5110.h" #include "Gamepad.h" #include "mbed.h" #include "menu.h" N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad gamepad; menu _menu; int main() { gamepad.init(); _menu.init(); lcd.init(); lcd.normalMode(); lcd.setBrightness(0.5); while(1) { // clear, refresh lcd and run the menu. lcd.clear(); _menu.run_engine(lcd, gamepad); lcd.refresh(); wait(0.01); } } *@endcode */ class Menu { public: // Constructor and Destructor. /** * @brief Constructor @details Non user specified. */ Menu(); /** * @brief Destructor @details Non user specified. */ ~Menu(); // Mutators /** * @brief Initialises the Menu. */ void init(); /** * @brief Runs the menu and a state machine. * @param &lcd @details The lcd object from the N5110 class * @param &gamepad @details The gamepad object from Gamepad class */ void run_engine(N5110 &lcd, Gamepad &gamepad); private: void run_game(N5110 &lcd, Gamepad &gamepad); void display_page1(N5110 &lcd, Gamepad &gamepad); void display_page2(N5110 &lcd, Gamepad &gamepad); void get_input(bool start, bool back, bool b); void output(N5110 &lcd, Gamepad &gamepad); Gameengine _game_engine; int _input_value; int _output; int _state; }; #endif