Mochu Yao explorer game
Dependencies: mbed
Diff: Gameengine/Gameengine.h
- Revision:
- 9:e11bb7cef050
- Child:
- 10:559487aac60e
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Gameengine/Gameengine.h Mon Apr 27 14:01:00 2020 +0000 @@ -0,0 +1,76 @@ +#ifndef GAMEENGINE_H +#define GAMEENGINE_H + +//* @the enginee file has these functions +// 1 make the whole explorer game run and set the score the reset process +// 2 cheak the collision and the reset or fall flag +// 3 draw on the lcd screen and load the gamepad controll +//* @date April 24th 2020 +//* @author Yaomochu +#include "N5110.h" +#include "mbed.h" +#include "Gamepad.h" +#include "item.h" +#include "explorer.h" +#include "surface.h" +#include <cstdlib> +#include <ctime> + +struct Coordinate { + Vector2D coord; /**< Vector 2D for joystick coords */ + }; + +class Gameengine { + // Constructor and destructor. +public: +Gameengine(); +~Gameengine(); +//first init all the parameter + void init(); + void reset_game_engine(); + void read_input(Gamepad &pad); + void check_reset(N5110 &lcd, Gamepad &gamepad); + void check_collision(Gamepad &gamepad); + void check_start(N5110 &lcd, Gamepad &gamepad); + void set_fall_flag(); + bool get_start_flag(); + void generate_lines(); + int get_score(); + void get_explorer_direction(); + void get_sprite(); + void get_explorer_y(Gamepad &gamepad); + void get_explorer_x(); + void update_lcd(N5110 &lcd); + void run_engine(N5110 &lcd, Gamepad &gamepad); + + +private: +Coordinate _coordinate; +item _item; +Explorer _player; +Surface _surface; + bool X_flag; + int _player_x; + int _player_y; + bool _collision_flag; + bool _f_flag; + bool _r_flag; + bool _start_flag; + int _speed; + int _jump_height; + int _player_score; +Line set_line_1; +Line set_line_2; +Line set_line_3; +Line line_1_value; +Line line_2_value; +Line line_3_value; +Line line_4_value; +Line line_5_value; +Line line_6_value; +Player_direction _player_direction; +Explorer_sprite _explorer_sprite; +}; +#endif + +