Mochu Yao explorer game
Dependencies: mbed
Diff: Gameengine/Gameengine.cpp
- Revision:
- 36:cdfba51a0a44
- Parent:
- 35:3d4dd92bc82b
- Child:
- 37:9e6c56fcc738
--- a/Gameengine/Gameengine.cpp Fri May 08 07:49:32 2020 +0000 +++ b/Gameengine/Gameengine.cpp Wed May 13 08:49:44 2020 +0000 @@ -57,14 +57,15 @@ _player.set_y_coordinate(X_flag, _jump_height, _y_flag); } _f_flag = _player.get_fall_flag(); _player_y = _player.get_y(); - _jump_height = _player.get_jump_height(); } + _jump_height = _player.get_jump_height(); + _y_flag = _player.get_y_flag(); } void Gameengine::set_fall_flag() { - if (((set_line_1.right < _player_x) && (_player_x < (set_line_1.left - 5))) && _player_y == 23) { + if (((set_line_1.right < _player_x) && (_player_x < (set_line_1.left - 5))) && (_y_flag == 0)) { _f_flag = true; } - else if (((set_line_2.right < _player_x) && (_player_x < (set_line_2.left - 5))) && _player_y == 23) { + else if (((set_line_2.right < _player_x) && (_player_x < (set_line_2.left - 5))) && (_y_flag == 0)) { _f_flag = true; } - else if (((set_line_3.right < _player_x) && (_player_x < (set_line_3.left - 5))) && _player_y == 23) { + else if (((set_line_3.right < _player_x) && (_player_x < (set_line_3.left - 5))) && (_y_flag == 0)) { _f_flag = true; } else if ((_player_x <= 0) && (_player_x >= 80)) { _f_flag = true; }