Mochu Yao explorer game
Dependencies: mbed
Diff: item/item.h
- Revision:
- 23:7be9701fc1b8
- Parent:
- 19:14c5427b30d1
- Child:
- 26:4d193529b447
--- a/item/item.h Tue Apr 28 16:58:19 2020 +0000 +++ b/item/item.h Tue Apr 28 17:19:55 2020 +0000 @@ -2,15 +2,13 @@ #define ITEM_H #include "mbed.h" +/** item Class +* @1 generate an item in random position after one disappear +* @2 build the item's structer +* @3 build a barrier to increase difficulty +* @date April 13th 2020 +* @author Yaomochu -//* @the item file has three functions -// 1 generate an item in random position after one disappear -// 2 build the item's structer -// 3 build a barrier to increase difficulty -//* @date April 13th 2020 -//* @author Yaomochu - -/** item Class @code @@ -35,7 +33,7 @@ _item.init();// use this to generate the item srand(time(NULL));// generate random values _player_score = 0;// set player score to 0; - _player_x = 30; + _player_x = 40; _player_y = 10;//make sure they are not in the same position at first,but player on the underlevel while(1) { @@ -54,7 +52,8 @@ lcd.drawSprite(_item.get_item_x(),_item.get_item_y(),5,6,(int*)_item.get_item_form()); } } -@endcode + +* @ endcode */ class item