Mochu Yao explorer game

Dependencies:   mbed

Revision:
17:1b4ecc01b79f
Parent:
9:e11bb7cef050
Child:
19:14c5427b30d1
--- a/Gameengine/Gameengine.cpp	Tue Apr 28 12:21:31 2020 +0000
+++ b/Gameengine/Gameengine.cpp	Tue Apr 28 12:50:40 2020 +0000
@@ -96,7 +96,8 @@
 void Gameengine::get_sprite() {_explorer_sprite = _player.get_explorer_sprite(); }
  
 void Gameengine::get_explorer_y(Gamepad &gamepad) {
-        if (_f_flag == true) 
+    set_fall_flag();
+    if (_f_flag == true) 
     {
       _player.fall(_f_flag, gamepad);
     } else {
@@ -108,7 +109,7 @@
 void Gameengine::get_explorer_x() {
     _player_x = _player.get_x();
     _speed = _player.get_speed(); 
-    _player.set_x_coordinate(1, _speed, _player_direction); }   
+    _player.set_x_coordinate(_coordinate.coord.x, _speed, _player_direction); }   
 
 void Gameengine::update_lcd(N5110 &lcd) {
      lcd.drawSprite(_player_x,_player_y,10,10,(int *)_player.get_form(_explorer_sprite));
@@ -120,7 +121,7 @@
      lcd.drawLine(line_5_value.left,line_5_value.y,line_5_value.right,line_5_value.y,FILL_BLACK);
      lcd.drawLine(line_6_value.left,line_6_value.y,line_6_value.right,line_6_value.y,FILL_BLACK);
      sprintf(buffer,"%2d",_player_score);
-     lcd.printString("score:",0,0);
+     lcd.printString("score",0,0);
      lcd.printString(buffer,30,0); }
 
 void Gameengine::run_engine(N5110 &lcd, Gamepad &gamepad) {