Mochu Yao explorer game
Dependencies: mbed
item/item.h@2:89f04cd3bf45, 2020-04-20 (annotated)
- Committer:
- el17my
- Date:
- Mon Apr 20 08:31:02 2020 +0000
- Revision:
- 2:89f04cd3bf45
- Parent:
- 1:ed745421d8c4
- Child:
- 3:672d4bd8225d
the explorer module
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el17my | 1:ed745421d8c4 | 1 | #ifndef ITEM_H |
el17my | 1:ed745421d8c4 | 2 | #define ITEM_H |
el17my | 1:ed745421d8c4 | 3 | |
el17my | 1:ed745421d8c4 | 4 | #include "mbed.h" |
el17my | 1:ed745421d8c4 | 5 | |
el17my | 1:ed745421d8c4 | 6 | /** item Class |
el17my | 1:ed745421d8c4 | 7 | * @the item class has three functions |
el17my | 1:ed745421d8c4 | 8 | 1 generate an item in random position after one disappear |
el17my | 1:ed745421d8c4 | 9 | 2 build the item's structer |
el17my | 1:ed745421d8c4 | 10 | 3 build a barrier to increase difficulty |
el17my | 1:ed745421d8c4 | 11 | * @date April 13th 2020 |
el17my | 1:ed745421d8c4 | 12 | * @author Yaomochu |
el17my | 1:ed745421d8c4 | 13 | |
el17my | 1:ed745421d8c4 | 14 | @code |
el17my | 1:ed745421d8c4 | 15 | |
el17my | 1:ed745421d8c4 | 16 | #include "mbed.h" |
el17my | 1:ed745421d8c4 | 17 | #include "item.h" |
el17my | 1:ed745421d8c4 | 18 | #include "Gamepad.h" |
el17my | 1:ed745421d8c4 | 19 | #include "N5110.h" |
el17my | 1:ed745421d8c4 | 20 | #include <cstdlib> |
el17my | 1:ed745421d8c4 | 21 | #include <ctime> |
el17my | 1:ed745421d8c4 | 22 | |
el17my | 1:ed745421d8c4 | 23 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
el17my | 1:ed745421d8c4 | 24 | Gamepad gamepad; |
el17my | 1:ed745421d8c4 | 25 | item _item; |
el17my | 1:ed745421d8c4 | 26 | |
el17my | 1:ed745421d8c4 | 27 | int _explorer_x; |
el17my | 1:ed745421d8c4 | 28 | int _explorer_y; |
el17my | 1:ed745421d8c4 | 29 | int _score; |
el17my | 1:ed745421d8c4 | 30 | bool _collision_flag; |
el17my | 1:ed745421d8c4 | 31 | |
el17my | 1:ed745421d8c4 | 32 | int main() |
el17my | 1:ed745421d8c4 | 33 | { |
el17my | 1:ed745421d8c4 | 34 | _item.init(); |
el17my | 1:ed745421d8c4 | 35 | _explorer_x = 40; |
el17my | 1:ed745421d8c4 | 36 | _explorer_y = 15; |
el17my | 1:ed745421d8c4 | 37 | _player_score = 0; |
el17my | 1:ed745421d8c4 | 38 | srand(time(NULL));%this srand comment reqire the coin to get a random location value |
el17my | 1:ed745421d8c4 | 39 | |
el17my | 1:ed745421d8c4 | 40 | while(1){ |
el17my | 1:ed745421d8c4 | 41 | // If the player collides with the item,a flag will be set to run the interruprtion. player's score will be +1 |
el17my | 1:ed745421d8c4 | 42 | if (_explorer_x == _item.get_x()&&(_explorer_y == _item.get_y() - 5)) |
el17my | 1:ed745421d8c4 | 43 | { |
el17my | 1:ed745421d8c4 | 44 | _collision_flag = true; |
el17my | 1:ed745421d8c4 | 45 | _score++; |
el17my | 1:ed745421d8c4 | 46 | // the item will have a new random position and make a noise. |
el17my | 1:ed745421d8c4 | 47 | _item.set_item((rand()%100),(abs(rand()%100 - 10))); |
el17my | 1:ed745421d8c4 | 48 | // Place item on a constrained random position. |
el17my | 1:ed745421d8c4 | 49 | gamepad.tone(2000, 0.05); // Make collection noise on buzzer. |
el17my | 1:ed745421d8c4 | 50 | |
el17my | 1:ed745421d8c4 | 51 | // If the player collides with the barrier,a flag will be set to run the interruprtion. player's score will be -1 |
el17my | 1:ed745421d8c4 | 52 | if (_explorer_x == _barrier.get_x()&&(_explorer_y == _barrier.get_y() - 5)) |
el17my | 1:ed745421d8c4 | 53 | { |
el17my | 1:ed745421d8c4 | 54 | _collision_flag = true; |
el17my | 1:ed745421d8c4 | 55 | _score--; |
el17my | 1:ed745421d8c4 | 56 | // the barrier will have a new random position and make a noise. |
el17my | 1:ed745421d8c4 | 57 | _item.set_barrier((rand()%100),(abs(rand()%100 - 10))); |
el17my | 1:ed745421d8c4 | 58 | // Place barrier on a constrained random position. |
el17my | 1:ed745421d8c4 | 59 | gamepad.tone(3000, 0.05); // Make collection noise on buzzer. |
el17my | 1:ed745421d8c4 | 60 | } |
el17my | 1:ed745421d8c4 | 61 | |
el17my | 1:ed745421d8c4 | 62 | // than draw the next item on the lcd. |
el17my | 1:ed745421d8c4 | 63 | lcd.drawSprite(_item.get_x(),_item.get_y(),6,5,(int*)_item.get_item_sprite()); |
el17my | 1:ed745421d8c4 | 64 | lcd.drawSprite(_barrier.get_x(),_barrier.get_y(),7,7,(int*)_barrier.get_barrier_sprite()); |
el17my | 1:ed745421d8c4 | 65 | } |
el17my | 1:ed745421d8c4 | 66 | } |
el17my | 1:ed745421d8c4 | 67 | |
el17my | 1:ed745421d8c4 | 68 | @endcode |
el17my | 1:ed745421d8c4 | 69 | */ |
el17my | 1:ed745421d8c4 | 70 | |
el17my | 1:ed745421d8c4 | 71 | class item |
el17my | 1:ed745421d8c4 | 72 | { |
el17my | 1:ed745421d8c4 | 73 | public: |
el17my | 1:ed745421d8c4 | 74 | // Constructor and Destructor. |
el17my | 1:ed745421d8c4 | 75 | item(); |
el17my | 1:ed745421d8c4 | 76 | ~item(); |
el17my | 1:ed745421d8c4 | 77 | |
el17my | 2:89f04cd3bf45 | 78 | // Initialises object.*/ |
el17my | 1:ed745421d8c4 | 79 | void init(); |
el17my | 1:ed745421d8c4 | 80 | //Generates the item and barrier. |
el17my | 1:ed745421d8c4 | 81 | void generate_item(); |
el17my | 1:ed745421d8c4 | 82 | //Sets the item coordinates. |
el17my | 1:ed745421d8c4 | 83 | //rand_x = a random number that determines the x coordinate |
el17my | 1:ed745421d8c4 | 84 | //rand_y = a random number that determines if the item's generated level |
el17my | 1:ed745421d8c4 | 85 | void set_item(int rand_x, int rand_y); |
el17my | 1:ed745421d8c4 | 86 | void set_barrier(int rand_dx, int rand_dy); |
el17my | 1:ed745421d8c4 | 87 | int *get_item_sprite(); |
el17my | 1:ed745421d8c4 | 88 | int get_item_x(); |
el17my | 1:ed745421d8c4 | 89 | int get_item_y(); |
el17my | 1:ed745421d8c4 | 90 | int *get_barrier_sprite(); |
el17my | 1:ed745421d8c4 | 91 | int get_barrier_bx(); |
el17my | 1:ed745421d8c4 | 92 | int get_barrier_by(); |
el17my | 1:ed745421d8c4 | 93 | |
el17my | 1:ed745421d8c4 | 94 | |
el17my | 1:ed745421d8c4 | 95 | private: |
el17my | 1:ed745421d8c4 | 96 | int _x; |
el17my | 1:ed745421d8c4 | 97 | int _y; |
el17my | 1:ed745421d8c4 | 98 | int _bx; |
el17my | 1:ed745421d8c4 | 99 | int _by; |
el17my | 1:ed745421d8c4 | 100 | int _loop; |
el17my | 1:ed745421d8c4 | 101 | bool _rotate_item; |
el17my | 1:ed745421d8c4 | 102 | }; |
el17my | 1:ed745421d8c4 | 103 | #endif |